Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 14,149
Tried a WElf campaign since its gonna be radically changed and I never really got far with it before. Figured out a good strategy to quickly take all the other forest capitols within the first 8 or so turns (can explain if anyone is interested). From there I was pretty OP with enough army for 2-3ish full stacks. With level 3 garrisons and the defence boosting buildings you just let the settlements themselves kill rebels to farm cash while you conquer the world. Conquered most of Bret, got down south and took out everything on the way to ikit, was working my ways east through a chaostide. Turn was only around 50, was making great progress. At this point I decided to upgrade the Oak of Ages to level 2. A beastman stack spawns and starts running at the tree. 2 turns later, the beastmen...
...dun dun dun...
called two high elven factions to join them in their war against me. Those factions then called the rest of the elves in and I have no fucking chance of defending when Wood Elf garrisons have 5 dudes and no walls and I only have 3 and a half stacks, 2 of which have to fight skaven and greenskins. I guess the moral of the story is fuck me for forgetting the mod that disables AIs calling each other into wars.
So yeah, learned my lesson there. New campaign where you can just defend around your trees rather than needing to defend wide swathes of land sounds like it will be much more fitting.
From what I taken, the changes to WE makes then even more defensive as their economy was nerfed (even if not as Amber dependent) and you really dont want to spread out due to outposts making little to no money so you get fucked if you expand too much because they up the upkeep costs of Lords and Agents globally that if they are doing it to stop the Ordertide I dont think that will work because the AI cheats are the cause when they just pull 2-3 armies out of just owning a single Settlement.
Also since you can travel with the roots to the Magical Forests (with then adding new ones, not just the ones on the Empire, Elf Island and Badlands) you kinda have to be careful as you can now spread across the map with ease and suddenly having to defend those locations and the roots have a base 10 turns cooldown and I dont think you can afford to have 5-6 armies babysitting then.
The main problem with elves currently is that you have to blob and that means a huge great power penalty with everyone around you that encourages AIs to DoW you for dumb reasons. If you can just stay fairly small and actually play a diplomatic game it should be better. Maybe that was my mistake, I shouldn't have blobbed at all and instead just helped the ordertide until I could eventually get an alliance that gave me dozens of amber. I guess you could literally do a zero-effort-required game where you passed turns from 10-100, scored alliances thanks to chaos invasion bonuses, build the tree and win.
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