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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

KVVRR

Learned
Joined
Apr 28, 2020
Messages
609
I ended up playing the DLC. I'm surprised to say that the review posted a couple of pages ago wasn't entirely off the mark, this place depicts some of the worst and most vile shit any corp in the game has tried to pull off. The problem with that is that the dlc, like the main game, never actually gives you any reason at all to side with them or even try to justify such actions anyway. If I'm not playing a lawful evil character (and even then not really, the shit the board pulls is everything but and it'd go against my character regardless since they'd come from the Hope) why would I EVER side with the people that tried making cocaine and failed so spectacularly that
THEY CREATED EVERY SINGLE MARAUDER IN THE GAME BECAUSE OF IT AND PUT THE REST INTO MEAT CUBES
?? The writers themselves couldn't come up with ONE good excuse for my character to do that or to even justify their actions, it was all "No they must've had a good reason" or "oh I just did it for the lulz haha".
It's not even worth it for the money because I checked out the other ending on youtube and you get MORE money for choosing the right thing instead of helping your contractor, without any reason given why. At the start of the DLC I was told I'd get enough to buy me a mansion and several hours later I get... 3000 bits.
I had 7000 from loot alone right then.
It's a shame because even if the main plot twists were super obvious and the reason for everything is
the drugs made them crazy/they were greedy lol
the backstory for the asteroid was pretty cool and I overall enjoyed it more than the base game even. It just doesn't work for a RPG game where I have to choose sides, because again, why would I even side with the bad guys who WILL fuck me over, and when money is worthless given what is happening not only within the story, but in the very gameplay itself?
At least Caesar's Legion had proven themselves competent over every other faction on the west coast (bar NCR) and their way of life somewhat fitted what the times demanded. You could see why they were the way they were, even if the game recognized their faults and admited it was doomed to fail. I just can't see any reason why The Board would do any of the extreme shit that it does in this game and even less in this DLC.
 

Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,709
You can't be serious. Maybe with companies outside of America, but within it, in this industry? You'll be jobless within a week if you try to just work what you're legally required to, and don't even think about getting compensation for all your extra work, you get good boy points only.
Een0tX1WAAYrOPv.jpg

They can choose to work at McDonalds with you instead.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
609
You can't be serious. Maybe with companies outside of America, but within it, in this industry? You'll be jobless within a week if you try to just work what you're legally required to, and don't even think about getting compensation for all your extra work, you get good boy points only.
Een0tX1WAAYrOPv.jpg

They can choose to work at McDonalds with you instead.
Oh I wish I could have a job at McDonalds, I could use the human interaction. No, I do something much worse instead.
Drawing porn for a living.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
609
Oh I wish I could have a job at McDonalds, I could use the human interaction. No, I do something much worse instead.
Drawing porn for a living.
Porn for a living
Furry porn is the only thing profitable enough
On 3:20
https://www.facebook.com/Renegad3Angel/videos/376807636067705/

Also someone wants to seriously ask, how much money do you make?
More than I thought I'd make, less than what you'd think. I don't draw furry though so maybe that's the problem
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,264
More than I thought I'd make, less than what you'd think. I don't draw furry though so maybe that's the problem

I recently read about a guy who claimed that doing furry animated porn allowed him to move up to UK and make around 3k pound per month.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,179
Location
Bulgaria
Oh I wish I could have a job at McDonalds, I could use the human interaction. No, I do something much worse instead.
Drawing porn for a living.
Porn for a living
Furry porn is the only thing profitable enough
On 3:20
https://www.facebook.com/Renegad3Angel/videos/376807636067705/

Also someone wants to seriously ask, how much money do you make?
More than I thought I'd make, less than what you'd think. I don't draw furry though so maybe that's the problem
Is that many furry degenerate out there? Any shit on e-hentai to check out?
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I ended up playing the DLC. I'm surprised to say that the review posted a couple of pages ago wasn't entirely off the mark, this place depicts some of the worst and most vile shit any corp in the game has tried to pull off. The problem with that is that the dlc, like the main game, never actually gives you any reason at all to side with them or even try to justify such actions anyway. If I'm not playing a lawful evil character (and even then not really, the shit the board pulls is everything but and it'd go against my character regardless since they'd come from the Hope) why would I EVER side with the people that tried making cocaine and failed so spectacularly

