Jim Profit
Educated
- Joined
- May 23, 2010
- Messages
- 771
I like achievements just the way they are. Where they're easy, and some are hard, and they only exist for bragging rights.
cutterjohn said:Achievements are for ADDHD tards...
I wouldn't want a voice track if only I've seen something like this already in Crackdown 2. It got fucking annoying having a disembodied voice announce your achievements. If people alreaady think a pop-in is annoying, the voice would be aggravating.mediocrepoet said:Clockwork Knight said:The problem with achievements isn't their existence, but intentional retardo of the gameplay so you can get them all. I mean, some shooters have achievement for losing X times in multiplayer. You can guess how that ends up.
Even the skill-challenged need some love.
They should add a secondary voice track for those to help keep people motivated. "Way to lose, playa! You NAILED that shit! I've never seen anyone eat headshots like that, you a mofuckin' magnet!"
Depends. Windows Live/Games for Windows enabled titles considered as major releases (Fallout 3, Alpha Protocol) have a minimum requirement of 1000. Add-ons can add on to that (as in Fallout's DLCs) but the criteria for how many each DLC can carry varies.Clockwork Knight said:New titles are required to offer 50.000 gamerscore, or something like that.
Achievements that cater to that crowd aren't as pervasive as others that reward dumb progress. For the most part, achievements have relied on players doing things such as simply reaching a milestone that everyone can get to (killing a boss) or completing a tutorial.Clockwork Knight said:Rewarding the unskilled is the direct effect, which I don't mind, as it's fun to have the game mock you for being a failure now and then (even though that might hurt today's kids fragile egos). But there are terrible, terrible implications.
Even skilled players started losing games on purpose, or intentionally being a dead weight, hoping their team loses.
Yes, to some extent. Unfortunately, I have to point to JRPGs as an example. Tales of Vesperia awarded achievements for killing bosses in certain ways, or with specific characters, and the achievements were listed as "secret" which meant that you normally have no idea just what the conditions were unless you looked at an online guide. If you saved past a boss and had no recourse to get back to it, the only other way to get it was to replay the x number of hours to try it again.JarlFrank said:So how about 5 or 10 achievements, each giving 5000 to 10.000 gamerscore, and most of them are rather hard to get (except for the obvious "completed the mainquest" one)?
Would that be theoretically possible?
random_encounter said:I wouldn't want a voice track if only I've seen something like this already in Crackdown 2. It got fucking annoying having a disembodied voice announce your achievements. If people alreaady think a pop-in is annoying, the voice would be aggravating.
I would also like to see something where more RPGs/games would go back to internalizing the achievements and extend them further out into the actual setting. Hearing comments, reading postings on the local village board, or picking up news on the 'net in a sci-fi setting on your embarrassments or actions would adds to the atmosphere without breaking the immersion and possibly open up new options. Having one of the locals call you a loser and then have that reputation spread if you decide to do nothing about it would be more interesting than dinging a player with only points, I think.JarlFrank said:It strikes me that that sort of thing should have some sort of negative value if it's included at all even if it's in the form of annoying or belittling the player. Sort of like having the game point out "Holy shit you suck!" much like a buddy might have if you were getting owned at an arcade machine or the like. I suppose that there are games that kind of do this already such as when they display, "You have died. Switch to easy? Yes/No"
The second one is relevant because in addition to the voice over the announcer normally does, they pushed to have the Voice announce the achievements themselves in the sequel in addition to the "ding" pop up that accompanies them. Likely because the fans who liked the Voice before would love to have even more if it now.Clockwork Knight said:The voice in Crackdown announces your every step, usually said 2 or 3 sentences, and played for every powerup you got in a fast paced game full of powerups. Not a good example.
Fuck achievements, seriously.
Achievement grinders deserve all the pain they get and more.
Story achievements have a place, even in a linear game. For example, if you look at a game and see that 60% of players completed Chapter Four but only 3% completed Chapter Five, that tells you something.Achievements are fun if they are a challenge to get. I do think getting achievements for just advancing in the story is a bit boring...
Story achievements have a place, even in a linear game. For example, if you look at a game and see that 60% of players completed Chapter Four but only 3% completed Chapter Five, that tells you something.
You made a bowl of soup! You're so fucking cool! People are going to see your "achievement" and think about how fucking cool you are.
Ash said:My thoughts as to why achievements are awful, with special mention of why they are extra awful in the context of Deus Ex or a classic RPG in general:
I'm against them because a) old games would often just have "unlockable" content instead of achievements. A challenge for which you get an actual reward. Achievements often simply replace that content these days. b) They spawned "achievement hunters", people that buy (and therefore support the creation of) bad games just to farm the game's achievements. Essentially it is an industry ploy to get autistic retards buying more games and generally more involved with the meta. They also result in the same retards ignoring certain games that DONT have achievements, regardless of if they're good games or not. "No achievements, no buy!". Fuck, most other people blow. c) for some games, like Deus Ex, they encourage grinding/farming/generally out of character behavior to unlock the achievements. Instead of potentially viewing NPCs as living beings, you view them as one of "kill 50 NPCs with a throwing knife". Lastly, d) the pop-up itself can take you out of the game, in games where things are supposed to be immersive. Yes, you can disable the pop-up (on steam, at least), but many are not going to consider why this should be done, and nor should they be expected to.
These things aside they're ok for stat tracking, seeing what friends are up to. But otherwise devs should implement their own challenge and rewards system if that is the type of game they're aiming for or something they value. It's not something a horror game should really have forced upon it, but an arcade game it fits.