Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
Nah there's no fixing this mess. You think there is, but I think you'll see how deep the flaws run with more exposure to the game. If you are a gentleman of Arr Pee Gee, that is :')No I'm not satified that there is an instakill option which makes melee stealth pointless. Not happy that the AI is so broken that you are better off sneaking behind them and instakill. Just saying all that being a thing, makes investment in perks for meaningful character progression entirelye arbitrary. I shoul also say, many of the perks are actually bugged and not functioning atm.
Well, that sucks man. Sounds like you're better off waiting for some patches, or an overhaul mod a year or two from now.
It does indeed look good though a different direction I'm taking but that's to be expected. Everyone has their own ideas of what a Deus Ex game should be and how it can be built upon.Peripeteia, colloquially referred to by me as "Potato Ex" is looking good
to be fair though he's put more effort into this game than Sir Stewart did in Oblivion.secondly, jesus christ the keanu reeves voice acting is terrible. He sounds drunk as fuck and not in a "my character is drunk" but in a "fuck a fucking video game im doing a bottle of tequila and doing one take for each line" way.
so no non-lethal options and poor stealth mechanics and options...are there decent unarmed weapons (knuckles, etc) /perks?
9 times out of 10 the cops join the gangbangers for me lol. Great AI there.the cops don't care as long as they were gangbangers.
Did you miss the part about CDPR shares dropping 30%?Lol at all the people here who think credibility and studio reputation have any influence in the industry beyond basement-grade devs.
Keep consuming, make polish capitalizm strong.
CD Projekt Changes Developer Bonus Structure After Buggy Release
By Jason Schreier
December 11, 2020, 11:44 PM UTC
Executives at Polish video game publisher CD Projekt SA took responsibility for the buggy release of the highly-anticipated title Cyberpunk 2077 this week, telling staff on Friday in an email obtained by Bloomberg that they will receive their full bonuses no matter how the game is reviewed. Previously, CD Projekt developers were told they would receive extra pay based on the game’s critical performance.
- Developers will get payouts, regardless of game’s reviews
- Cyberpunk 2077 was a hit, but critics found litany of glitches
Cyberpunk 2077, which came out Thursday, is one of the year’s biggest games and a monumental release for the Polish publisher, which only makes new titles every few years. The sci-fi role-playing game sold more than 8 million copies in pre-orders before launch and has been acclaimed for its mechanics and story, but slammed for the number of glitches and bugs. As of Friday, Cyberpunk 2077 had a 90 out of 100 on the review aggregation website Metacritic -- a strong score that has nonetheless disappointed shareholders. If that score dips below 90, it may no longer meet the threshold that CD Projekt had originally set for bonus payouts.
“We initially had a bonus system that was focused on the game’s ratings and the release date, but after consideration, we believe that measure is simply not fair under the circumstances,” wrote Adam Badowski, studio head and creative director for Cyberpunk 2077, in the email to staff. “We underestimated the lengths and complexity involved to make this a reality, and still you did everything you could to deliver an ambitious, special game.”
A representative for CD Projekt did not immediately respond to a request for comment.
The bonus system CD Projekt used for developers working on Cyberpunk 2077 was complicated. Every month, team leaders at the company gave out tokens styled after the studio’s logo, a red bird, to members of their team they felt deserved honors, according to three current and former employees. Those tokens would have then been transferred into bonuses if the game met certain criteria, like critical acclaim and a timely release. Under the new system, those payouts will be guaranteed even though Cyberpunk 2077 was delayed and the review score has been mixed. This performance bonus comes on top of regular annual profit-sharing payouts.
Although the structure will reward some employees financially, there has been concern that it pushed them to work longer hours. In September, Bloomberg reported that developers at CD Projekt had been working excessive overtime, or crunch, on and off since 2018. The company asked all of its staff to work six-day workweeks in the months leading up to release. Developers who are critical of the bonus system have said that it implicitly encourages employees to put in nights and weekends to show that they’re working the hardest.
It dropped exactly (-11.46%) nigger where the fuck do you pull this number from your ass?Did you miss the part about CDPR shares dropping 30%?
Ironically I think Johnny has some of the worst voice acting in the game.
He just sounds really tired all the time instead of some super idealistic rockstar terrorist.
I guess maybe he's just supposed to be high 24/7?
I think voice acting for the other main characters is top-notch so far though.
You realize upgrading gets more and more expensive and has a worse stat curve than finding/crafting the same gun with a higher base level, right?RE: complaints about constantly replacing gear - are we just gonna ignore the fact that you can upgrade your existing gear? And so basically just the same gear the whole game if you want?
Was quoted in an article earlier in the thread, though after looking it up on google finance it's more like 20 percent since release on the 10th. 30 percent since 7th with the leaks and stuff though.It dropped exactly (-11.46%) nigger where the fuck do you pull this number from your ass?Did you miss the part about CDPR shares dropping 30%?
Until it actually opens up, then you're getting oneshot by skull enemies because you're not tall enough to ride the attractions., the gameplay opens up a lot more
Enemies above your level are immune to crits too, gotta run them over with your car Terry style.which also won't work on higher level enemies
first off, lmao at all the dumbasses being like "WOOOOOOOOOOOOW MY CHARACTER GETS BETTER AT A THING AS I LEVEL UP THAT SKILL???" I thought this was the RPG codex.
It's nice to know that the boring stealth archer playstyle is viable.
Hah, yeah. This game's weapons are Sawyerian through and through, including loopholes like that. I wonder if they'll patch that sort of thing out just like he did with POE2.It's nice to know that the boring stealth archer playstyle is viable.
Personally I found some 400 damage per shot rifle and that's been my Iwin button.
It even has a smartlink which I used once then realized I'm barely playing a game at this point and removed the upgrade from my hands.
Probably only exists in the game because the playtesters would always sell it since the listed DPS is crap.
Minor thing, but I am baffled at their design of the in-car radio