LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
No, this is nothing to do with the D&D setting of the same name or the strategy game based on that. (To be honest I wouldn't be surprised when they get a letter from WotC down the line.)
I can't really see fantasy elements in screenshots and videos but EA FAQ mentions dragon and things like that.
They're "planning" 3 years of Early Access btw.
Can you carve your own path among hundreds of Lords and Families all fighting for the ultimate power: Ascending the Throne ?
Birthright is a living light-fantasy medieval world ruled by it's current King or Queen. However few survive for long due to turmoil, politics, assassinations, starvation and sheer bad luck. Ancient stories are dominated by tales of Heroes and the many gods.
Each Family is acting by it's own interest spear headed by their elected Leader. Death is permanent and the dead can only be superseded by their heirs or the Family will die out giving room for others to plunder and rise.
Start as a Villager guided by the Tarot reading for greater things. Tarot backgrounds heavily influence the path but destiny for heroes is to be carved among the stars.
Why Early Access?
“Birthright is made of a 2 man team plus some extra story writers in Unreal Engine. It has been in development already for 4 years having full development processes in place. With Early Access we want to start engaging with players to shape and prioritise the last big features as well as the small ones.
A public Trello Board will be used for players to vote on prioritization of big Features.”
Approximately how long will this game be in Early Access?
“This game is a long term project with a dedicated core. The overall plan is to stay for 3 years in Early Access before Release.”
How is the full version planned to differ from the Early Access version?
“The full version will include all the listed features (Dedicated Server, Modding etc) and a balanced and hard world to survive in.
Many other improvements will be made such as a deeper connection for AI and Tarot cards behavior, deep Family Trees with real heritage both in stats and wealth for Players and AI.
Weekly Tarot Cards (Events) impacting the World such as "Long Summer", "Cold Winter" or "Blood Moon".
End Game content such as The Dragon, Volcano, Raids from afar and The Other Side.
And new Battle/Skirmish/Siege maps along the whole period. Along with lots of more POIs (Points of Interest) that will push the world and story forward.”
What is the current state of the Early Access version?
“All fundamental features are already in place. Warmongering, Trading and Adventuring are the staples that all are functional. But they will be adjusted along the way with added content and polishing.
UI is lacking still and needs rework and additions in many areas and Families are shallow. There is no marriage yet or fusing of Families. Some very unbalancing items and prices.
No Tutorial or Manual. You will need to figure things out by error and trial. And you will die a lot.
However if one can deal with the above there are many hours of entertainment already.”
Will the game be priced differently during and after Early Access?
“Price might go up after Early Access.”
How are you planning on involving the Community in your development process?
“Game Director and other team members will directly be active daily on the game forum and public Trello board.”
Overworld:
Battle:
Camera perspective is very strange.