MadMaxHellfire
Arcane
that's what (((they))) want you to believe.
The only player interaction is meaningless pvp and burning ships and insurance money, really no reasons, no consequences. Nothing you will do will ever affect the universe ever, add a million players and nothing will change still.Maybe with a bit of luck some system npc ownership swap and trade good price change. I highly advise you to not go online if its your first try, you are just going to be ganked at start.how? it's a single player game.
There's a big multiplayer component too, no?
Trying to ruin Elite is like pissing in an ocean of Braben.Elite Dangerous will be free on Epic this week. Are freeloaders going to ruin the game?
New players start off in their own little cordoned off playpen region of the galaxy now. Anyone above starting rank can’t enter. So yeah you might still be ganked, but it’s a lot less likely than before, and it’s gonna be by other new accounts if it happens at all.I highly advise you to not go online if its your first try, you are just going to be ganked at start.
The chances of getting ganked in open - or even just meeting other players - are virtually zero unless you fart around a system that's hosting a community goal.
It's still the same basic system, but it's more straightforward now. If you're trying to go from zero to tier 5 upgrades on everything in your ship all at once, you're likely to run out of materials before you get there, and reliably acquiring some of the materials can be pretty hard/tedious to do. It's usually less infuriating to focus on something other than engineering as your primary goal, and then opportunistically upgrade your ship bit by bit as you stumble across more materials. One major change is (after unlocking them) you can do basic engineering in any station without having to go to the engineer bases, which helps a lot.Are Engineers still super grindy?
I stopped playing a year ago because of the retardedly uber grinding they required...
You can alleviate a bit the grind by going to the right places:Are Engineers still super grindy?
I stopped playing a year ago because of the retardedly uber grinding they required...
Elite is mostly of historical interest, but do check out FE2 and FFE (in this order).
And then FE2 was at least just as much of a step forward.
Imagine, it's 1993, the typical gaming machine is Atari, Amiga or 286.
Then suddenly, you get a space game where:
- You have (pretty much) the entire galaxy to explore.
- Star systems are realistically scaled, with no downscaling whatsoever - 1:1 planets and all that.
- You can fly and land pretty much anywhere you please. No skyboxes or other fakery - anything in the same solar system is fair game and likely visible, unless so distant that it won't even be a point of light.
- Everything rotates and orbits. If you land somewhere you will see a real time day/night cycle.
- Physics is pretty much bullshit free Newtonian - including gravity.
- The graphics is fucking sweet (for its time) - everything is super-detailed and many objects (like fully 3D clouds or the planets themselves) are made of curvy polygons. No clipping plane or distance fog either - you can have working clocktower under a geodesic dome on a colonized moon in your view at the same time as it's parent gas giant at the same time as the star it orbited.
- You could do whatever you wanted - trading, bounty hunting, piracy, mining, passenger ferrying, smuggling, assassinations, military career.
- It all fits on a single floppy.
This tbh, I bought Starsector a few days ago and it is actually scratching the itch that I wanted Elite: Dangerous to scratch. God bless the slavs.
Starsector does have some of the same issues as Elite: Dangerous (and most space sims), like how you get money, get better fleet, so you can make more money, and get better fleet, etc. But at least stuff like travelling around the game world is fun rather than tedious, the NPC portraits look good instead of being godawful procedurally generated crash, the setting, factions, and so on are more interesting and flavourful, exploring outside of civilized space is actually fun, etc. The economy is also better implemented. It's funny how one descriptive paragraph and a small piece of thumbnail art makes every default inhabited world in Starsector have so much more character than any place in Elite: Dangerous, even capital worlds.
So is it a space game or FPS?
Mods move thread?
It's shit, so it belongs in the JRPG forum.So is it a space game or FPS?
Mods move thread?
It's like Russian Roulette, except you're using RPG because you need to be sure.RPG Game.
Blame the retarded whining fans that want to walk around their ship and have their own bedroom with curtains of their choosing. They steered this game into aids.