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G-String - HL2 mod cyberpunk FPS gets standalone release

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014




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More than 12 years in development. You can try beta version of the mod on ModDB: https://www.moddb.com/mods/g-string

Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage girl who must face the perils of the future. Survive many hazards, explore a seemingly endless metropolis and beyond as the world around you implodes and history marches towards its inevitable conclusion.

This is a cyberpunk inspired first person shooter with light environmental puzzles and a long, detailed singleplayer campaign focused on story and world building. G-String aims for an old school approach where there is minimal hand holding and your biosuit automatically keeps track of your health stats, ammunition count and armor condition.

You need supplies to heal yourself, replenish your ammo/armor but your suit automatically takes care of your lights, sprinting and breathing (open air and underwater). Your on-board neuro-enhancers, air filters and light sources automatically recharge using movement and/or sunlight.

Courtesy of Bortz Bioengineering your biosuit is very resilient but you do have to be careful: prolonged exposure to toxins will lead to fatal failure! You need to watch out for all sorts of environmental hazards, especially later on when the pace picks up considerably.

Your telekinetic/pyrokinetic abilities will be available from the start and throughout most of the game, they should be enough to make progress until there are more means of input available. Worthy to note that initially your night-vision will be disabled as your biosuit was damaged presumably in earlier lab experiments.

FEATURES
  • LEARN about the troubled future of a space faring, shattered mankind.
  • ESCAPE the ruthless, uncompromising powers governing Earth.
  • SURVIVE acid rain, storms, a crumbling infrastructure and the omnipresent smog.
  • EXPLORE many highly detailed maps with multiple routes and hidden secrets.
  • PICK your fights; the more violent you are the more enemies you'll encounter.
  • SOLVE environmental puzzles of varying complexity.
  • REACH for the stars and beyond in your quest for answers.
ADDITIONAL NOTES

As long time fans know G-String took well over a decade to complete because it was a solo project for the most part; all assets and the lore had to be developed from scratch.

My sincere hope is that this does not impact the game's quality, scope and scale negatively. From the slums of Greater Chinatown to Low Orbit Earth and Beyond your adventure will take you through several distinct locations. No important story elements were cut and the game was not divided into episodes- yet another reason why development took long.

The finished product is not perfect nor will it ever be perfect however it has reached a stage when it's hopefully good enough for release considering the time and resources available to me at the moment.

The goal with the initial release is just to put out a game that can be played form start to finish with no issues. There are no achievements and translations available yet. Those will probably be included in later updates if there is interest in the title. Of course if I had missed anything and there are any urgent problems they will be fixed in an early update as quickly as possible.

The game's retro glitch art infused aesthetic draws heavily upon science fiction films released between the late 70s and early to mid 90s. Exceptions to this rule might include 1969's Space Odyssey or The Matrix. The world's design is very low key and as realistic as possible, everything was put together with feasibility and mass production in mind. The HUD and hints are also kept to a minimum.

When work started on this project I was going through difficult times and G-String reflected this by touching on some troubling issues. Over the years even elements of horror and surrealism have found their way into the mix. Everything changes though and this work should not be viewed as mouth piece for anyone's views or beliefs. Everyone is encouraged to make up their own minds about the concepts they are presented with.

The game is 10 to 15 hours long, combat is spaced out and can be harsh. Sometimes fights with humans can be avoided and multiple paths are available. There are a few cut-scenes in G-String but they are brief and depict things that would otherwise be impossible to show from the player's point of view.

The different post-processing FX settings such as "Film Noir", "70mm" or "Sin City" can give the game a radically different feel so try to experiment to see what fits your gameplay style the most.

Thank you for your interest and if you play it I hope you'll like how it all turned out!
 
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Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,150
Location
The Satellite Of Love
Yeah I remember thinking the mod was interesting - shit level design and shit combat but very strong atmosphere of unsettling weirdness. This is worth a look.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
"Myo Hyori, a gifted Korean teenage girl"

With the name of the mod, I think a Vietnamese girl called Thong would be better.
 

Nyx

Novice
Joined
Aug 26, 2020
Messages
74
Location
Monk LP
Not certainly what I expected from that name. EYE: Korean edition?
I played this mod a suuuper long time ago and it's not like that at all. The level design was awkward at times but other than that it was pretty much Half-Life 2: cyberpunk K-pop edition. The audio balance was also terrible so I never heard what any of the characters said, like ever, but the pumped up action segments with accompanying music more than made up for that. Looking forward to playing this new version when it comes out, pretty much all studios have moved on from this kind of gameplay so it will be refreshing to play something nostalgic like this again.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,067
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Interesting, I'll wait a bit and see the 'dex consensus. If it's considered good I guess I'll give it a try. I really liked EYE.
 

iqzulk

Augur
Joined
Apr 24, 2012
Messages
294
Dark'n'edgy pop piece with Myst 3: Exile's aestheticism, R9VOLUTION's environs and Planet Risk's color scheme.

