MrBuzzKill
Arcane
- Joined
- Aug 31, 2013
- Messages
- 651
I'm not talking Mass Effect "pick your color" endings. Nor pretty much any RPG I know, including BG1-2, Arcanum, KotoR, Dragon Age, Underrail, etc.
I'm talking RPGs where ending A is as different from ending B as taking place in a different city/planet/dimension, concerns different people, and takes a different chain of events to get there. So no "only your choices in the last quest count".
Yes, I realize that such an RPG is incredibly difficult to make, as it essentially means implementing multiple main quests within a single game.
Also I don't mean early arguably "bad" endings, such as Fallout 1 and Planescape: Torment (although the latter does have a somewhat satisfying, somewhat good, and somewhat original early "alternate" ending, a rare surprise in the genre, at least to me)
Actual spoiler for PS:T:
So, does the Codex know of such nigh-impossible RPGs?
I'm talking RPGs where ending A is as different from ending B as taking place in a different city/planet/dimension, concerns different people, and takes a different chain of events to get there. So no "only your choices in the last quest count".
Yes, I realize that such an RPG is incredibly difficult to make, as it essentially means implementing multiple main quests within a single game.
Also I don't mean early arguably "bad" endings, such as Fallout 1 and Planescape: Torment (although the latter does have a somewhat satisfying, somewhat good, and somewhat original early "alternate" ending, a rare surprise in the genre, at least to me)
Actual spoiler for PS:T:
I'm talking about perma-killing yourself early with the special blade
So, does the Codex know of such nigh-impossible RPGs?