Helly
Translating for brofists
Erm, if the tanks start going their separate way, I will gloriously follow the T55 until it gets blown up and then retreat to the other one
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THREE armored units ? You really think the Al Helli's modified Toyota has any armor ?My men will move to the compound east of the three armored units. When inside, they'll make their way to the northeast building.
For the record I don’t think anyone here except me played that game. Also your guys are better fighters than Egosphere or al-Helli’s militiasYou guys know your stuff much better than I do :D
But I know this. My team is not the best fighters and it is too early to look for mines or set any.
I will follow the T55s too !
For the record I don’t think anyone here except me played that game. Also your guys are better fighters than Egosphere or al-Helli’s militiasYou guys know your stuff much better than I do :D
But I know this. My team is not the best fighters and it is too early to look for mines or set any.
I will follow the T55s too !
Well, there no "can". I accept "if", "else if" "else if" thoughI can join Andnjord if the buildings nearby are clear. Depends on if I get shot at
Well, there no "can". I accept "if", "else if" "else if" though
How do wounds work in this game anyway? Can my guy bleed out or does he just have penalties?
I have a couple questions about the game mechanics in preparation for the reinforcements' glorious entrance onto the battle field.
I noticed you said morale doesn't exist as a gameplay mechanic, in that case are there any other mechanical effects for suppressive fire aside from whatever damage it causes the enemy? i.e. slowing the enemy rate of fire, reducing their accuracy, reducing their visibility, causing the AI to pull back to avoid it, etc...
Small arms ammo you should not really run out. Soldiers never use full auto but shoot small 3-bullets burst.Ancillary question: Assuming there are beneficial effects for suppressive fire, how quickly does that eat through ammunition given the pace of the gameplay and length of the missions? For example, if you always had half your forces providing covering fire on possible/likely enemy positions while the other half advances, would you quickly find yourself out of ammunition while still only part way through the mission?
As above, for small arms it is not needed. For heavy weapons, you can tell them to stop using weapons, or just shoot on manually designated targets.Ancillary Ancillary question: Assuming the previous two are true, are there any game commands to control the rate of fire so you can have a unit use a slower rate of fire for more sustained suppressive fire that doesn't burn through ammo as quickly?
Soldiers never use full auto but shoot small 3-bullets burst.
The martyred shall find their reward in Heaven, the living will have less people to share the loot with. Everyone wins!There are less loyalists soldiers than yesterday morning.