Yeah I don't think this is unique to the DLC. Going with the corporations sucks either way. My first playthrough I did a corporate merc kind of character, and it was a super bleh experience story wise. Playing as a Han Solo type freedom guy the second time around fit the setting ten times better. In an ideal world the game would have New Vegas' scope and the corporations would be an evil lark playthrough like the Legion but still leave 3-4 other routes to take. Unfortunately it only has two real factions, making for a lame alternative to the obvious default. I sort of lump this in with all the other budget/scope related issues, but like having 300 lockpicks it doesn't explain it all away. At some point the design was flawed.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
609
More than I thought I'd make, less than what you'd think. I don't draw furry though so maybe that's the problem

I recently read about a guy who claimed that doing furry animated porn allowed him to move up to UK and make around 3k pound per month.
sounds about right honestly, there's definetly a market for this stuff alright

Is that many furry degenerate out there? Any shit on e-hentai to check out?
Mine? Pretty much all of the commissions I do are private to the individual.
Furries seem to either have a lot of money or be willing to spend lots on their hobby so that's where the "if you want to go big pander to furrys" comes from

Yeah I don't think this is unique to the DLC. Going with the corporations sucks either way. My first playthrough I did a corporate merc kind of character, and it was a super bleh experience story wise. Playing as a Han Solo type freedom guy the second time around fit the setting ten times better. In an ideal world the game would have New Vegas' scope and the corporations would be an evil lark playthrough like the Legion but still leave 3-4 other routes to take. Unfortunately it only has two real factions, making for a lame alternative to the obvious default. I sort of lump this in with all the other budget/scope related issues, but like having 300 lockpicks it doesn't explain it all away. At some point the design was flawed.
When I saw the trailers for the game before release I thought every company would be their own entity and you could side with each one if you wanted, and while there's a reputation system in the game it turned out everyone's represented by the Board, making them basically a monopoly and diluting them all into one big entity. Even if this wasn't the case they barely have any actual differences between eachother, the only one I can recall is Spacer's Choice being the one that makes china-tier products.

The only ones that aren't like this are the ones on Monarch and imo those aren't very good at all - their leadership and most of the people you meet from there are wayyy too cheerful and quirky for a settlement set in a god forsaken alien jungle where they even mention it's common place for people to be dragged out at night by the big acid lizards.

Maybe it is the scope like you mention, they did say that they made an awful lot of feature cuts to meet the deadline and Boyarsky even said the last one was a bit too much. We can only wait and see if they get it right for the secuel now that Microsoft is sure of this IP's potential.
 

Smerlus

Educated
Joined
Mar 29, 2020
Messages
133
I usually dont mind DLC but this one really bothered me and it is hard to explain why. It's almost like the bench warmers at Obsidian tried to copy the New Vegas DLC and that is what my main gripe was.

They tried to explain something that took place over the main game like it was a big reveal and it was something so asinine that I didn't really care.

The ending I got also didn't offer an over-all resolution to the issue, it just patched up a relationship and leaves things hanging a lot like the ending of the main game did.

Also I think the level designers blow compared to Bethesda. Bethesda actually does some good story telling the way they set up areas and leave props/items laying around. Obsidian's crew is "oh we will show you guys these people are addicted to drugs. We will put drugs on everyone, in every box and throw 40 of them around a building."

It's so ham fisted.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
When I saw the trailers for the game before release I thought every company would be their own entity and you could side with each one if you wanted, and while there's a reputation system in the game it turned out everyone's represented by the Board, making them basically a monopoly and diluting them all into one big entity. Even if this wasn't the case they barely have any actual differences between eachother, the only one I can recall is Spacer's Choice being the one that makes china-tier products.

