Lmao, the story and writing of this game was actually outsourced. That explains a lot.
but not the pacing, over-reliance on jumpscares and railroaded level design.That explains a lot.
but not the pacing, over-relying on jumpscares and railroaded level design.That explains a lot.
looks like that writer who resigned did the most important work at the studio.Under 'our work' on the website, rebirth is tagged with 'Coding, Direction, Narrative Design, Story Design, Writing'. Sounds like "direction" could encompass all those things you mention.but not the pacing, over-relying on jumpscares and railroaded level design.That explains a lot.
I was kind of late to the computer RPG party, because playing a lot of tabletop RPGs made me think they were pretty bad in comparison. I did start liking them around the release of Fallout 2 and played a bunch of the RPGs released around that time. I still consider Arcanum: Of Steamworks and Magick Obscura to be one of the best computer games I’ve ever played. You see, the thing about being a tabletop RPG player is that I’ve played and hosted easily over a hundred different stories in this very free and responsive type of play. Going to computer games, it’s really difficult to get excited by the storytelling because it’s rarely that interesting. Not because it doesn’t tell the right stories, but because I never feel like I’m really doing anything. I feel like I’m slowly moving a movie forward. It’s like all I do is power the projector by pushing keys. People often get dumbstruck when I don’t go nuts over games like the Last of Us. They are great at story, they tell me. Yes, they really are, but we have always had good writing and conventional storytelling. Look at the Sierra games from the 90s. They are absolutely fantastic in that respect.
Frictional Games' next project after Amnesia: Rebirth will be "horror-ish" but won't be a horror game, the studio has revealed in Edge Magazine.
In an interview in issue #346, Frictional's creative director Thomas Grip discussed that the studio's next game won't be a horror game in the same sense as Amnesia: Rebirth.
Grip said: "It's horror-ish, but it's definitely not a horror game at all in the same sense that Rebirth is a horror game," Grip says. "There are going to be horror undertones, because our aesthetic senses are of a certain kind, but it's not the hard focus."
but not the pacing, over-relying on jumpscares and railroaded level design.That explains a lot.
Under 'our work' on the website, rebirth is tagged with 'Coding, Direction, Narrative Design, Story Design, Writing'. Sounds like "direction" could encompass all those things you mention.
Story spoilers
which of you monsters were ok extracting the fear juice from the captive man? I didn't have the guts to do itthe game was so on-rails it didn't even cross my mind that you can avoid torturing that guy.
anyway, the torture was lame because it happens off-camera, and Tasi herself barely reacts. What a psychopath.
I think Rebirth is B game, thats why it was outsourced and core Frictional Games is working right now on A game, different setting?
EDIT:
Frictional Games' next project after Amnesia: Rebirth will be "horror-ish" but won't be a horror game, the studio has revealed in Edge Magazine.
In an interview in issue #346, Frictional's creative director Thomas Grip discussed that the studio's next game won't be a horror game in the same sense as Amnesia: Rebirth.
Grip said: "It's horror-ish, but it's definitely not a horror game at all in the same sense that Rebirth is a horror game," Grip says. "There are going to be horror undertones, because our aesthetic senses are of a certain kind, but it's not the hard focus."
This Ian Thomas guy is apparently working at both companies: https://www.linkedin.com/in/wildwinter/Lmao, the story and writing of this game was actually outsourced. That explains a lot.
Story spoilers
which of you monsters were ok extracting the fear juice from the captive man? I didn't have the guts to do itthe game was so on-rails it didn't even cross my mind that you can avoid torturing that guy.
anyway, the torture was lame because it happens off-camera, and Tasi herself barely reacts. What a psychopath.
that blows, those diagrams of what WOULD happen were disgusting. do they at least lift the curtain to show the result?
fort is like 30-40 minutes long, and the it goes back to a boring walking simulator.I'm halfway through the game and I like the puzzles and the atmosphere so far. The first 2 hours are indeed a bit slow and uninteresting, but once you reach the fort it changes to a more classic Amnesia experience.
Michelle is a writer and narrative designer based in Vancouver, BC. Co-founder and chair of the IGDA Romance and Sexuality SIG, she has spoken about male sexualization and healthy, diverse fanservice at multiple conferences, including Queerness and Games, PAX Dev, and the GDC Narrative Summit. Her credits include QA for Mass Effect 3, senior writer/editor for the adventure dating sim 1931: Scheherazade at the Library of Pergamum, and current work in sci-fi RPGs, mobile interactive fiction and VR experiences.
Michelle was lead editor on Purrfect Date, and has recently been working on Destruction Allstars, Rise Eterna and Helheim Hassle.
Jesus, that thread is a fucking trainwreck.Big juicy thread about it on steam.