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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,755
While I am not far into the story yet, one things does trigger me a lot compared to TW3: the urgency.
In TW3 your job was to find Ciri, but she's a big sloot girl, she can take care of herself. Geralt can do horse races as he likes.
But in CP77?
How am I supposed to justify dicking around finding lost taxis instead of beelining through the mainquest?
Well, aside from getting xp that is.
:negative:

As far as my roleplaying goes
Dealing with such task requries money and connections, so building up your reputation as a merc might net you connections to help with your cause - that is why you take any job you can - when you don't know where the solution might come from you try literally everything
This. The urgency issue is much better done in 77 than in TW3.
 

Generic-Giant-Spider

Guest
GUYS I CAN'T BELIEVE IT


I FAILED A MISSION

IT'S GONE, FOREVER

408.jpg


C&C!

AW FUCK YEAH C&C

FURIOUSLY MASTURBATES
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
While I am not far into the story yet, one things does trigger me a lot compared to TW3: the urgency.
In TW3 your job was to find Ciri, but she's a big sloot girl, she can take care of herself. Geralt can do horse races as he likes.
But in CP77?
How am I supposed to justify dicking around finding lost taxis instead of beelining through the mainquest?
Well, aside from getting xp that is.
:negative:

As far as my roleplaying goes
Dealing with such task requries money and connections, so building up your reputation as a merc might net you connections to help with your cause - that is why you take any job you can - when you don't know where the solution might come from you try literally everything
Roleplaying and self limitaion. The way I play Bethesda style open world games for years now. :obviously:
Shit, my V is still wearing the snazzy golden leggings she started with. Well, mostly because everything else I found looks even more hideous, especially the "slav chic" (the game's words) that drop off soviet gangsters.
And when I finally find a good looking rare jacket... it has 2.4 armor. WTF game? :hahano:
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
Anybody else but me get severe eye strain from playing the game?

I'm not sure what causes it, its literally the only game. It hurts the eyes. I play in ultra quality with RT on and off.

Whats your settings for eays on the eyes?

everything is so fucking blurry with dlss on
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
Anyone else that had issues with Panam Palmer not appearing at the garage after she gives you the message? I am at the garage in Sunset Motel but she is missing.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,413
Location
Afghanistan
Anybody else but me get severe eye strain from playing the game?

I'm not sure what causes it, its literally the only game. It hurts the eyes. I play in ultra quality with RT on and off.

Whats your settings for eays on the eyes?

everything is so fucking blurry with dlss on


Time for Jc treatment it doesent hurt my eyes but im not old yet.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
While I am not far into the story yet, one things does trigger me a lot compared to TW3: the urgency.
In TW3 your job was to find Ciri, but she's a big sloot girl, she can take care of herself. Geralt can do horse races as he likes.
But in CP77?
How am I supposed to justify dicking around finding lost taxis instead of beelining through the mainquest?
Well, aside from getting xp that is.
:negative:

As far as my roleplaying goes
Dealing with such task requries money and connections, so building up your reputation as a merc might net you connections to help with your cause - that is why you take any job you can - when you don't know where the solution might come from you try literally everything
This. The urgency issue is much better done in 77 than in TW3.
But I already have a yuge questlog of "meet dis big person that might help you" missions....
I guess aside from those missions being labeled as higher level there is only roleplaying to keep you from continuing, unless they have street cred/money reqs... which I don't expect in todays AAA games. :|
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
This game is so fucking good.

I'm about 25 hours in and enjoying the shit out of it, bugs and all. The writing ranges from solid to superb. The gunplay is really good. There's so much hand-crafted variety to the side missions. Really, really impressed.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,640
Location
Wandering the world randomly in search of maps
Anybody else but me get severe eye strain from playing the game?

I'm not sure what causes it, its literally the only game. It hurts the eyes. I play in ultra quality with RT on and off.

Whats your settings for eays on the eyes?

everything is so fucking blurry with dlss on

DLSS makes it sharp and clear for me. Try turning off depth of field, chromatic aberration, film grain, and motion blur. Make the game look worse anyway IMO.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Didn't log in here through the weekend. Bought the game and I am playing it and enjoying it. But I would be a complete deranged fool if I said the game is fine.

