Phinx
Augur
- Joined
- Dec 15, 2013
- Messages
- 107
Hi all, I've been slowly plugging away at bringing to life a Shadowrun project that is inspired by Shadowrun on the Genesis. It will take influences, locations and characters from the Snes/Genesis games as well as the sourcebooks. Original story with an open world, custom soundtrack composed of my favorite tracks from various games. Custom abilities/weapons made by available by other modders, as well as myself. Making each runner have a unique feel within the games somewhat limited combat scopes of course.
Matrix wise I've made it so that the player will have download speeds based on IQ stat on cyberdecks, and downloading will require the player to interact/choose download during conversations, then stay by the data node until the download is complete.This will increase tension if under attack, and at times force the player to fight outside of cover.
You will also need to search for the files in the nodes via conversation, which can lead to some dummy files, some paydata, also data bombs. And the player will have various different softwares to make it easier to locate files or avoid bombs. Search bots, protection from data bombs etc.
You will also need to account for storage capacity which can be upgraded. Which means balancing the right amount of custom software to make gaining files easier, as well as allow f or enough space to download said files.
These actions will all build heat and increase the risk for the player if they get too greedy. Outside of typical runs, there will be a public matrix which will allow the decker on the player's team to hack various things to make life easier. Say hack Coffin Motel for free boarding (although abusing it will lead to trouble). All about risk versus reward.
Conversation wise I wanted to get some opinions. For conversation based skill checks would players prefer:
1 - <strength: intimidate> the player will see an attribute in brackets for the given choice, but they won't know whether the attribute is high enough. With success and failures leading to different outcomes.
2 - conversation won't show skill check choices unless the player meets the requirements.
I am currently using the first option, but I don't want players to think that the skill check options will always be the superior choice.
Or if there are any better suggestions, I'm open.
Matrix wise I've made it so that the player will have download speeds based on IQ stat on cyberdecks, and downloading will require the player to interact/choose download during conversations, then stay by the data node until the download is complete.This will increase tension if under attack, and at times force the player to fight outside of cover.
You will also need to search for the files in the nodes via conversation, which can lead to some dummy files, some paydata, also data bombs. And the player will have various different softwares to make it easier to locate files or avoid bombs. Search bots, protection from data bombs etc.
You will also need to account for storage capacity which can be upgraded. Which means balancing the right amount of custom software to make gaining files easier, as well as allow f or enough space to download said files.
These actions will all build heat and increase the risk for the player if they get too greedy. Outside of typical runs, there will be a public matrix which will allow the decker on the player's team to hack various things to make life easier. Say hack Coffin Motel for free boarding (although abusing it will lead to trouble). All about risk versus reward.
Conversation wise I wanted to get some opinions. For conversation based skill checks would players prefer:
1 - <strength: intimidate> the player will see an attribute in brackets for the given choice, but they won't know whether the attribute is high enough. With success and failures leading to different outcomes.
2 - conversation won't show skill check choices unless the player meets the requirements.
I am currently using the first option, but I don't want players to think that the skill check options will always be the superior choice.
Or if there are any better suggestions, I'm open.
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