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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Delterius

Arcane
Joined
Dec 12, 2012
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15,956
Location
Entre a serra e o mar.
Well... i've now read the entire thread, and all i can say is *gaaah*... that took a while :)

People here seems to be under the impression that "Hardsuit Labs" are new. They are not... well.. the company is, the people behind it are not. Before they started the company "Hardsuit Labs", they existed as "Zombie Studios" for 20 years, and they made mostly bad games. The namechange was simply due to the original owners of Zombie Studios retiring, and retiring the company name. Most of the company then soldiered on under a new company name (Builderblock games), before changing name to "Hardsuit Labs". Then they approached Paradox with a pitch, and here we are.

Edit : And i just relalized that i haven't posted in 18 years :p
the elder things awaken with info (fooken builderblock games) that would have made me a doomer back in page 3
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,180
Location
Asp Hole
All around lingers a quiet hope that this project is mercifully buried like the propped-up, fetid corpse it is.

Or pawned to CD Projekt Red.
 

Vincente

Arbiter
Joined
Oct 16, 2018
Messages
628
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Location
Or pawned to CD Projekt Red.

So it can get turned into an ''action-adventure'' game with Borderlands-esque shooting system and uninevitable celebrity cameos?

You seem to be implying that that wouldn't be better than whatever the fuck this will be. :?

Yes, be satisfied with slightly less garbage over a total garbage. Of course it would be better than ''whatever the fuck this will be'', it's not that hard to surpass the bar here.
 

Ismaul

Thought Criminal #3333
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On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
CD Projekt's major weakness is gameplay. They're doing pretty well with characters, C&C and story, which a Bloodlines sequel really needs. In that respect, it would be a good fit.

It's true they now have the ambition to make huge games and worlds, and Bloodlines requires a more intimate story and setting. Anyways, this is all moot since it'll never happen. CD Projekt already has its Deus-Ex-like game in Cyberpunk. For now.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
669
A GTA-like city would be very good for Bloodlines, if it's a "little" map like half of San Andreas (with one city and its surroundings, woods, etc).

This idea should drink everything it can find under the kitchen sink.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
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Poland
Strap Yourselves In Codex Year of the Donut
A GTA-like city would be very good for Bloodlines, if it's a "little" map like half of San Andreas (with one city and its surroundings, woods, etc).

Sure, if you could sustain the atmosphere and quality design for most of it. Which is, not really. I'd love to see it less corridor-like in some game. Hengsha in DXHR was pretty decent but not massive.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,180
Location
Asp Hole
"Bloody baron" questline in a VTM setting, in the yet indeterminable city. Heavy lie the many responsibilities on his shoulders, and many be the skeletons in his closet. This thing would write itself.
 

Momock

Augur
Joined
Sep 26, 2014
Messages
645
Sure, if you could sustain the atmosphere and quality design for most of it. Which is, not really. I'd love to see it less corridor-like in some game. Hengsha in DXHR was pretty decent but not massive.
What quality design? The hubs are super lame in Bloodlines, they're like one street (making an "U" best case scenario, it can be a single straight line...), with very little to see/explore, zero verticality or secrets to discover or places hard to reach or skillgated. And loading screens everywhere. How is a little open-world not better?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,800
Bloodlines was all about getting to Story Content or Dungeon Content without a bunch of gamey stuff getting in the way. Seems to be better received than The Outer Worlds which takes the approach you want.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
669
Bloodlines was all about getting to Story Content or Dungeon Content without a bunch of gamey stuff getting in the way. Seems to be better received than The Outer Worlds which takes the approach you want.

I'm sure there's some space left in the market for yet another Filler Content Walking Simulator.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
35,388
Location
Merida, again
They should released this two months ago. But they are all incompetent. Best they can do now is wait till next year, because Cyberpunk is going to reck everyone's ass.
 

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