Thrasher
Erudite
- Joined
- Jan 17, 2008
- Messages
- 1,407
Q: What's your favorite part of game development?
A: It's the small victories, when the game is really working, you're playing it and you see an opportunity to make something more fun, by either removing something, adding something, or tweaking a game balance number.
Q: Tell us one of your recent professional insights.
A: 'Fun' does not mean 'challenge.'
More at http://www.interactive.org/features/todd_howard.asp
Spotted at RPGWatch.
A: It's the small victories, when the game is really working, you're playing it and you see an opportunity to make something more fun, by either removing something, adding something, or tweaking a game balance number.
Q: Tell us one of your recent professional insights.
A: 'Fun' does not mean 'challenge.'
More at http://www.interactive.org/features/todd_howard.asp
Spotted at RPGWatch.