I'm on a journey, dozens of hours long. The journey spans over the entire realm, with me questing here and there, resolving conflicts, slaying beasts, finding legendary treasure - making 'choices' and suffering their 'consequences,' so to speak. And I don't seem to be seeing any of these in the actual game.
Is the timeframe just too small to observe long-term consequences? Perhaps. Why should it matter to me what transpires after I finish my journey, though? Cui bono? Obviously the developers benefit from talking you into the idea of consequences surpassing the game timeframe. You're talked into giving a shit about the secondary world beyond the gameplay proper. In other words, you're being duped, my friend.
Ending slides are a cope. They exist to take away your sense of accomplishment. You assume that the nonsense present in the slides must've been the natural consequence of what happened in the game, reactive to your choices. It's simply not. They assume your in-game character will not give a shit what happens afterwards, therefore you have no business getting any gameplay bits. It's a poor GM's trick to tell you what happens to your character, ignoring your agency.
If you can't do nothing about X happening, don't mention X in the first place. Why tell me of these grand rebellions and times of prosperity, and wars, and beast invasions? Hearing about these, I want to participate in-game, try my hand, get into cool fights, beat cool enemies, get cool rewards. Did my character retire, or something? If they went someplace else, where's my sequel?
Oh Maxie, it's not *your* story anymore. Fuck off,
Storyfag. It's a game, and all the exciting bits therein exist to challenge and entertain me, the player, not a bunch of NPCs.