HoboForEternity
sunset tequila
basically it's a combination of turn based battle with into the breach.
your "main character" is basically a dimensional hopper robot. he is on a mission to stop interdimensional invaders from overruning the galaxy. if your heroes die, he hop to other timeline and start again.
combat: it's fully deterministic and works more like a puzzle. you have an action bar above, each actions takes time and determine who goes first. in a turn enemies movement are already decided so it's your decision to defend or attack. you can push enemies' turn action by hitting them before they act. if you push off the bar you will 'break' them and they will lose their action that turn.
enemies have limited numbers of crits so you cannot break them forever and stun lock them. overall i think it's a solid mechanics.
you start with 3 characters each levelled up by defeating enemies on the field. if the character dies, you lose them foerever, if everyone dies, you hop to other dimension and start anew. you have carry over resource called intel and tech. character levels and their equipment are lost when they die, but the the intel which give you permanent perks / buff effect to the party and tech you can buy stuff. these are not lost when you fail a run.
story is pretty dissapointing and so far the characters are barely characters since they are all interchangeable. each have more personality than x-com soldiers, and they do have banters between each other and a little backstory, but that's it. in the end they are infinite pawns in infinite reality for you to use, then toss. the story is basically "stop the invader"
other interesting aspect is you have shadow of mordor style nemesis system. the enemy have "generals" you can defeat. the generals that survived persist each run and they level up if they wipe out your party, so the next encounters with them are more dangerous. generals that die are replaced.
gameplay is excellent, story is meh so far
your "main character" is basically a dimensional hopper robot. he is on a mission to stop interdimensional invaders from overruning the galaxy. if your heroes die, he hop to other timeline and start again.
combat: it's fully deterministic and works more like a puzzle. you have an action bar above, each actions takes time and determine who goes first. in a turn enemies movement are already decided so it's your decision to defend or attack. you can push enemies' turn action by hitting them before they act. if you push off the bar you will 'break' them and they will lose their action that turn.
enemies have limited numbers of crits so you cannot break them forever and stun lock them. overall i think it's a solid mechanics.
you start with 3 characters each levelled up by defeating enemies on the field. if the character dies, you lose them foerever, if everyone dies, you hop to other dimension and start anew. you have carry over resource called intel and tech. character levels and their equipment are lost when they die, but the the intel which give you permanent perks / buff effect to the party and tech you can buy stuff. these are not lost when you fail a run.
story is pretty dissapointing and so far the characters are barely characters since they are all interchangeable. each have more personality than x-com soldiers, and they do have banters between each other and a little backstory, but that's it. in the end they are infinite pawns in infinite reality for you to use, then toss. the story is basically "stop the invader"
other interesting aspect is you have shadow of mordor style nemesis system. the enemy have "generals" you can defeat. the generals that survived persist each run and they level up if they wipe out your party, so the next encounters with them are more dangerous. generals that die are replaced.
gameplay is excellent, story is meh so far