Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout: New Vegas 10 Year Anniversary

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,623
Mods I would avoid installing after playing with them is those that make the wasteland more lively.
This seems counterintuitive if you are one of those people who think New Vegas' wasteland feels very empty. But the thing is these mods make the wasteland feel way too overcrowded. Stuff like Mojave Raiders, Mojave Wildlife, The Living Desert, all sound cool in principle, but once I played with them I couldn't help but feel that every two steps of the way I was coming across another battle/NPC to trade with.

If you have to install at least one of them, I would recommend The Living Desert. It's by far the most intrusive of the three, but also the one that does something beyond "more stuff to kill", since it adds more visible consequences to certain quests. Naturally the other two mods blend in seamlessly with the vanilla game because their changes are less extensive (limited to enemy placement) and don't have as much artistic liberties as The Living Desert does, so it's really your choice.

Also worth mentioning that the "more stuff to kill" mods only really make sense in the context of playing the game without fast travel, else they don't add much to the game. And if you think the game's combat is fairly mediocre, again, no point in lengthening the game experience like that.
 
Joined
May 19, 2018
Messages
415
Query: Is there a JSawyer but with more stuff that makes the game generally better but does not deviate from the function? I never played with JSawyer.

https://www.nexusmods.com/newvegas/mods/61592

Slightly modified version of Jsawyer (what is changed precisely, I don’t know) which I used because I couldn’t get the original version to work properly. Who cares. I legit thought NV was overrated trash then did a what the hell playthrough with that Ultimate Edition. One of those “why the hell wasn’t the game made like to start with?” moments.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Everyone mentioning a Legion playthrough has me itching to try it. It's the only one I haven't done. Anyone have experience with New Vegas with low speech and lockpick/computers? I almost always play with high speech and "access abilities" in every RPG, especially in Fallout, so it would be a nice change in gameplay. However I seem to remember a lot of pretty necessary stuff being locked behind those things in all the 3D Fallouts.
 

wahrk

Learned
Joined
Aug 13, 2019
Messages
216
Anyone have experience with New Vegas with low speech and lockpick/computers? I almost always play with high speech and "access abilities" in every RPG, especially in Fallout, so it would be a nice change in gameplay. However I seem to remember a lot of pretty necessary stuff being locked behind those things in all the 3D Fallouts.

Out of the three I think Lockpick is the most necessary. You could probably get by fine without high speech or computers. Skillbooks and the perk that doubles the bonus can help you through most situations where you need it.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,523
The skills in NV can be broken down into a few categories.

Attacking: Guns, Energy Weapons, Melee Weapons, Unarmed, Explosives
Healing: Medicine, Survival
Avoiding Combat: Lockpick, Science, Speech, Barter, Sneak

And then Repair is just off in its own world. There's not a lot of value in doubling up on attacking and healing skills, so you're going to end up with some of the avoid combat skills. But if you want to not use Lockpick, Science, and Speech, that only leaves Barter and Sneak. I've never bothered with Sneak in this game, and I don't reckon it's terribly satisfying beyond the ability to smuggle weapons into the casinos.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,647
Grab the Codex by the pussy Strap Yourselves In
Anyone have experience with New Vegas with low speech and lockpick/computers? I almost always play with high speech and "access abilities" in every RPG, especially in Fallout, so it would be a nice change in gameplay. However I seem to remember a lot of pretty necessary stuff being locked behind those things in all the 3D Fallouts.

Out of the three I think Lockpick is the most necessary.
Alternatively, use these mods: Lock Kicking and Lock Bombing. Because it really does make sense that the fragile doors in these games could just be busted open.
 

Maz

Literate
Joined
Oct 17, 2020
Messages
6
i actually finished it for the second time(second vanilla gameplay) last week, a vanilla gameplay(was playing on a potato pc), and honestly i enjoyed the gameplay more than i enjoyed 4's or 76's. tried to do every quest i could so i level up, and sided with yes man because i killed caesar, fucked with ncr and killed mr house. Although i regret the ending, it was cool and fun the whole time.
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,577
Location
Germany
Everyone mentioning a Legion playthrough has me itching to try it. It's the only one I haven't done. Anyone have experience with New Vegas with low speech and lockpick/computers? I almost always play with high speech and "access abilities" in every RPG, especially in Fallout, so it would be a nice change in gameplay. However I seem to remember a lot of pretty necessary stuff being locked behind those things in all the 3D Fallouts.

