Seethe
Arbiter
- Joined
- Nov 22, 2015
- Messages
- 967
The getting-hacked-through-walls shit can fuck right off. What a retarded mechanic.
77 started next gen without asking anyone for permission in both gameplay and graphics.
Character progression has nothing to do with role-playing. It's perfectly possible to create a role-playing game with no character levels/progression, every skill/talent/perk/trait etc. can be chosen at character creation and such a game would most likely be much more realistic and have a much higher replay value.
Also, why do people keep saying "bullet sponge enemies?"
If it takes at least 4-5 shots to take down an unarmored enemy with your basic gun, that enemy is called bullet sponge and it's exactly the case in this game.
Nonsense, bullet sponges are enemies that take a lot more than 4-5 shots to take down. Most bosses in most games are bullet sponges by design - although some developers go too far with it (e.g. Destiny). The vids way back in this thread just before launch showed a bullet sponge effect - lots of shots, lots of headshots especially. I suspect those early vids were made by trolls just using early weak weapons against later level mobs, because that's not the experience you get while playing the game.
As to progression - progression is essential to the gameplay side of RPGs. Most people wouldn't be happy with a game where nothing improves. You want to feel a sense of growth and development, like a successful life in miniature. At the same time, a good progression system has meat on the bones for people who like to think deeply about their builds and weigh up multiple factors, min-max, etc.
Honestly on Very Hard by level 20 I've found that my character is nearly unstoppable. My first "real" character was all blades and I could easily charge into packs of enemies and butcher them all with very little help. It was tough at first...
My current character, where Im pumping hacking/tech/cool only, I'm one-shotting people with my pistol easy, burning people to death with a single use of overheat etc, and if I ever run into trouble I have a smart SMG, a tech sniper and a rocket launcher wrist all of which basically delete single enemies with no issues. I actually thought the max level was 30, but it's actually 50, which is insane to me. By level 44 you can have 3 attributes completely maxed out and another 6 to spare. And you'll hit max street cred LONG before that, too, lmao. It's honestly harder to max out skills than it is to level up. This rpg lets you get super strong and almost pointlessly so, as I took down the final boss on very hard with the "no side content done, base ending" ending in two tries. The only boss that was hard was Oda, and thats because he was the first enemy I had to parry with my blades character, I was literally able to win every fight by charging a power attack and having it instantly transition to a kill animation before that.
This is why I think it's more fair to compare it to a bethesda RPG than anything else because Bethesda games basically just let you become (eventually) a god that's unstoppable and that certainly is the case in cyberpunk. The only enemies that worry my ass are those sniper rifle ones, which kill me in 1-2 hits, but since I can double jump to sniper nests super easy...
FFS, a matching 'Trickster' shirt and vest. Common, besides.It gets better. Not only are there in game 'Joker Stairs', there is a matching photo mode pose.
idk if i'm missing anything but it seems like an underrail-style sneaky trap build isn't really a thing here? no mines/etc.. i'm hoping hacking will have more interesting abilities later, because taking higher-level enemies head-on usually results in me hitting the eject button when a group comes running in my face
There are higher-tier granades which can stick to surfaces, but I've never tried doing it.haven't put a load of time into it; but there's a lot to love, and a lot to hate. the dark moody moments have been the highlight (arasaka/takemura bits especially so far).. the gta-type "parody"/projection of the "future" feels kinda realistic, but also takes away from it sometimes..
idk if i'm missing anything but it seems like an underrail-style sneaky trap build isn't really a thing here? no mines/etc.. i'm hoping hacking will have more interesting abilities later, because taking higher-level enemies head-on usually results in me hitting the eject button when a group comes running in my face
That's a misnomer if there ever was one, unless by "good enough" you mean "booting the game up doesn't set my PC/console/house on fire". And what an achievement that is, CDPR can make a game that you can actually open up, truly the RPG GOTYAY.
Anything that isn't related to the writing and (some) voice acting is actively repulsive, and even the writing and VA is barely passable.
Awfully optimistic of you to assume CDPR will bother supporting the game for that long.Lmao see you in 10 years after 10 DLCs and 5 special editions + two extra hardware upgrade cycles.
you can disable a mine for 130 engineering exp, and then blow it up with a hack for 120 breach protocol exp. best gameidk if i'm missing anything but it seems like an underrail-style sneaky trap build isn't really a thing here? no mines/etc.. i'm hoping hacking will have more interesting abilities later, because taking higher-level enemies head-on usually results in me hitting the eject button when a group comes running in my face
Yeah there are no player mines you can only hack mines already in place and make them "friendly". I would love if they would add C4 like bombs, mines and other forms of traps, flathead which was in work but was scrapped etc.
They got asked something like that in the conference call - what if you had released only on consoles and next gen and postponed current gen consoles To which the CDPR guy replied that they don't have a next gen version yet and the next gen consoles and the current gen consoles are running the same version of the game. I think he misunderstood the question and it is technically possible for MS and Sony to detect which kind of console is connecting to the store and disallow the game for current gen.
Street cred, XP and of course - l00t (money). As if that's not enough, the cops also pay you for the clearing out of punks.BTW, I have ignored the NCPD calls (I avoid combat whenever I can). Is there any advantage in doing this ?
Do they unlock story developments and new quests ?
BTW, I have ignored the NCPD calls (I avoid combat whenever I can). Is there any advantage in doing this ?
Do they unlock story developments and new quests ?
Is this serious or are you memeing or something?To me C77 feels like true next gen game while every other game is just two levels below it:
- Guns have no business being this good in open world game yet they do and in fact they are far better than most of dedicated shooters and for me personally they give best gun feel right now topping Destiny and Doom.
- Cars shouldn't have better physics than literally car driving game like GTA5 and yet they do being imo only worse to Forzahorizon
- it has no business being better at being DeusEx as open world game than actual DeusEx with its closed world and yet it is, moreover the more you play it the more it plays like MGS5
On top of that there is stuff that expected from CDPR game like:
- characters
- story
- side missions
- world design
Which all are above and beyond what TW3 delivered which already was sitting on top. TW3 feels like last gen game compared to 77 right now on those fronts.
Yes bugs deteriorate that for many people but once game will be patched this will be game people will play for years if not for multiple play-troughs to see whole story then for game-play itself and world doing multiple different builds etc.
77 started next gen without asking anyone for permission in both gameplay and graphics.