Ezeekiel
Liturgist
- Joined
- Dec 19, 2016
- Messages
- 1,783
Man the damn itemization is so bad... There's none of that "Wow that piece of gear is really good/interesting, I'll run some missions to save up for it/do a high risk smash and grab to get it/am really glad I explored this difficult area off the beaten path to get it" you can experience in other rpg's... Fuck that looter shooter/diablo shit. Upgrading your old gear is also inferior to finding higher base lvl items... And of course you will find the same lame assault rifle etc throughout the entire game, just with more and more damage against tougher and tougher enemies, so if you keep up with the progression (busiwork) then you just negate it. How fucking tacked-on. Spend too much time with inventory bs as well.
This is really killing my motivation to keep playing. Cyberware has been lame so far as well, tbh. The cyberweapons are the only thing I actually want to try. There's some max-payne time slowdown stuff as well, the usual.
Anyway... Does anybody know how armor works? Does it reduce dmg by a percentage or does it have some weird scaling flat reduction? Do low damage-per-shot values suffer more against higher armor than high dmg-per-shot weapons?
Tech weapon skill tree (engineering, I think) has a "tech weapons ignore armor" perk. Wonder how much of a practical difference that makes at high levels.
This is really killing my motivation to keep playing. Cyberware has been lame so far as well, tbh. The cyberweapons are the only thing I actually want to try. There's some max-payne time slowdown stuff as well, the usual.
Anyway... Does anybody know how armor works? Does it reduce dmg by a percentage or does it have some weird scaling flat reduction? Do low damage-per-shot values suffer more against higher armor than high dmg-per-shot weapons?
Tech weapon skill tree (engineering, I think) has a "tech weapons ignore armor" perk. Wonder how much of a practical difference that makes at high levels.