Melcar
Arcane
It's "Neither, i'll pick BloodRayne"?
More like "I'll pick whatever world in which I can display my tits and get some attention".
In order for them to properly cosplay CP2077, they need to display their "enhanced" genitalia.
It's "Neither, i'll pick BloodRayne"?
More like "I'll pick whatever world in which I can display my tits and get some attention".
No, of course it's not. But remembering the older SR game is important to know that gameplay in modern titles is stagnating, yet budgets are growing.I was referring to your claim that the SRR games were not open-ended enough (which they aren't) for you to consider them over CP2077 for your Cyberpunk fix.
Well cum to onlyfans/patreon rips.In order for them to properly cosplay CP2077, they need to display their "enhanced" genitalia.
Thing with state it's in is that I'm still not sure whether I discovered a quest where 'come today' did indeed mean 'within this day/night cycle', rather than 'during day time at any point between now and locking side quests', or whether it was flat out bugged in either not triggering a mission or the event happening. The sense of time in this game is all over the place regardless.
It's "Neither, i'll pick BloodRayne"?
i find worse the lack of any kind of randomness. i mean, cyberpunk is meant to be DANGEROUS, turn a corner, get jumped and lose a kidney. in this game you never ever feel threatened.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
The long form quests are pretty stupid. Drove around collecting the tarot cards and boy what a fucking waste.finally managed to finish the cyberpsychos quest
didnt expect much and thats exactly what i got
i find worse the lack of any kind of randomness. i mean, cyberpunk is meant to be DANGEROUS, turn a corner, get jumped and lose a kidney. in this game you never ever feel threatened.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
i find worse the lack of any kind of randomness. i mean, cyberpunk is meant to be DANGEROUS, turn a corner, get jumped and lose a kidney. in this game you never ever feel threatened.
I just looked up the reward for that one...guess I'll be ignoring them for now on.
Seriously...a fucking dreamcatcher to hang over our bed?!?!?
They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
Endless calls from top fixers are not incentive to explore?They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.
Then that kind of open world format is just flawed as its an open world that prevents exploration.They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
Then remove fucking main quest markers too, nigger! Fucking "rpg games"They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
fixed.What more there is to even talk about? The game is shit, business as usual (bugs, memes, ppl in denial, memes, more memes), let's call it GOTY and get back under our rocks.
fixed.What more there is to even talk about? The game is shit, business as usual (bugs, memes, ppl in denial, memes, more memes), let's call it GOTY and get back under our rocks.
i find worse the lack of any kind of randomness. i mean, cyberpunk is meant to be DANGEROUS, turn a corner, get jumped and lose a kidney. in this game you never ever feel threatened.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
I don't know whether it's a bug or feature, but I was just doing that Regina quest where you have to rescue the BD editor with the blonde dreads from the Mox who went crazy. This time doing that quest, a couple of Maelstrom red skulls entered the building hunting for me just after I downed the psycho Mox - that didn't happen in my other playthrough. I've no idea whether this is a bug or the result of me pissing off Maelstrom so much that they sent some people after me. It would be nice to know. Nevertheless it was a welcome surprise, and quite challenging to deal with.
I suspect that as some are saying there are quite a few unfinished systems in the game that they cleaned out incompletely prior to release.
Still standard pick A,B,C at the end like in Cyberpunk.Not quite. Each ending has different objectives in the final mission.
Didn't the OG Deus Ex always give you the same choices, regardless of anything you did in the game before that point, or am I misremembering?
Then that kind of open world format is just flawed as its an open world that prevents exploration.They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
No one ever in their right minds considers Deus Ex 1 a master-class in C&C. Choices are buried in gameplay (agressive/stealth/mixing), skill and implant investment and getting the (dis)pleasure from mastering the chosen path is the concequence. Now Deus Ex: IW, of all things gone wrong, nailed the MQ, where player agency comes into play first in the script. Cyberpunk 2077 pre-production team did not ever considered player agency because people liked DX1 and thought that they also will get away with cutting corners in similar places.Still standard pick A,B,C at the end like in Cyberpunk.Not quite. Each ending has different objectives in the final mission.
Didn't the OG Deus Ex always give you the same choices, regardless of anything you did in the game before that point, or am I misremembering?
Yeah you can't screw over anyone until the end. They story *mostly* justifies it. Most of the C&C involves saving Paul (which is as meaningful as an ending slide) and the various ways to obtain killswitches and thus skip boss fights.
Combat seems slightly unbalanced.
At least have to thank CD Projekt for the amount of E-thots that will be uploading erotic and porno content on the internet related to cyberpunk aesthetics in the upcoming months