It is not. It feels like pre-beta. Feels like Ghost Recon: Breakpoint but much worse. Optimization is crap. Bugs everywhere, janky physics, placeholder AI. Yes placeholder. And not only that. Other things not even in the game, systems which are present are not fleshed-out like I would expect it to. I don't know what the hell happened but it all comes together when you look at the numerous delays. Devs knew shit hit the fan.

So anyway here is my list of complaints alhough I have spent 30 hours and just encountered Silverhand and saw title screen so can't say I am not getting my money's worth back:
1. The game does allow you to sneak, shoot or hack. The problem is it allows you to do it every single time. Every job I receive I am like "sure whatever, I will have plethora of options at my hands" - might be because I was doing stuff only in starter district but based around complaints everywhere I think it's all the same around the map. I seriously expected I would get a huge world with fixers offering jobs based around my character build. For example I have 15 Reflexes, my build orients around assault rifles and blades, I also have Mantis Blades installed so naturally I should get jobs suited for a Solo. And if by a mircle I would discover a location suited for a Netrunner or Ninja then I sure as hell should see impassable obstacles for my character like max-level enemies. On the other hand let's say I am a Netrunner so I get a job to extract some data from some building. It should have DOZENS of cameras, not just 3. And their hacking costs should be around 10 RAM units not 1 or 2 so only a Netrunner can manuver around the location. And if I were a Ninja or Solo? Though luck, come back later once you're max level. Instead I got Ubisoft-loop with checklist objectives scattered around the map.
2. The AI. It's a placeholder. Police spawns behind you even in the most ridiculous locations. It's like it works like this so the testers could test if police NPCs shout their bark-lines, if they attack if you are wanted and who spawns based on the bounty. The problem is that you can just run away or get in a car and drive around the block and they immediately forget. The traffic is also a placeholder. NPCs do not react to crashes, players point a gun at them or shooting. They should ride away, try to run over a player if he is in the way or get out and try to blast him or call police. Also the police blasts you on the spot. I would imagine they should approach you and force a fine or then put a shotgun to your belly. The civilians should act the same, call cops/gangoons or fight you. They just run away without screams, or sit duck. Mafia was released in 2001 and it had better AI reactions to player wrecking havoc. It is an RPG but in a open world, with police in a city the game should expect me to go on killing-spree. Otherwise what's the point in collecting the gear and cyberware?
3. Speaking of the point of the game. It has hand-crafted content. Sure sounds nice on paper but I would also like some procedural activities. In Witcher 3 when you are done with the area you are done and there is nothing to do nothing to come-back to. In Red Dead Redemption 2 there are always gangs trying to ambush you, always people fishing, bounty hunters and more for dozens of hours. In the first district in Cyberpunk 2077 there is none of that semi-randomized events. And those hand-crafted ones feel like Skyrim radiant quests with kill-loot-return (although without return thank god).
4. Technical state. There is serious input lag. The vehicles drive ok but lack grip, weight. If you drive at a curb in high speed you will be launched and fly like you have 0 mass. Trash-bags or cardboard boxes explode if you collide with them. Objects are flying everywhere. For example when Jackie gave me the chip he was holding a pistol and it clipped through his skull. In a scene where it was supposed to be serious, emotional. The broken crafting recipes allowing you to get infinite amount of credits from vending machines as far as I know. Dead NPCs screaming at you. NPCs detecting bodies through walls (although that might be a feature, I realized NPCs blasted me through a wall once I got detected because they could see me as I could see them and do the same). Also the shadow of your character is just janky. I saw it in a gameplay footage back in October thought to myself - "surely they will fix it. It looks bad and they probably know it".
