dmwyvern
Literate
- Joined
- Nov 14, 2020
- Messages
- 30
Hi Team Gold Box.
So, in between my official LP of Pool of Radiance, I am playing Champions of Krynn for my downtime leisure and I am finding it kind of amazing. I especially love the specialty priests and lunar system that influences the power of magic. It's a refreshing change from the vanilla fantasy setting that is the Realms.
Here is my current setup:
Knight
Knight
White Mage
Red Mage
Priest of Majere
Fighter / Thief
---
I really want to drop the Fighter / Thief and replace it with another Priest of Majere for extra Turning / divine spellcasting.
What say you all, experts? Can I get by with an NPC thief in the rest of the series?
---
... Gotcha! Thanks ProphetSword. I'll just make a note to rest facing a wall, just in case it might help out with the odd random encounter that might interrupt my party rests.
So, in between my official LP of Pool of Radiance, I am playing Champions of Krynn for my downtime leisure and I am finding it kind of amazing. I especially love the specialty priests and lunar system that influences the power of magic. It's a refreshing change from the vanilla fantasy setting that is the Realms.
Here is my current setup:
Knight
Knight
White Mage
Red Mage
Priest of Majere
Fighter / Thief
---
I really want to drop the Fighter / Thief and replace it with another Priest of Majere for extra Turning / divine spellcasting.
What say you all, experts? Can I get by with an NPC thief in the rest of the series?
---
Hey Team!
There is a rumor flying around in my comments section that if you rest facing a wall you have a decreased chance for a random encounter. Is this true?
Going by how FRUA works, facing a wall when a random encounter triggers will likely reduce the number of monsters that appear, given that most random encounters will usually place monsters in front of the party. Whether or not they end up on the other side of the wall is determined by the distance that is set in the encounter (monsters set to be further away will probably appear on the other side of a wall, while those slated to be close to the party will probably be removed from the encounter by the program due to a conflict with the walls).
None of this will decrease the frequency of the random encounters, though...only the configuration of monsters that appear. So, unless Pool of Radiance has some coding magic that wasn't included in the later games (which I find doubtful), I'm going to call this dubious at best until proven otherwise.
... Gotcha! Thanks ProphetSword. I'll just make a note to rest facing a wall, just in case it might help out with the odd random encounter that might interrupt my party rests.