P.S. Simply put, loud cultural noise.
P.P.S. Reference galore made deliberately haphazard to get attention.

P.P.P.S. The original G-String (Beta) could likewise be described as Biosys + Chaser + fr-041: debris.

P.P.P.P.S. Frankly put. You fucking care?
 
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jebsmoker

Arcane
Patron
Joined
Nov 17, 2019
Messages
2,588
Insert Title Here Strap Yourselves In I helped put crap in Monomyth
Interesting, I'll wait a bit and see the 'dex consensus. If it's considered good I guess I'll give it a try. I really liked EYE.

the comparisons to EYE do make some sense. the major difference here is that the english writing is actually coherent and easy to follow, and there are no obvious inspirations from 40k and such
 

Alpharius

Scholar
Joined
Mar 1, 2018
Messages
588
Finishied it. 29 hours according to steam, though i save scummed a lot and lost like 2 hours because the patch have broken my saves. (There is a 6-hour long full walkthrough on youtube that i had to consult a few times).

Reminded me a lot of half-life 2, unsurprisingly, only with less "production values" sort of thing.
There are a ton of envirnomental puzzles, perhaps too much, most of them are a variation of "the floor is lava" though. E.g. jumping from rusty barrel to barrel over toxic waste while avoiding acid rain and being attacked by murderous sex-bots and shot at by security forces was kinda fun.
The combat seemed kinda too easy durring the first 2\3ds of the game, but then its not like half-life 2 was especially hard.

Telekisnesis is just a HL2 gravity gun, pyrokinesis can be used to throw fireballs and save ammo but is pretty useless if the enemy is shooting back.

Several levels were like: there is a big map with one or more exits to the next level, if you kill all the enemies they will summon reinforcements which will sometimes open new areas of the map (by blowing up walls, opening doors etc), takes a long time to clear it. But its possbile to run straight for the exit while avoiding combat. Great for speedruns i guess.

Overall :4/5: would play again.
 
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Xelocix

Learned
Joined
Dec 25, 2020
Messages
458
Location
Your moms panty drawer
Finishied it. 29 hours according to steam, though i save scummed a lot and lost like 2 hours because the patch have broken my saves. (There is a 6-hour long full walkthrough on youtube that i had to consult a few times).

Reminded me a lot of half-life 2, unsurprisingly, only with less "production values" sort of thing.
There are a ton of envirnomental puzzles, perhaps too much, most of them are a variation of "the floor is lava" though. E.g. jumping from rusty barrel to barrel over toxic waste while avoiding acid rain and being attacked by murderous sex-bots and shot at by security forces was kinda fun.
The combat seemed kinda too easy durring the first 2\3ds of the game, but then its not like half-life 2 was especially hard.

Telekisnesis is just a HL2 gravity gun, pyrokinesis can be used to throw fireballs and save ammo but is pretty useless if the enemy is shooting back.

Several levels were like: there is a big map with one or more exits to the next level, if you kill all the enemies they will summon reinforcements which will sometimes open new areas of the map (by blowing up walls, opening doors etc), takes a long time to clear it. But its possbile to run straight for the exit while avoiding combat. Great for speedruns i guess.

Overall :4/5: would play again.

How's the story though?
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Threw this in with my sale order of RE3 because I love cyberpunk and felt good about throwing the guy some cash. Probably won't play it right after 2077 though, would feel a bit repetitive.
 

Alpharius

Scholar
Joined
Mar 1, 2018
Messages
588
Finishied it. 29 hours according to steam, though i save scummed a lot and lost like 2 hours because the patch have broken my saves. (There is a 6-hour long full walkthrough on youtube that i had to consult a few times).

Reminded me a lot of half-life 2, unsurprisingly, only with less "production values" sort of thing.
There are a ton of envirnomental puzzles, perhaps too much, most of them are a variation of "the floor is lava" though. E.g. jumping from rusty barrel to barrel over toxic waste while avoiding acid rain and being attacked by murderous sex-bots and shot at by security forces was kinda fun.
The combat seemed kinda too easy durring the first 2\3ds of the game, but then its not like half-life 2 was especially hard.

Telekisnesis is just a HL2 gravity gun, pyrokinesis can be used to throw fireballs and save ammo but is pretty useless if the enemy is shooting back.

Several levels were like: there is a big map with one or more exits to the next level, if you kill all the enemies they will summon reinforcements which will sometimes open new areas of the map (by blowing up walls, opening doors etc), takes a long time to clear it. But its possbile to run straight for the exit while avoiding combat. Great for speedruns i guess.

Overall :4/5: would play again.

How's the story though?
The steam description about covers it, the game doesn't offer much more than that. There is some dude talking on the radio occasionally commenting on current events, and some cut-scenes.
Kind of similar to HL2 story i guess.

The setting is nice, if a bit too grimdark. Sort of like warhammer 40k hive city.
 
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