Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,623
Mods I would avoid installing after playing with them is those that make the wasteland more lively.
This seems counterintuitive if you are one of those people who think New Vegas' wasteland feels very empty. But the thing is these mods make the wasteland feel way too overcrowded. Stuff like Mojave Raiders, Mojave Wildlife, The Living Desert, all sound cool in principle, but once I played with them I couldn't help but feel that every two steps of the way I was coming across another battle/NPC to trade with.
If you have to install at least one of them, I would recommend The Living Desert. It's by far the most intrusive of the three, but also the one that does something beyond "more stuff to kill", since it adds more visible consequences to certain quests. Naturally the other two mods blend in seamlessly with the vanilla game because their changes are less extensive (limited to enemy placement) and don't have as much artistic liberties as The Living Desert does, so it's really your choice.
Also worth mentioning that the "more stuff to kill" mods only really make sense in the context of playing the game without fast travel, else they don't add much to the game. And if you think the game's combat is fairly mediocre, again, no point in lengthening the game experience like that.
This seems counterintuitive if you are one of those people who think New Vegas' wasteland feels very empty. But the thing is these mods make the wasteland feel way too overcrowded. Stuff like Mojave Raiders, Mojave Wildlife, The Living Desert, all sound cool in principle, but once I played with them I couldn't help but feel that every two steps of the way I was coming across another battle/NPC to trade with.
If you have to install at least one of them, I would recommend The Living Desert. It's by far the most intrusive of the three, but also the one that does something beyond "more stuff to kill", since it adds more visible consequences to certain quests. Naturally the other two mods blend in seamlessly with the vanilla game because their changes are less extensive (limited to enemy placement) and don't have as much artistic liberties as The Living Desert does, so it's really your choice.
Also worth mentioning that the "more stuff to kill" mods only really make sense in the context of playing the game without fast travel, else they don't add much to the game. And if you think the game's combat is fairly mediocre, again, no point in lengthening the game experience like that.