DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,395
I think they were seeking that coolness factor to show on the trailers and market the game, it is fun to shoot enemies through the walls but the problem is that they didnt think things through of what that sort of thing would do balance wise.Nah, grab a precision rifle, get the eye cyberware mod that allow you to see anyone that detected you and just murder the entire game by shooting dudes on their balls through walls, through the roofs and the floors, that is way more efficient than running around meleeing. Also, have that legendary sniper rifle with tracking bullets when you need to murder anyone at far without any chance of retaliation and no need of good aiming whatsoever. Actually this game is so easy that you can murder anyone with impunity with anything.Stuff like the weird balancing between game modes are more concerning to me. If you spec for assault rifles and pour lots of ability and perk points into this type of combat, you are still inferior to a melee fighter with Body 3 (which caps the related skills accordingly) and no melee perks whatsoever.
Did people complain Witcher was to hard? Cos it seems like "smart" bullets and shooting through walls is close to using a console cheat mode.
Tech weapons in general need to be have way less demage on penetrating shots, having some materials that cant be penetrated and having limited range for penetration.
Tracking guns need to have some kind of limitation like netrunners jamming tracking until you deal with them so you cant just murder an entire room as soon as you enter on it.
I wouldnt nerf them so they would be useless but making them build gated and only being able to do what they do as default only by level 50 would be good ideas. Sure, it is fun when you use a precision rifle the first time but afterwhile, this is an open world game and trivializing difficulty that fast isnt a good idea.