santino27
Arcane
- Joined
- Oct 1, 2008
- Messages
- 2,678
It's my least favorite thing about the Pathfinder alpha, so no.One of the strange things I saw touted as a feature in the new Pathfinder game is full camera control. Does it really add anything? I generally find games with a fixed camera to be easier to navigate and don't have to spend any time fiddling around with the camera. I tend not to lose track of things like in similar games with full camera control. From a developer's perspective, the designers never have to worry about the game being looked at from any viewpoint except the one the camera is fixed to.
The developers themselves admit having a rotating camera introduces issues for the player
Next on our list is the camera. In Pathfinder: Kingmaker camera was static, so there were no issues related to positioning and pivoting it, while in Pathfinder: Wrath of the Righteous you will be able to rotate the camera. We had plans to add a button to return a camera into its default position. After discussing the feedback we decided to add sensitivity sliders, so you can set up the rotation speed of your camera. We are also planning to add a compass — which was one of the most requested features — to make it easier to navigate levels and local maps.
Exactly who is this feature appealing to and what's the reason you like it? It seems like nothing more than a gimmick.
Obligatory NWN2 camera reference
Also: Your game view never matching up with the overhead map after you rotate is really fucking annoying.