5. Lack of immersion and things to do. What's the point of the fast travel points? This game has vehicles so let us use them. Don't place fast-travel points every corner. Same with loot-selling machines. Give me more NPCs to trade with. There are so many food-stalls so there is no point placing those drop-boxes every 50 meters. Also why burrito stand accepts guns I've looted from Scavs? I get it is capitalism and you can trade a strap for cigarettes but c'mon, give a limit to who can buy what. Give me animation for consuming food and drinks. Don't place them in scripted cutscenes. RDR2 allows me to go to a saloon and drink or eat a dish. It's meaningless true but it does add to immersion. In CP2077 eating food comes down to clicking the item in inventory. Instead of fast-travel points give me a working metro system. There are trains in the city. There are taxi companies. There should be more safe-houses acting as fast-travel points and as money sinks. Same with cars, give me a car-lot to buy cars and chop-shops to erase tracking software to steal them from the street. Not just calls from Fixer who gives me offer. Fixers should fix me jobs not craigslist car offers. Sure they should give me a tip about vehicles, but more like as a reward for doing their jobs not as job itself with a quest entry that I reckon won't go away and will give me XP. Gun modifications. Why there are no extended clips or magazines with different ammo-types to change the damage type from physical to electrical/thermal/poison? Why there is no option to upgrade my clothes at a vendor? I either have to look like a clown if I want to have proper stats or use crafting to upgrade. Upgrading gear at NPCs could be another money-sink for those who do not want to develop Tech stat.
6. PC controls and immersion again. There is no dedicated dodge or walk button. I very often failed stealth elements when I accidentally made a dodge and alerted enemies from the produced sound. Or again when I collided with a bottle which exploded near an enemy. It also takes away from the immersion when there is a main-story character walking, like in the Afterlife which I would like to explore slowly instead I am running like a 4-year old with ADHD. Also dialogs. They are always initiated automatically. Let me press a button to initiate it and also a dialog option to say goodbye to NPC. It feels awkard when I walk away and the NPC screams at me in distance because I did not finish the conversation. Also NPCs are invisible to enemy AI. It's jarring in The Last of Us when Ellie is bumping into zombies. Here in CP2077 I had Jackie walking in front of Arasaka guards in a high-alert base. Go figure.
7. Lifepaths. I expected the game would allow me unique approach to story-line quests. Take an example about Maelstrom in All-Foods factory. You call Meredith Stout. She gives you a cred-chip. As a Corpo you can tell it is infected with a virus because you know how Corpos work. The problem starts when the game punches you in the face with a prompt saying that some chips MIGHT BE ENCRYPTED AND YOU A 3-INTELLIGENCE CHOOMBA CAN HACK IT, GET IT? THERE IS SOMETHING WRONG WITH THE CHIP. So the Corpo choice is available to a Streetkid and Nomad and CDPR wants you to know.
8. Choices. When I say no I mean it. The quest should become unavailable because I refused it. Instead I get an NPC who is patiently standing there waiting for me to change my mind. I would rather expect the game to shuffle around quests. If I refuse one then open up another from the back-up list. If I accept the first, make the other one unavailable for this playthrough.
9. Balance. The game is hard at the beginning on the highest difficulty. The problem is you can gear-up. It's the same song as in Witcher 3. Get to level 5-7 in CP2077 and most enemies on your level shouldn't be a challenge. In Witcher 3 at least you needed to craft healing potions and witcher gear. Here you just need a gun. Also you start way too skilled, I mean you can from the start sneak silently, hack stuff, dodge, slide, silently kill, incapacitate and hide bodies. This kind of stuff should be unavailable based around your options in character creator. Also imagine those mechanics could've replaced some perks like +10% more damage if you shoot moving target. This makes CP2077 feel like Watch Dogs, although with better characters, enviroment, story. But my point is, the game is too open. Show the options when I create my character and on the tutorial-chip Jackie gives you. Show, don't provide.
10. The UI and tutorials. Everything is cluttered together on the minimap. And instantly revealed. And fixer gigs have the same color as main and side-quests. Readability sucks. Stuff at my stash shows 0 damage. There is level displayed only for Cyberdecks nothing else. Tutorials hide too fast and are too ambiguous. I thought when I hacked something I would need to stay in scanning mode. So I would wait like an idiot for a minute for a hack to complete because I didn't realise time slows down. For some reason some hacks appeared like they would stop from completing? Or maybe I was just to oblivious. Do you know there is a dedicated horn button (there is no animation as expected) or you can turn off headlights? I didn't until I sniffed around in key-bind options.

