Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Field of Glory II: Medieval

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://www.slitherine.com/game/field-of-glory-ii-medieval




https://af.gog.com/game/field_of_glory_ii_medieval?as=1649904300



Beta apply: https://www.slitherine.com/beta/field-of-glory-ii-medieval

FoG2Medieval_FINAL.jpg


Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.

This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.

FoG2-Medieval-setting.jpg


Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.

Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.

FoG2-Medieval-2armies.jpg


Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent. Choose your forces from historically accurate orders of battle allowing all of the options and variations that would be available to a real general of that nation at any date during the era.

Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the colour and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.

FoG2-Medieval-battles.jpg


Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.

There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions. There is also a sandbox campaign system that allows you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.

Victory will require determination and tactical mastery.

FoG2-Medieval-features.jpg

  • Accurate simulation of battle in the High Middle Ages.
  • 29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
  • 57 different army lists allowing historically realistic armies for each of these factions at different dates during the period. In addition armies can include contingents from historical allies. This gives tens of thousands of permutations. You will never run out of new matchups to try.
  • More than 100 historically accurate units, built from fully animated 3D troop models.
  • Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
  • Custom Battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
  • Quick Battle mode allows you to quickly select from 65 pre-set matchups between historical opponents.
  • Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
  • Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
  • Classic turn-based, tile based gameplay.
  • Easy to use interface, hard to master gameplay.
  • Battles can range from a few units to as many as 80 units per side.
  • Named generals who can influence combat and morale of units under their command.
  • Single player and multiplayer battle modes.
  • Effective AI makes sound tactical decisions.
  • 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
  • Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments.
  • Mod friendly game system with built-in map editor.
  • Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
 
Last edited by a moderator:

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,687
Pretty wide berth of settings from Western Europe all the way to the Levant/Mongols. I suck horribly at these Field of' games, not sure why, but I'll probably buy this anyway :lol:
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
1,967
For me it's a :d1p:


I've already spent 420h in FoGII. The multiplayer scene is still very active, with regular Slitherine run tournaments going on, not to mention forum tournaments and digital league.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
1,967
Does FoG support mods? If so, is the community active? This game sounds like a wet dream.

It does support mods. There are some, like custom units and custom campaigns but no major overhaul, if that's what you're asking. And like I said above - the community is pretty active and you should be able to find games without any problems
 
Last edited:

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
the dlc is up to 1270 though so they will probably sell 1-2 more to cover the whole medieval period which is lame.
technically they have already got into the medieval period with the last dlc that covered the 9th-11th centuries.
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
Beat me to it.



I kinda wish they'd just extended Field of Glory II more instead of making a standalone expansion, although maybe we'll get lucky and they'll make the army lists added in this available in ... FoG2 (the naming of this is bloody weird) if you own it and FoG2-Medieval.

edit: thank you Infinitron for making the op good?? or whatever happened there (thread merged?)
 
Last edited:

ValeVelKal

Arcane
Joined
Aug 24, 2011
Messages
1,605
It’s not a game for everyone, but a deep wargame for dedicated wargamers.
Funny they would say this in a press release but no. It is pretty simple as far as wargames go. But it is great "design for effect" with a realistic end result.
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,348
Location
Vita umbratilis
It’s not a game for everyone, but a deep wargame for dedicated wargamers.
Funny they would say this in a press release but no. It is pretty simple as far as wargames go. But it is great "design for effect" with a realistic end result.
What war games do you consider deep? Not saying this as a challenge, I’ve seen your posts and you know your stuff.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,460
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
I don't understand what this is supposed to be. Have they fundamentally changed FoG2 in some way, or is this literally just a regular DLC but you can play it as a stand alone product? Or, worst of both worlds, you can only play it stand-alone and it only has the content of a regular dlc pack?

Doesn't matter too much to me, I can't get FoG2 to install anymore. Steam just says "DISK WRITE ERROR", even though it has no issue installing or playing literally every other game in the library.
 

downwardspiral

Learned
Joined
Mar 12, 2020
Messages
131
It’s not a game for everyone, but a deep wargame for dedicated wargamers.
Funny they would say this in a press release but no. It is pretty simple as far as wargames go. But it is great "design for effect" with a realistic end result.

For wargame as a whole the rule is on the easier side with some realism logic behind it.
For classical era pitched tactical battle which is not operation or strategy level on computer FOG can already been seen as the deep one, I think that is the sad reality of computer pre-firearm tactical wargame.
 

ValeVelKal

Arcane
Joined
Aug 24, 2011
Messages
1,605
It’s not a game for everyone, but a deep wargame for dedicated wargamers.
Funny they would say this in a press release but no. It is pretty simple as far as wargames go. But it is great "design for effect" with a realistic end result.
What war games do you consider deep? Not saying this as a challenge, I’ve seen your posts and you know your stuff.
For me a deep wargame would be something like the AGEOD games, or for "battles" something like Armored Brigades, or Wargame Red Dragon - or Flashpoint Campaigns : Red Storm if you want turn by turn.

But thinking about it you are right, the more complex systems I can think of are at least early modern.
There are no better or even significantely more complex ancient or medieval battle simulators out there. The only more "complex" ones I can think of are 1242:Real Warfare and XIII Century, which while maybe a bit deeper in terms of system (and real time) are also pretty terrible games.
 
Last edited:

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
I want to get into 'Alea Jacta Est' (holy f that J triggers me), but oh boy is it dense. I'm curious if they'rll release anything for this to also have cause to integrate with FoG: Empires.
 

