there is fallout 1 inventory management and there is this game lagging like an MMO for some reason.You youngsters and your whining. You don't know how good you have it. Back in my day we had to wrestle with the interface to make a game work. And I mean real wrestling, not the fancy shit you call "wrestling" these days. Have you ever tried wtestling through a 640x480 screen, boy? The memories bring me shivers. You wouldn't last a winter back then, you hear me? God, whay a disappointment the new generation turned out to be. I can't believe I was hopeful, once. Nothing compares to the good ol' days.
A little more easily than you play Baldur's Gate 3.how do you play this shit?
Almost made the OC bearable, and then you don't even get to fuck her and then she (probably) dies like a bitch before Mask of the Betrayer. A yuge disappointment.
then she (probably) dies like a bitch before Mask of the Betrayer.
Well thanks for reminding me that not including her was just a bad choice by the developers, then.then she (probably) dies like a bitch before Mask of the Betrayer.
She didn't die. Jerro talks about how her lucky coin allowed her to escape completely unscathed.
Well thanks for reminding me that not including her was just a bad choice by the developers, then.
And Mysteries of Westgate.It's garbage but Mask of the Betrayer is worth it.
I just got brain cancer. My lawyer will be faxing you some papers to sign.I think this place will be more to your liking https://www.rpgwatch.com/
No way, Jerro was a Warlock, he was never a Red Wizard. He was taken prisoner by the Red Wizards and brought to Thaymount. It's no more or less contrived than any potential explanation that would've brought Neeshka there, which would've been the patrician choice.Well thanks for reminding me that not including her was just a bad choice by the developers, then.
Why would she be in Rashemen? Jerro's there because he's a red wizard. Bishop makes an appearance because he's dead and getting swallowed up by the wall.
I can't get into MoW. I've rolled several characters to try and get through it, but I always give up a couple of hours in. I don't know why, maybe it's just that the older I get, the less patience I have for social hubs. I crave crumbling ruins and mysterious temples in my D&D adventuring, not chatting up storekeeps about their local mafia problems. I think MotB hit the sweet spot for me, Mulsantir could've been visually larger, but the amount of gameplay you got there before moving out felt just right.And Mysteries of Westgate.
Most people misattribute their problems with the control scheme to the camera. The reality is that NWN2's camera is about as good as it gets for a title that mixes "isometric" CRPG gameplay requirements with a full 3D perspective. There are some thing that could be improved, like the zoom level or the pan range from the party, but there's not much more mileage that can be gotten from it, and its dedicated, manual Exploration and Strategy modes are more comfortable than BG3's integrated rubbish. NWN2's gameplay itself, which mechanically is 2.5D, would naturally benefit from a true 2.5D perspective like in PFKM, but back then players would've probably complained that it didn't fit their "cinematic" expectations.The camera problems are vastly exaggerated. The over-the-shoulder camera is just fine, and exploration mode is what I used 99% of the time without complaint. Strategy mode, while giving you the most tactical view, is slightly unwieldy in the 3D environment. All the bitching and moaning about the camera are exaggerations.
The OC's biggest failures, in my opinion, are the uninspired level design and the tedious, copy-paste encounter composition. You're just grinding your way through endless, boring corridors, fighting the same auto-generated packs of mobs over and over again, with no twist or reprieve. The level design and its fauna were clearly rushed. In fact here's a telling detail you might've missed - when you fight throngs of Thieves Guild mooks in Neverwinter, you'll note that they all have the same unusual, processed voice set with an attack bark of "Your taint shall be cleansed!" Now, if you've got any familiarity with the NWN toolset, you'll realise that this is the Aasimar voice that's automatically picked (being the first, alphabetically) when you generate a new NPC. So whoever built those enemies at Obsidian was in such a hurry that they even forgot to pick an appropriate voice set for 'em.The OC doesn't commit too many offenses aside from being too long, as it is thoroughly mediocre--thought not without some high points.
I genuinely don't get this complaint and how common it is. Low quality heads aside, I think that NWN2 holds up well visually for a 2006 game.The game looks like shit from a butt all around and even facelift mods can only do so much.
No way, Jerro was a Warlock, he was never a Red Wizard. He was taken prisoner by the Red Wizards and brought to Thaymount. It's no more or less contrived than any potential explanation that would've brought Neeshka there, which would've been the patrician choice.