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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,440
Location
Afghanistan
Lol, in the article they say "This game is the opposite of Ubisoft games like AC or Watch Dogs."

SOLD
TThV64w.png


yeah, it's totally not bloated open world game full of shitty copy-pasted activities.

Just looking at that stresses me out.
Lol half of those markers are vendors...
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
12,837
Location
don't identify with EU-NPC land
Strap Yourselves In
Is this 25 HOUR game when you go only through main story? That's crazy short.

So why did they decide to re-resign this in '16 again? 8 years would've been more than enough for a world as big as in Witcher3 GOTY. Organization changes?

This is what too much money do to slavs. Slavs work best when:
-they are under constant pressure
-they don't have big budget
-there is a clear goal and a leader that have a plan

Otherwise slavs will be unproductive.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
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Messages
12,837
Location
don't identify with EU-NPC land
Strap Yourselves In

NullFlow

Savant
Joined
Nov 18, 2015
Messages
203
I had to do a double-take when I read the opinion that Cyberpunk's design was diametric to Ubisoft's. Come on, it's still got the open world littered with 80% meaningless busywork that may as well been spat out by a procedural generator to give the impression of a map brimming with fun content. I even read one review that opined the game is a culmination of every AAA trend from the 360 generation onward, including Ubisoft's open world philosophy. "It feels like a game built by people looking around to see what works — like Grand Theft Auto’s open world, Watch Dogs’ hacking, Assassin’s Creed’s quest-filled maps, Fallout’s combat and character progression, Mass Effect’s dialogue system, Batman: Arkham Knight’s crime scene investigations, and every games’ skill trees."
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
843
Location
Equality Street.
I had to do a double-take when I read the opinion that Cyberpunk's design was diametric to Ubisoft's. Come on, it's still got the open world littered with 80% meaningless busywork that may as well been spat out by a procedural generator to give the impression of a map brimming with fun content. I even read one review that opined the game is a culmination of every AAA trend from the 360 generation onward, including Ubisoft's open world philosophy. "It feels like a game built by people looking around to see what works — like Grand Theft Auto’s open world, Watch Dogs’ hacking, Assassin’s Creed’s quest-filled maps, Fallout’s combat and character progression, Mass Effect’s dialogue system, Batman: Arkham Knight’s crime scene investigations, and every games’ skill trees."


Ke3QCpnFn7rVTNcpw9ov6BcRdQnAC-BwXOnsNfidHzY.jpg


Fuck Skellige.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,653
Is this 25 HOUR game when you go only through main story? That's crazy short.

https://howlongtobeat.com/game.php?id=3351

Fallout: New Vegas

Main Story:
Average: 27h 55m
Median: 27h
Rushed: 16h 18m


Worked well for this codex classic if they have enough good side quests idgaf shorter main story can improve pacing which was a problem in Witcher 3 that game could have ended during battle of Kaer mohren and it would be much better in my opinion.
You forgot to quote Leisure 54h 13m.

It's large world you must find that story mission. Also some players don't use fast travel.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Is this 25 HOUR game when you go only through main story? That's crazy short.

https://howlongtobeat.com/game.php?id=3351

Fallout: New Vegas

Main Story:
Average: 27h 55m
Median: 27h
Rushed: 16h 18m


Worked well for this codex classic if they have enough good side quests idgaf shorter main story can improve pacing which was a problem in Witcher 3 that game could have ended during battle of Kaer mohren and it would be much better in my opinion.
You forgot to quote Leisure 54h 13m.

It's large world you must find that story mission. Also some players don't use fast travel.
Yes I agree but do you think journos didnt rush the main story :lol:?
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,774
+living world, full of details and backgrounds
This is where you can dismiss the whole review, because this point is a bold faced lie
Is it still a lie when somebody can't tell a fake from the real deal? Skyrim didn't have a living world, but what it did well was creating an illusion of a living world (same as Gothic, really). And how many games actually go for the living, dynamic world? Off the top of my head I can name Space Rangers 2.

Come on, it's still got the open world littered with 80% meaningless busywork that may as well been spat out by a procedural generator to give the impression of a map brimming with fun content.
I am curious what you consider to be meaningful activity in a video game? If the CP77 will be anything like any previous CDPR game, then the narrative aspect of the quests (side or otherwise) alone ought to carry all that extra content, because it'll be way more interesting to do than a MMO-like quest design. It's all about the experience. Narrative, and the presentation, becomes more important than the gameplay at this point. Keep in mind that their previous games are hailed for their approach to quests, despite the gameplay itself being nothing to write home about. I expect it to be no different here.
 
Self-Ejected

TheDiceMustRoll

Game Analist
Joined
Apr 18, 2016
Messages
761
Anyone who quotes game length as an indicator of quality is a fucking clown.

You can be RE2 remake in 90 minutes. Shit game confirmed? Obviously not.
 

CaesarCzech

Scholar
Joined
Aug 24, 2018
Messages
445
How difficult do you think it will be to mod Judy as a male romance option (since she lesbian)?

Hell why the hell not just modify the genitals. Gender swap here wouldnt be SJW shit would actually fit with everything being for sale all that instead of CorpoUtopia crushing evil rednecks the SJWs wanted this to be.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,375
Is it still a lie when somebody can't tell a fake from the real deal? Skyrim didn't have a living world, but what it did well was creating an illusion of a living world (same as Gothic, really). And how many games actually go for the living, dynamic world? Off the top of my head I can name Space Rangers 2.

Man, people are for a rude shock when they see how "living" the CP2070 world is. My pop corn is augmented
 

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