Try this:

https://www.nexusmods.com/newvegas/mods/60208?tab=files
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
681
I have it permanently on my computer since I installed it 2010.
Well I only removed it once in order to be able delete all the clutter from old mods that I had removed ages ago (remaining textures, animations, and such) after which I reinstalled it again.
It has been more than a year though since I last played it so I guess it is time to go through it once again.

Most of the mods I have on it on fix broken content and restore missing content, only a handful add new stuff and I am very careful with adding what as I don't need stuff in it like Warhammer 40K space marine armor or characters looking like ponies.

One frustration I have with certain mods such as the ones that open up or add buildings such as player homes is that they can often unbalance the game because they are overstocked with weapons, munitions, and other stuff.
Or that their design or layout is sometimes such as mess, there being little rhyme and reason in how everything was placed.

I have not even bothered with most new land mods because they tend to suffer from this average map making problem a lot, not to mentioned the quests and the writing.
I am not calling all the writing of FNV genius but the disparity between them and the Obsidian material is so clear. (sort of the same you see between FNV and FO4)
 
Last edited:

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,414
I don't need stuff in it like Warhammer 40K space marine armor )

THERE'S NOT ENOUGH DISTANCE OR LOOPTY LOOPS IN THE GALAXY TO OUTRUN THE GLORY OF OUR CRUSADE!
38724-1-1300918361.jpg
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
681
THERE'S NOT ENOUGH DISTANCE OR LOOPTY LOOPS IN THE GALAXY TO OUTRUN THE GLORY OF OUR CRUSADE!

Imagine what the modders who make these type of mods could do if they banded together.

Been thinking for years about an unofficial fifth DLC for FNV in which the player is accidentally captured by the robots from Tibbets and now has to organize a prison break only to discover that releasing these people might not be such a good idea for the region.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Shame about most popular mods being actually harmful to the game. Anyway, onto never realised Legion run.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
In the end it's good obsidian stuff on top of Fallout 3.

I tried replaying it but fact is, 90% of the time you r just stuck with a terrible game under all the Obsidian band aids.

It's still a must for at least 1 playthrough. Just not for amount of playthroughs you can do with F1/F2.
 

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
Watching Sawyer play gets me itching for another playthrough. I've completed an NRC idealist, a House mercenary, a Legion fanatic, but ended up not finishing my vigilante lawbringer Independent character.
I think I should play a low INT thug who murders and steals his way to finally complete the elusive Yes Man ending.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,898
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I watched like 10 minutes, and I have say I liked him for completely ignoring the retarded chat. I swear to Christ, some of the dumbest questions... and they never let him say what he actually feels nostagic about. Terrible.
 
Joined
Sep 1, 2020
Messages
979
Not much to celebrate for me as I first played it a couple of years ago. One of my favorites, for sure. I'd go as far as putting it on par with Fallout 2.

As far as mods go, I can't remember any specific names, but the biggest difference for me was adding darker nights and improving the enemy AI--there are different mods that do this, so you should do your own testing, anyway. The greatest thing about the game, for me, was survival and anything that enhances that part of the game made me appreciate it even more. This includes playing it Iron Man (I never got close to finishing it this way, always died miserably in some cave, but there were some really memorable moments).

The greatest fault from a world building perspective was the underdeveloped Legion. Not being able to explore the other side of the river, or having more complex interactions with the faction before Mr House were big disappointments. As far as gameplay, real time and VATS were kind of inconsistent. Rather than being alternative modes, you use each to exploit the game in different ways: sniping enemies from afar in realtime and switching to VATS for that close-range headshot. All in all, I prefer playing with VATS rather than without it, as it gives more weight to my character's skills rather than my own. Furthermore, I like taking my time getting in position to ambush the enemy, planting my first shot manually, etc., but I'm not a FPS player. Both systems could be integrated better, but I was still glad I could switch between both.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom