The Jester
Cipher
- Joined
- Mar 1, 2020
- Messages
- 1,469
Play Underrail, it's Fallout but easier
The thing is that this randomness is not that random. If you want luck on your side most of the time, make a character with high or even max LUCK.Sure, high randomness can be fun and exciting, even falsely rewarding when the luck is finally on your side
Fallout2 gamers chose to play Fallout 2 and Fallout New Vegas because of retrofuturism.
Fallout2 gamers chose to play Fallout 2 and Fallout New Vegas because of retrofuturism.
There's no such thing as Fallout 2 gamers, Fallout 2 was popular because of Fallout 1 (and i like both).
And the franchise stops there, people can't stop babbling about Fallout NV, Fallout 3 and Fallout 4 ... They don't exist and if they did, they wouldn't deserve one line of comment.
As for retrofuturism or whatever shit hipsters jerk off about these days, the Fallout mania started because of Mad Max and it was always sold as post-apocalyptic.
This illustrates Wasteland 2's mechanics tbh, not FalloutJust had a friend link that to me.
I have nothing further to add to this thread.
There is also Fallout: Ressurrection, Nevada, Sonora.
Stole the words from my mouth!There is also Fallout: Ressurrection, Nevada, Sonora.
Companions if Fallout are more of a hindrance than help if anything. Sometimes it's better to work alone.Nevada is the autistic son of underrail in a Fallout engine, it's not absolutely bad but it's not good either, and the whole game is on story mode, give me back companions and difficult encounters you retarded modders!
Obviously, critical is far more exploitable on player's side. I had a melee crit build in fallout where I can one shot everyone who is not the Master with a 95% chance hit to the eye. That does not change the fact that having enemy minigun crit ignore defense and force a reload is a very frustrating experience, and it's even worse that this kind of randomness is really the only "challenge" there is once you gear up. Ideally you would want to have enemies with different strength and weaknesses and change your gear/strategy according to it, make special ammo, craft resistance gears, memorize different spells, things like that. In Fallout it's all rather limited and bare-bone, if enemies don't crit they are just unimpressive trashmob, if they do get a crit with a minigun or gatlin laser it's instant gameover.The thing is that this randomness is not that random. If you want luck on your side most of the time, make a character with high or even max LUCK.Sure, high randomness can be fun and exciting, even falsely rewarding when the luck is finally on your side
You can also make a character with the More Criticals Perks, and later you can get the Sniper Perk. If you are playing a melee character, get the Slayer perk and the randomness disappears and you will always hit critical hits, so luck is always on your side.
Better Criticals make the character even more unbalanced by allowing... well, better criticals by raising the values of the dice roll. This makes your criticals more powerful and it's the only way of being able to actually insta kill (not by damage, it's an actual insta death effect) if aimed at the head, eyes and torso. Enemies can't do this.
This is how RPGs should be, they are somehow random, but the randomness can be easily swayed in favor of a character, by improving that character relevant stats and skills.
This is not completely true though. Even Minigun criticals don't kill most of the time if you're geared up. Because critical hits do not bypass all the DT and DR and the minigun attack has to check each projectile independently to see if it hits. So it's possible to have a critical hit from a minigun and only the first projectile hits and all the rest misses. As long as you don't have a character that is very squishy, you can usually survive a few critical hits before dying.if enemies don't crit they are just unimpressive trashmob, if they do get a crit with a minigun or gatlin laser it's instant gameover.
I did some math, with the formula BTH = (Skill - 30) + ((PER - 2) * 16) - (HEX * 4) - (AC of Target) (If the minigun uses a different one please correct me) a tough nightkin (9 PER 83 Big Guns) with a minigun would have 130 BTH to a melee fighter with power armor and 10 AGI at point blank range, so if it crits it always goes all the way, unless your character is more than 7 hex away. So it is really much more of a problem for melee characters than others (which now that I think about it is consistent with what I felt during the playthroughs), but anyway "hitting all the bullets" is not as rare a situation as you made it sound like.This is not completely true though. Even Minigun criticals don't kill most of the time if you're geared up. Because critical hits do not bypass all the DT and DR and the minigun attack has to check each projectile independently to see if it hits. So it's possible to have a critical hit from a minigun and only the first projectile hits and all the rest misses. As long as you don't have a character that is very squishy, you can usually survive a few critical hits before dying.if enemies don't crit they are just unimpressive trashmob, if they do get a crit with a minigun or gatlin laser it's instant gameover.
Now, if the enemy uses AP ammo, that will increase the critical damage, because it will reduce the character's defenses some more. Making criticals more dangerous.
Yes, if the enemy causes a critical, uses AP ammo and manages to hit most of the minigun shots. Then yes, a character will not usually survive. But these conditions don't happen very often at all. And since they rarely happen, it's not frustrating to have to load the game.
Play Underrail, it's Fallout but easier
Hmmm it is harder but a lot better than fallout games. Fallout are good games but many of their mechanics haven't aged well,like the fucking inventory or the shitty companions. It is interesting how people bitch about NWN companions but fallout retards are ok lol.
Harder, yes, better, i don't see how, traveling is a pain, there's way more trash than in any ultima, it's fugly and slow to a fault.
Just had a friend link that to me.
I have nothing further to add to this thread.
TB is for the faggot that can't think quickly and needs hours to make a move.
TB is for the faggot that can't think quickly and needs hours to make a move.
You do realise that in rtwp you can pause and look at the screen for hours if you wanted to right? in fact it's worst you can literally pause every single fucking millisecond and take hours micromanaging the shit out of everything.
Hey buddy, I think you've got the wrong door, the "Trigger codex with the statement" is two blocks down."TBH, any combat mechanic is better than TB. Sadly, Fallout is just a really great game, so I have to bear the banal-shit boring TB mechanics. RtwP is king, though. TB is for the faggot that can't think quickly and needs hours to make a move.
I don't micromanage anything. Combat runs so smoothly when I'm playing a RtwP game. I don't have to wait hours upon hours for the opponent and/or any pedestrian caught up in the TB mechanic to finish their eternal fucking move. I get into combat and out of combat fluidly. It's such an awesome mechanic. Fuck TB, it belongs in the fucking dumpster after I take a shit on it.TB is for the faggot that can't think quickly and needs hours to make a move.
You do realise that in rtwp you can pause and look at the screen for hours if you wanted to right? in fact it's worst you can literally pause every single fucking millisecond and take hours micromanaging the shit out of everything.
TB is for the faggot that can't think quickly
Just had a friend link that to me.
I have nothing further to add to this thread.
Just had a friend link that to me.
I have nothing further to add to this thread.