It's a shame this game. It does try to deliver, I still have fun as the core upgrade system, Diablo-like stats, artistic design and the story so far are stellar. I just can't understand where all those millions have gone. I've expected GTA V or RDR2 level of detail. It's a fool's dream to hope this game will have No Man's Sky effect with disastrous launch and expanded to somewhat working-state. But I somehow hope. Either they fix most of the issues or they will go bankrupt. Their stock's price already plummeted this morning.
 
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Robber Baron

Savant
Joined
Jun 15, 2020
Messages
916
Did the side mission where the father-son duo are making kiddie snuff VR porn.

I roleplayed that mission as V trying to make it big and professional(still in prologue),
so I left them alive since killing them wasn't in the contract
But then after prologue there was a mission about a cop
trying to get the tape of him killing a suspect, and the mission is to just get the tape, but Johny asks you to beat him so I stopped being professional, which I roleplayed as V snapping after all that has happened in prologue
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Actually there was that gamespot review that told the truth of it being a buggy mess and generally uninspired story, shit itemization and crafting.
Gave a decent score for what it is and people nearly crucified her for it.
Don't forget to mention that later turned out that she barely played the game, and glossed over critical mechanics and quests just because she isn't into games like this.

Well I suppose can't fault her for not wanting to play it for too long, even if she is getting paid for it.
Wether it was providence or she actually saw how bad the game is she did nail a lot of things spot on.
From what I understand she was supposed to write a review of the game, barely touched crafting because it seemed too complicated, she didn't do some missions because she "didn't want to help the cops catch criminals" because like our friend AwesomeButton who seems perplexed at the notion of "nice guy cops" and thinks they need to be "justified" she seems to think they are "icky", she "didn't mess with the weapons at all", later she said that there were Quests that involved fighting/brawling but she didn't want to do that either etc. - all in her own words:


But she apparently did mention the important parts about Trannies and how it depicts "different cultures and backgrounds offensively", so there's that.


No shit, Sherlock. And the moon is probably a flat circle painted in the skybox, not a 3500-km wide sphere 385 thousand virtual kilometers away from Night City. That's how games work.
This is a pretty stupid Comeback given that I can't remember any single other notable Open World game that does Fake 2D Billboard traffic with cars that disappear when they get closer to you. In GTA V for instance every single car below here is a 3D model, you can get closer to it, you can drop on/near it and hijack it, it won't pull a disappearing act on you as long as it doesn't get out of rendering range:
rwe9Znc.jpg

Even GTA 3 from 2001: https://www.youtube.com/watch?v=Ud0XTQd1Zec or MAFIA 1 from 2002: https://www.youtube.com/watch?v=kGVo3Jg1f8M didn't think of anything as stupid as rendering fake traffic that disappears as you get closer.

Similarly I'd be hard-pressed to think of any other game that does rendering at a distance as poorly as it does. Cyberjunk 2077 is rather unique in that way, the same way it is unique in not really having much of any NPC or driving AI and problems with object persistence with cars and NPCs disappearing when you turn your back to them, it's the work of a very particular type of "genius".
 
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Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
'I waited eight years for a game that would entirely replace my life with a world of unparalleled verisimilitude to the one in my imagination. Then I discovered that every apartment in Cyberpunk had basically the same books, and it hurt my feefees, because this isn't how I imagined it. Also, the random citizens created to walk in a straight line as part of large crowds really bother me, because they don't show intelligence. Where are their daily routines, backstories and five year plans? Furthermore, enemy AI is lacking, too, because they either stand there shooting at me, or hide behind something, or throw a grenade. Where are the infantry squad tactics they should be intimately familiar with, if they were truly intelligent? Additionally, I would be remiss if I didn't mention that the gunplay doesn't have the same feel as top line dedicated FPS' like Destiny 2. Finally, why did V have to be introduced via a montage? Why couldn't they let me play out the months/years of his life in between the intro and the rest of the Prologue?'

- Some Fucking Asshole (don't let it be you)
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
So, do I get this right, that in a world "where looks mean everything" there is no way of actually changing your look ingame, not even the shitty haircut you apparently thought it was a good idea during char gen? :argh:

Also funny how the game is not even able to keep track of what little body sliders there are: if you load a savegame with a different char, the game keeps the tit size of what the char before had. After trying the corpo start with the default chick, which has large larger tits, then loading the streetkid save again, V reported a massive growth in the chest area, bursting through her shirt. :hahano:

"It just works" (tm)
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It's a fool's dream to hope this game will have No Man's Sky effect with disastrous launch and expanded to somewhat working-state.
There is no reason to think why CD Projekt wouldn't work hard and improve the game in the coming months, years. Their previous attitude of making improved editions of their games is a prime example for that.
 

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