rusty_shackleford
Arcane
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- Jan 14, 2018
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code for European Action RPG
code for European Action RPG
no because the term implies a lack of polish, especially as it applies to gameplay mechanics (i.e the action part) hence "jank".
code for European Action RPG
no because the term implies a lack of polish, especially as it applies to gameplay mechanics (i.e the action part) hence "jank".
But ELEX and Gothic are pretty good in the gameplay department (okay, not perfect). Can you name another action RPG that has less "janky" mechanics? ELEX & Gothic shit over any Bethesda game gameplay wise (and in general too).
What is then though? Ass Creed? Because Bioware is even worse.code for European Action RPG
no because the term implies a lack of polish, especially as it applies to gameplay mechanics (i.e the action part) hence "jank".
But ELEX and Gothic are pretty good in the gameplay department (okay, not perfect). Can you name another action RPG that has less "janky" mechanics? ELEX & Gothic shit over any Bethesda game gameplay wise (and in general too).
bethesda is not the benchmark by which one should judge "jank" because it's at the bottom of the pile, you sweaty nerd.
Nothing janky about those, some of the better RPGs to come out of late 2000s.Drakensang: The Dark Eye, obviously.
bethesda is not the benchmark by which one should judge "jank" because it's at the bottom of the pile, you sweaty nerd.
bethesda is not the benchmark by which one should judge "jank" because it's at the bottom of the pile, you sweaty nerd.
Okay, how about answering my question then? Name some ARPGs that you think have far superior gameplay mechanics to ELEX and Gothic. As I said, I found the mechanics in these games perfectly fine.
So Japanese console games, a Euro game, a Bethesda game and two Deus Ex's. Mkay.bethesda is not the benchmark by which one should judge "jank" because it's at the bottom of the pile, you sweaty nerd.
Okay, how about answering my question then? Name some ARPGs that you think have far superior gameplay mechanics to ELEX and Gothic. As I said, I found the mechanics in these games perfectly fine.
I did not say "superior", I merely mentioned polished. Therefore the answer to the question may not include games of the highest quality but certainly ones which "feel" better. I'd say the Dark Souls games (incl. Bloodborne) certainly qualify, with Demon's Souls maybe falling a bit short. Something like Fable is very simple, but relatively polished. V_K thinks that Bioware games are worse, but Mass Effect 2 never felt particularly clunky or janky, mainly because it stuck to established third person shooter conventions, especially compared to the original Mass Effect. I shat on Bethesda, but I'd say that Fallout 4's gameplay mechanics (which is really just shooting) feel more polished and smooth than anything in ELEX. Morrowind also sort of applies, but that's due to how simple things are (lack pf physics etc. less complex simulation = less things going wrong) and it's sort of ignoring a. the combat and, b. the ability to break things to a ridiculous degree. Morrowind benefits from things like levitation, teleportation etc. to mitigate jank as it applies to movement, getting stuck and so on. Deus Ex: Human Revolution and Mankind Divided are quite polished on a gameplay level, despite MD having crippling technical flaws which make it a chore to play for more than 30 minutes (crashes etc.). Witcher 3 is an obvious answer since that's a game where things rarely go wrong and the gameplay rarely feels shitty. Dragon's Dogma is also a very good example of polished gameplay with some decently complex systems (climbing monsters being the most important) and it always feels good to run around that world and fight monsters.
I liked ELEX, but my primary memory of it is stunlocking everything I saw with the Plasma Rifle. For more than half of my playtime, that's all the game was.
I mean, I don't even like PB titles, but this whole "Euro games are less polished than Kwan" strawman of an argument is just sad.
Venetica fits the bill perfectly: in European, it's janky, has a unique concept and setting, and it's absolutely worth playing for the things it does well (exploration and level design).
It is a term used by butthurt americans when there is a good game made in Evropa.I'm a bit perplexed about the term "eurojank", what does it actually mean?
It is a term used by butthurt americans when there is a good game made in Evropa.
Jumping is ok until you realise that you have odd directional control in the air
I second that. Venetica would be a game made by Piranha Bytes
Ehhhhh no.Venetica would be a game made by Piranha Bytes
Oh great,another migrant....It is a term used by butthurt americans when there is a good game made in Evropa.
Hail brother! I'm from HVNGARY originally btw.
Ehhhhh no.Venetica would be a game made by Piranha Bytes
Venetica is a mostly linear game with nowhere the world simulation mechanics PB games have. I quit playing after a while, while PB games are my fav games of all time.
Ok then.Linear? Venetica makes you choose between 3 distinct guilds (with mutually exclusive quests, skills and powers), features a morality system and numerous choices that affect the endings (there are two, twice the number of Gothic's endings).