BUT
Looking at it from perspective outside rpgcodex - you can pick almost any game even with its newest mutations and conversions from rpgcodex lists whether rpg or non-rpg and make your case. I could never understand why some games are overlooked by normies and they go for shiny graphics or whatever boring shit instead of FUN.
Fallout 1 - absolutely amazing to this day, great story, atmosphere, mechanics, humor, art direction, etc. Amazing game that should and can be enjoyed by almost anyone - but no, *insert Angry Joe Top reasons why Fallout 3 kicks ass*
Thief 2 - rewarding gameplay, amazing atmosphere, sound design, tight design, lore, countless FMs, The Dark Mod. But no, normies opt for "Press C to enter stealth mode" in dumbed down versions of "stealth." Just look at Thi4F.
Underrail, Jagged Alliance, SMAC, Arma 3, etc.,...
We can pretend that those games require some thought or oh my god reading the fucking manual therefore for normie brain - hard-core, too difficult, nerdy, slow and boring, etc. I have to make my way to the awesome button and it's usually more than one. But are they really that hard? Are these games really that difficult to get into? That complex? Nah, man. I am no genius and I can understand and enjoy the fuck out of most of them.