Yeah, the only impact the factions had at all outside of Board approval/disapproval that I could really see was the vendor prices. I'm sure there are some other little things here and there, but nothing really impactful.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,427
is the codex even the market for outer worlds? Its such a on rails casual shooter/rpg hybrid checking all the boxes for casual gamer. My hype for this franchise is non existent. A lot of indie games are better.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Pre-Steam release patch, I guess: https://outerworlds.obsidian.net/en/news/outerworlds/the-outer-worlds-patch-1-4-1-release-notes

THE OUTER WORLDS PATCH 1.4.1 RELEASE NOTES

Greetings fellow spacers,

We have released Patch 1.4.1 for players playing on PC, Xbox consoles, and PlayStation consoles and you should see this the next time you launch The Outer Worlds. This patch is required in order to fix specific issues and apply any changes included. If you do not see this update right away, please know that it may take some time to populate and become available.

Changes/fixes that are included in this patch are as follows:

General:

  • Fixed some spots on Gorgon where players could become permanently stuck
  • Improved lipsync animations throughout Peril on Gorgon
  • Removed a transition on Scylla that loaded an invalid area
  • Fixed a spot in the Olympus Orbital Pharmaceutical Station where players could become stuck
  • Fixed an issue where the Employee Benefits Science weapon could be used to resurrect dead companions on SuperNova difficulty
Audio:

  • Fixed an issue where audio logs could play while on the Pause menu
  • Fixed an issue where the first line of some dialog sequences wouldn't have audio
  • Improved audio performance to reduce instances of audio dropping out
Design:

  • Adjusted spawn conditions on some Gorgon marauder encounters
  • Fixed an issue where ADA could give out-of-date information about how to get to Stellar Bay
  • Fixed an issue where Gorgon canid variants would become stuck in behavior loops
  • Fixed an issue where the Special Delivery Science weapon could sometimes not drop properly
  • Improved loot drops from Gorgon canid variants
  • Fixed an issue where players could see incorrect Peril on Gorgon end slides upon completing the game
Quests:

  • Updated "Makes Space Suits, Won't Travel" to allow for Gorgon marauder armors
  • Fixed an issue where quest beacons wouldn't update properly under some circumstances when investigating leads in the Sprat Shack
  • Fixed a duplicate quest beacon during the quest "Kept Secret But Not Forgotten"
  • Fixed an issue where a quest item for "The Ambrose Intersection" could become permanently stuck in the player's inventory
UI:

  • Fixed an issue where invalid text would appear in Skill descriptions
  • Improved text wrapping on Save/Load screen for certain text sizes and aspect ratios
  • Fixed the "Nietzsche's Reward" Perk not being properly reflected in weapons' damage stats on the Inspect screen
  • Fixed an issue where Max's Trickshot ability's description erroneously included the "Stun" effect
  • Improved text wrapping on weapon Inspect screens
  • Added information to the main menu to reflect when Peril on Gorgon is installed
  • Added an indicator for Improvised weapons on the Inventory screen
  • Adjusted text color for damage text for Cold Damage
  • Fixed inconsistent coloring of adjusted skill values on the Skills screen under certain circumstances
  • Fixed some audio log UI issues when stopping or restarting the logs at specific points
To continue to report issues you come across and to share suggestions for the game, please share it with our publishing partner, Private Division, through their support website. This will help ensure that your specific issue or suggestion is in their queue and will allow us to prioritize requests to provide the fastest possible turnaround time.

We appreciate all of you and want to thank you for your continued support, patience, and understanding while we continue to improve the game. Please continue to share with us any suggestions or issues you come across. Thank you all for being amazing, and we hope you continue to have fun out in the Halcyon Colony!
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Here we gooo: https://outerworlds.obsidian.net/en/news/outerworlds/the-outer-worlds-steam-launch-date

THE OUTER WORLDS STEAM LAUNCH DATE

The Halcyon Colony will be expanding employment opportunities to players waiting to join through the Steam platform on October 23, 2020.

New players will be able to purchase the game through the Steam store page on that date and will be able to join their Halcyon colleagues as they perform their tasks while exploring the different regions this colony has to offer.

Work will start in two weeks for these new employees, and The Board is excited to welcome them into the Halcyon family.

 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,239
everybody's director/lead of something at Obs these days, they must have 10 teams or something :P
 

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