ValeVelKal

Arcane
Joined
Aug 24, 2011
Messages
1,605
I want to get into 'Alea Jacta Est' (holy f that J triggers me), but oh boy is it dense. I'm curious if they'rll release anything for this to also have cause to integrate with FoG: Empires.
Alea Jacta Est is following the traditional way of transliterating Latin.

ALEAIACTAEST or at best ALEA·IACTA·EST would have been a terrible name :)

I had written two "AAR for Beginners" for AGEOD games, it might help you. One in particular was for AJE, check the beginners's corners in the summary.

https://forum.paradoxplaza.com/foru...he-barbarian-an-aje-pbem-beginner-aar.632034/
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
I think the fog2 games/DLC works reasonably well at giving "expected realistic historical" results. I'm glad they are tackling medieval warfare(because there are almost no other wargame series that does), but it is much more about raids and sieges then large pitched battles.
I suppose skirmishes would work just as well in the engine(using only smaller units,) but do they plan to cover sieges and castle assaults at all?
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
Alea Jacta Est is following the traditional way of transliterating Latin.

ALEAIACTAEST or at best ALEA·IACTA·EST would have been a terrible name :)

Eh, it's a pretty famous phrase, and I've never eveeeeeeeer seen it with a J before. :P

had written two "AAR for Beginners" for AGEOD games, it might help you. One in particular was for AJE, check the beginners's corners in the summary.

https://forum.paradoxplaza.com/foru...he-barbarian-an-aje-pbem-beginner-aar.632034/

Tyvm :3 very interested in that, nantucket, and several others. I find AARs are kinda a dead art these days so it's cool to see someone carrying on the torch (and with such a diversity too! ^^).
 

ValeVelKal

Arcane
Joined
Aug 24, 2011
Messages
1,605
Eh, it's a pretty famous phrase, and I've never eveeeeeeeer seen it with a J before. :P

My apologies, I meant it is the traditional way to transliterate Latin ... in French. And the team is French indeed.
Example :
https://fr.wikipedia.org/wiki/Alea_jacta_est


Tyvm :3 very interested in that, nantucket, and several others. I find AARs are kinda a dead art these days so it's cool to see someone carrying on the torch (and with such a diversity too! ^^).
My Nantucket AAR is probably my worst. On RPGCodex, I would say the Succession AAR of Rule the Waves was my best, and then either Call of War or Rome & Carthage. On Paradox, the best one would be this one :

https://forum.paradoxplaza.com/forum/threads/wars-in-america-a-how-to-aar.545321/
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,260
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
I don't understand what this is supposed to be. Have they fundamentally changed FoG2 in some way, or is this literally just a regular DLC but you can play it as a stand alone product? Or, worst of both worlds, you can only play it stand-alone and it only has the content of a regular dlc pack?
It probably will be a new base game for which they'll sell new DLC, they can go to up to start of the Italian wars, which is covered in Pike & Shot.

Doesn't matter too much to me, I can't get FoG2 to install anymore. Steam just says "DISK WRITE ERROR", even though it has no issue installing or playing literally every other game in the library.
Have you checked if your antivirus does give a false positive?
 
Joined
Jul 8, 2006
Messages
2,964
It’s not a game for everyone, but a deep wargame for dedicated wargamers.
Funny they would say this in a press release but no. It is pretty simple as far as wargames go. But it is great "design for effect" with a realistic end result.
What war games do you consider deep? Not saying this as a challenge, I’ve seen your posts and you know your stuff.
For me a deep wargame would be something like the AGEOD games, or for "battles" something like Armored Brigades, or Wargame Red Dragon - or Flashpoint Campaigns : Red Storm if you want turn by turn.

But thinking about it you are right, the more complex systems I can think of are at least early modern.
There are no better or even significantely more complex ancient or medieval battle simulators out there. The only more "complex" ones I can think of are 1242:Real Warfare and XIII Century, which while maybe a bit deeper in terms of system (and real time) are also pretty terrible games.
true, hard to think of any 'deep' wargames that are on the computer other than AGEOD which to me have an taxing UI/interface design. If you consider pike/musket 'middle ages' there are some, but they are not really middle ages.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,687
Eh, it's a pretty famous phrase, and I've never eveeeeeeeer seen it with a J before. :P

My apologies, I meant it is the traditional way to transliterate Latin ... in French. And the team is French indeed.
Example :
https://fr.wikipedia.org/wiki/Alea_jacta_est


Tyvm :3 very interested in that, nantucket, and several others. I find AARs are kinda a dead art these days so it's cool to see someone carrying on the torch (and with such a diversity too! ^^).
My Nantucket AAR is probably my worst. On RPGCodex, I would say the Succession AAR of Rule the Waves was my best, and then either Call of War or Rome & Carthage. On Paradox, the best one would be this one :

https://forum.paradoxplaza.com/forum/threads/wars-in-america-a-how-to-aar.545321/


What do you use to draw the lines and what not for your screenshots? I like the looping arrows and formation stints.
 

ValeVelKal

Arcane
Joined
Aug 24, 2011
Messages
1,605
What do you use to draw the lines and what not for your screenshots? I like the looping arrows and formation stints.
Faststone capture. For simple editing it is by far the best tool. Between my first AAR and now, I learned a lot too, for instance putting shadows under arrows and a line on its border.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom