Ol' Willy
Arcane
I don't uninstall or refund weeaboo bullshit. I just keep this rectal vomit away from my PC
Save game corruption.
Automatic party healing after each and every combat encounter..
Automatic party healing after each and every combat encounter.
Games that let the player rest anywhere and anytime without losing any kind of resource nor risking triggering random encounters are also crap, but at least they allow the player to limit his rest-spam as a self-imposed challenge, something impossible when the game automatically heals you after each encounter.Automatic party healing after each and every combat encounter.
How can this annoy you? Clicking rest is not gameplay so all it does is save you time. Do you also long for unskippable cutscenes and slow animation speed?
So many games do that, and it is always annoying.TheDiceMustRoll
HP bloat (trash enemies having way too much health)
If the only way developers can achieve a higher challenge is to make combat last longer (due to absurdly high HP), they have failed in their design.
It's IMO fine if enemies get beefier the further you get and that combat can take a bit longer in end-game than at the start.
But many games go way beyond that.
This is one of those things that are perhaps obvious only when someone else tells you about it, but you can mute the VO. I certainly do that in both the D:OS games and PoE2.I also recently stopped playing Deadfire after about 5 hours because the total VO was super fucking annoying. I can read at least 5 times faster than the VO and it was just grating to constantly have it going in such a dialogue heavy game.
Thread Rules: No SJW/Political/LBGT shit.
Post something that instantly ruins a game for you.
THAT FUCKING VILLAGE IN NWN 2I find it excruciatingly hard to play an RPG for longer than 15 minutes if it starts in "ye olde generic village" with all the typical quests and problems it entails, and there were numerous ones I dropped, never to return, just because of that shitty kind of beginning.
Yep, NWN 2 was one of the games I dropped because of the ye olde generic village start. Two more examples that immediately come to mind are Drakensang and Divinity 2 - fortunately in the latter case I revisited the game at a later point in time and gritted my teeth through that shit, because what follows is great.
I can't explain it, but the generic village start is just overpowering for me. Especially when I first get to spend a decently long time during character creation - but after that, if I'm dropped into Bumfuck, Nowhere, I say 'yeah ok I'll check back later', and never do.
I'm glad the Co8 mod for ToEE adds an alternative leveling opportunity (a small level 1 dungeon crawl) to Hommlet's boring fetch quests. God, Hommlett was such a boring start to the game but you needed the XP.
You can just turn off all character voices.I also recently stopped playing Deadfire after about 5 hours because the total VO was super fucking annoying. I can read at least 5 times faster than the VO and it was just grating to constantly have it going in such a dialogue heavy game.
Paragraphs upon paragraphs of pretentious lore about imaginary, bullshit races, bullshit places, bullshit characters. I stop playing immediately when I notice this. Like Original Sin in the first town. They ruined Divine Divinity 1 and 2, from an unpretentious game to vomiting unfunny and boring lore bile constantly.
one word, PoE.Paragraphs upon paragraphs of pretentious lore about imaginary, bullshit races, bullshit places, bullshit characters. I stop playing immediately when I notice this. Like Original Sin in the first town. They ruined Divine Divinity 1 and 2, from an unpretentious game to vomiting unfunny and boring lore bile constantly.
Especially when you get all these lore text dumps, and then... you never actually see any of it in the game.
"Did you know the Akazhazaari come from the volcanic desert plains of Phruumazax, where giant cacti grow to be as tall as mountains and they traverse the desert sands on giant bugs?"
Cool I can't wait to see that place!!
"Also, were you aware the the Akazhazaari have a very peculiar religion that involves their young sexy priestesses sucking each other's toes in an ecstatic ritual?"
Hot. I wanna visit one of their temples and take part in such a ritual, hehe.
"Their culture is very rich and they control the southern trade routes, bringing silken clothes, aromatic spices and exotic pets to the northern realms."
Cool so it's kinda like a silk road? I wonder if I will meet some traveling merchants there.
checks map
Wait, that area isn't even on the map. Did this NPC just spend several paragraphs telling me about a country that isn't in the game, and a culture of which there are maybe - at most - three NPCs in the entire game cause they immigrated from there? All that cool shit, and I won't be able to see any of it?
Go fuck yourself.
I'm not a crybaby so nothing would really trigger me so much as to throw my toys out the pram and instantly uninstall a game I purchased.
- Realtime clusterfuck "Devil May Cry" style combat
DMC combat is rarely a clusterfuck, are you referring to "action" rpgs that have incompetent gameplay design and just go "eh fuck it high level high damage numbers" like FFXV or whatever?
Yes, FFXV is a good example of what I mean, but Kingdoms of Amalur: Reckoning also did it many years ago. Slash 'em ups / beat 'em ups where the challenge is mashing the button as quickly as you can until the enemy is dead.
I bounce off it when I see it in action games, but I persevere in RPGs if the other systems are good enough - but I'm starting to get really sick of it.
Hemingway developed an idea that he called Iceberg Theory. The gist of it is that your narrative is strengthened by the work you do behind the scenes, that your reader never sees. For example, if you thoroughly develop the backstory of your protagonist, you can more convincingly write him, even if all of that backstory is left out of the book.Paragraphs upon paragraphs of pretentious lore about imaginary, bullshit races, bullshit places, bullshit characters. I stop playing immediately when I notice this. Like Original Sin in the first town. They ruined Divine Divinity 1 and 2, from an unpretentious game to vomiting unfunny and boring lore bile constantly.
Especially when you get all these lore text dumps, and then... you never actually see any of it in the game.
"Did you know the Akazhazaari come from the volcanic desert plains of Phruumazax, where giant cacti grow to be as tall as mountains and they traverse the desert sands on giant bugs?"
Cool I can't wait to see that place!!
"Also, were you aware the the Akazhazaari have a very peculiar religion that involves their young sexy priestesses sucking each other's toes in an ecstatic ritual?"
Hot. I wanna visit one of their temples and take part in such a ritual, hehe.
"Their culture is very rich and they control the southern trade routes, bringing silken clothes, aromatic spices and exotic pets to the northern realms."
Cool so it's kinda like a silk road? I wonder if I will meet some traveling merchants there.
checks map
Wait, that area isn't even on the map. Did this NPC just spend several paragraphs telling me about a country that isn't in the game, and a culture of which there are maybe - at most - three NPCs in the entire game cause they immigrated from there? All that cool shit, and I won't be able to see any of it?
Go fuck yourself.
Massive loredumps could be okay, honestly, but they belong in books which the character can ignore. Isn't the loredumping pretty epic in a good way in Morrowind, which I haven't yet played?