This game looks and plays like a mixture of a looter-shooter with retarded bullet sponge enemies, floating damage numbers, fucking "legendary" items, lots of useless items to loot. Also, a bit of a poor man's GTA, mixed with Deus Ex. It claims to be an RPG and yet doesn't allow any role-playing. I have not seen a single moment that the player is allowed to have a tangible effect on the behavior of the PC. Aside from their superficial appearance, everything about them has already been established. They already know what they want and like it or not, you are simply pushed forward in the story the game wants to tell you. How is this role-playing? Also, how does one role-play in a game with no karma/morality/relationship system anyway? This isn't a bloody tabletop game which you play with other people who observe and judge your actions, in the absence of other players, you must have some system to track the effects of the player's actions on the PC as well as NPCs. How can you claim that you're "role-playing" if no one in the game reacts to what you've been doing? Even retarded Bethesda games have a simple relationship system that the player can influence FFS. Having multiple options to tackle a quest is NOT "role-playing" by the way, let's get that straight. Just because I have multiple transportation options to choose from to go to work, it doesn't mean that I'm "role-playing" every morning.