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This is a pretty stupid Comeback given that I can't remember any single other Open World game that does Fake 2D Billboard traffic with cars that disappear when they get closer to you.
Replacing distant models with sprite billboards has been around ever since someone thought "hey, that 3dfx Voodoo thing can't compute all of our 20-polygon objects at once", and nothing except the polygon count has changed since.
As for disappearance, the game is prone to have everything disappear the moment you look away, the billboards doing that is the least of its problems.
This is a pretty stupid Comeback given that I can't remember any single other Open World game that does Fake 2D Billboard traffic with cars that disappear when they get closer to you.
Replacing distant models with sprite billboards has been around ever since someone thought "hey, that 3dfx Voodoo thing can't compute all of our 20-polygon objects at once", and nothing except the polygon count has changed since.
As for disappearance, the game is prone to have everything disappear the moment you look away, the billboards doing that is the least of its problems.
Jesus Christ, the itemisation in this game might just be the worst I've ever seen... You constantly trip up over new gear with marginally better stats, like it's sliding on your XP down to the decimal, rather than on your level. I don't remember The Witcher 3 being this bad with it, there was quite a bit of this especially when you checked out the armourers, but every once in a while you did find a sword you'd stick with for more than five minutes. CDPR didn't need to look to Deus Ex or STALKER for inspiration, Fallout 4 would've been a reasonable enough model - its itemisation was kind of boring, but it was consistent and adequate enough for an open-world Action-RPG.
Cyberpunk's reminds me of a twisted mirror of Diablo 2's loot - there you graduated past vendor trash quickly enough, and then you kept identifying magical items only to get frustrated with how they were all vendor trash in disguise. Here you swap gear like you're gobbling Pringles... Once you pop...
While I am not far into the story yet, one thing does trigger me a lot compared to TW3: the urgency.
In TW3 your job was to find Ciri, but she's a big sloot girl, she can take care of herself. Geralt can do horse races as he likes.
But in CP77?
V is fucking dying, few weeks left, get help ASAP!
How am I supposed to justify dicking around finding lost taxis instead of beelining through the mainquest?
Well, aside from getting xp that is.
Yeah, having just cleared Act I, I can sort of see why people complained about the sense of urgency the plot tries to impress on you. At first, I thought this was rather unfair criticism, seeing as it can (unfortunately) be levelled to varying degrees at most recent story-driven open-world games (Bethesda's Fallouts, The Witcher 3, Kingdom Come, you name it), but CDPR really went overboard with it this time. I'd better not have Johnny Mnemonic's evil twin constantly photobombing me now, I expect Act 2 to be my dicking around time!
It's strange, going by plot it seems like Act 1 would've been the perfect time to encourage the player to engage with the sandbox, doing "gigs" and whatnot in BG2 fashion, but as I went through it I felt like the game was pushing me along towards the main plot, like I was still in an extended tutorial, so I followed suite.
The DLSS haze is definitely a factor and so is the UI colour scheme, another unfortunate example of "style over substance" in development. Try using the nVidia Control Panel to apply Image Sharpening and force Anti-Aliasing Off, like AwesomeButton and DeepOcean suggested. I'm using a Sharpen factor of 0.7 with Ignore Film Grain 0.3 at a 1680x1050 resolution with DLSS Quality, and I've found the result to be quite excellent - the image is crisper and also feels a little lighter with no adverse effects to note. I also set the in-game Gamma to 0.99, but that'll be entirely down to your screen. And yeah, definitely try turning off all those screen effects like motion blur and depth of field.
So, do I get this right, that in a world "where looks mean everything" there is no way of actually changing your look ingame, not even the shitty haircut you apparently thought it was a good idea during char gen?
Also funny how the game is not even able to keep track of what little body sliders there are: if you load a savegame with a different char, the game keeps the tit size of what the char before had. After trying the corpo start with the default chick, which has large larger tits, then loading the streetkid save again, V reported a massive growth in the chest area, bursting through her shirt.
I don't know if this was posted already, looks like a guide to make the game run better on PC since CDPR (((forgot))) to adjust CPU and GPU limiters in their cfg file for PCs
There is no reason to think why CD Projekt wouldn't work hard and improve the game in the coming months, years. Their previous attitude of making improved editions of their games is a prime example for that.
If anything, it's the norm with CDPR and TW3 was an anomaly with how well it ran on release. Bandwagoning normies who only know TW3 because they saw it on the best games of all times list on R*ddit wouldn't know though.
I don't know if this was posted already, looks like a guide to make the game run better on PC since CDPR (((forgot))) to adjust CPU and GPU limiters in their cfg file for PCs
Replacing distant models with sprite billboards has been around ever since someone thought "hey, that 3dfx Voodoo thing can't compute all of our 20-polygon objects at once", and nothing except the polygon count has changed since.
As for disappearance, the game is prone to have everything disappear the moment you look away, the billboards doing that is the least of its problems.
Static objects sometimes, yes. Especially in older games. Yet as I said I can't think of a single other notable Open World game with Fake 2D sprite traffic that disappears when it comes closer to you like it does here at the end of the road. Surely it would be easy to point out if it exists? The way Cyberjunk seems to handle traffic is it spawns cars close to you while you aren't looking at it or makes it appear around corners while it tries to trick you into thinking there's far-off traffic with sprites ... that disappear as they get closer, which is just bizarre.
Static objects sometimes, yes. Especially in older games. Yet as I said I can't think of a single other notable Open World game with Fake 2D sprite traffic that disappears when it comes closer to you like it does here at the end of the road. Surely it would be easy to point out if it exists? The way Cyberjunk seems to handle traffic is it spawns cars close to you while you aren't looking at it or makes it appear around corners while it tries to trick you into thinking there's far-off traffic with sprites... that disappear as they get closer, which is just bizarre.
The problem is disappearance, not sprites. They are supposed to be replaced with models as they get closer. But we wouldn't all be here if this game worked as it is supposed to be
is it me, or are the ambient sounds in the game just awful? i felt more like i am among a crowd in a fucking neverwinter nights tavern than in the games redlight district.
All black metal is shit, there are no exceptions, none. That said at least the one you linked accomplishes the whole "we do atmosphere, not melody" thing, while the later song was just noise.
Does anyone know whether the clothes in your apartment infinitely produce new versions?
Pretty much everything that's in that wardrobe comes in 4 to five different stat variants, and there's one piece in every category that's better than the awful looted stuff my V is wearing.
Edit: Oh, I forgot it's a store. Only low tier stuff, so not upgradable, but inexpensive.