Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,432
Wait, fuck, he dies or smth? jeez.Can you guys tell me this please?Gentlemen, does bartering work on companions? can i buy stuff with the companion and reap the benefits, including the so-called speshul offers?
When is this relevant? I can't recall merchants you can't access with the PC.
Can't you just check with a save before/after spending a point?
Bartering
Requires: Repair or Encourage
Rank 1: Decreases buying costs from traders.
Rank 2: Additionally increases selling profit at traders.
Rank 3: Additionally unlocks a special offers window at many traders.
Potion of Empowerment
- Could be bought ten additional times from said arcanist with Barterning on rank 3.
Potion of Proficiency
- Could be bought ten additional times from said arcanist with Bartering on rank 3.
Golem Core (Part of Golem's Heart)
Could be purchased from Rorik after you've saved him in Aonir's Blade.
You need Bartering 3 to purchase the item.
In short, if you want to turn your pc into a walking machine of destruction (and avoid the rts thing altogether in mid-late game), bartering 3 makes that significantly easier. You can still solo most things on the map with your min-maxed party, and that's a huge boon considering how messy and tedious the rts part is. As for spending points, you're right - I suppose I ll have to sacrifice the potion of Fresh start for that, but that's ok. If General Noria survives long enough, that's who I ll be testing the bartering 3 on, not very keen on gimping main char with leadership abilities otherwise.
Where/how would you even use Noria's leadership? Considering the plot.
The rest doesn't even make sense. Only the PC has leadership, and you can use the potion to reset after buying stuff.
Without spoiling too much, you get Bartering 3 at the halfway point, before that you can only spend 2 points in a skill. Leadership is PC only.
There was a "sub" distribution in the original. You had to choose if you want those workers to be available as normal workers or as carriers that carried resources around. I think that was done at your main building. You could only distribute the guys assigned as workers to other other buildings, the carriers were locked up for carrying. In Soul Harvest you have a fixed amount of 10 carriers i think and no option to change that, and you are only left with the option to assign workers to other other buildings. You could no longer turn carriers into available workers at the main building or vice versa.Does someone remember what else they removed ? Did they also remove the manual distribution of carriers and workers in the main game or is that still there ? I kinda missed that in Soul Harvest.I miss the caravan system
Not even sure why it was removed.
That is still in if I understand you correctly. You still have a limited amount of workers you have to distribute in sectors. Just the trade thingy. I loved ambushing those things.
I'm not surprised that was changed, it was a lot of busywork for not much gain.