Been jumping around playing various RPGs lately and it reminds me of a pet peeve: in the vast majority of RPGs, every dialogue answer you give is treated as genuine. Some games even have a little "(lie)" thing on certain options, as if you're always telling the truth otherwise. It's very rare a game treats what you say as a non-binding action when it comes to quest outcomes.
In real life, it's extremely common to go along with what someone's saying to make things easier, yet in RPGs if I say "yeah sure I love your faction it's great" it's often treated as 100% genuine. In some of the worst examples, if you tell a quest giver you'll do X instead of Y, the game might not even let you do Y afterward. The absolute worst is when a dialog decision in town A makes everyone in town B a hundred miles away know that you chose the opposite of what they wanted. The dialog screen is often treated as the decision, not your actual gameplay actions, which can be restricted because of something you said but didn't mean.
There are exceptions to this. I remember playing an NCR spy in New Vegas and telling other factions what they wanted to hear while working behind their backs. That was a wonderful experience. I wish more RPGs allowed for that kind of thing, but sadly I feel like the common experience is exactly the opposite.
In real life, it's extremely common to go along with what someone's saying to make things easier, yet in RPGs if I say "yeah sure I love your faction it's great" it's often treated as 100% genuine. In some of the worst examples, if you tell a quest giver you'll do X instead of Y, the game might not even let you do Y afterward. The absolute worst is when a dialog decision in town A makes everyone in town B a hundred miles away know that you chose the opposite of what they wanted. The dialog screen is often treated as the decision, not your actual gameplay actions, which can be restricted because of something you said but didn't mean.
There are exceptions to this. I remember playing an NCR spy in New Vegas and telling other factions what they wanted to hear while working behind their backs. That was a wonderful experience. I wish more RPGs allowed for that kind of thing, but sadly I feel like the common experience is exactly the opposite.