Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,470
Location
Pronouns: He/Him/His
I requested a refund with Steam after having played 25 hours. I like the game enough that I'll definitely buy it and play it, say, a year from now, but I'm not fucking with it now.

Requesting a refund to my steam wallet with 25 hours of playtime is a ballsy gambit. Will it pay off? I doubt it. I don't need the money or anything, I just decided I'm going to wait to play the game until it's in a better state so I thought I might as well try to get a refund to send a message.

Honest question, what problems are you having? I'm amazed how smooth my experience has been considering how many people are complaining.

My Gigs and Cyberpsycho missions are all messed up. I will get calls for completing the previous mission when I start a new one, then, after I've finished the mission, I'll get a new call opening the mission I just completed. Which means that I have a bunch of open missions in my journal that are impossible to complete and it's messed up the questlines for the cyberpsychos/gigs, so I can't progress properly.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,038
How could this game have suffered from feature creep when the finished product has less features than what was promised in the earliest information about it?

I know you're joking, but wasting time on systems that don't make it into the final game is the most common problem of feature creep.

Like, did we really need all those cars and gun types, when half of them are basically the same thing? Also, the vast amount of clothing choices but only 10% doesn't look like shit.

Cut out what's not needed. I'm going to start applying this to my games as well.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I got similar problem with Regina Jones, she sometimes not call me after finishing the mission and only when I start a new mission or doing something else, calls me out of the blue giving me my reward, tho I didn't get locked out of anything so far fortunately.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
My Gigs and Cyberpsycho missions are all messed up. I will get calls for completing the previous mission when I start a new one, then, after I've finished the mission, I'll get a new call opening the mission I just completed.

I got similar problem with Regina Jones, she sometimes not call me after finishing the mission and only when I start a new mission or doing something else, calls me out of the blue giving me my reward, tho I didn't get locked out of anything so far fortunately.

Weird, haven't had this at all. I wonder if it's one of those things where a single early interface issue causes a recurring loop of errors the whole game.
 

JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
Some concept arts from 2013. Actually looks pretty similar to what we got, except that flying vehicles were more prevalent and technology was a bit more advanced.
*snip*

where did you find this? so much wasted potential it's incredible. i wish power armor was still in the game.

btw i just noticed there are lots of mods, clothing and consumables that give you things like "10% more oxygen underwater" or "can't be detected underwater" even though there is just a single mission that is underwater (with no combat at all).
cut content or deus ex 1 reference (because of how pointless the whole thing is)?

edit: there are also no exotics in the game as far as i know even though they were a big part of the original PnP. no bozos (evil clown gang and probably the most famous gang from the 2020 pnp), no brainiacs (they got teased in the 2018 trailer), they even cut the thermal katana that was in the tools of destruction trailer that came out 2 months ago.
On artstation. There is a lot of cyberpunk stuff there now that the game is out, and artists are free to post their contributions.
How could this game have suffered from feature creep when the finished product has less features than what was promised in the earliest information about it?

I know you're joking, but wasting time on systems that don't make it into the final game is the most common problem of feature creep.

Like, did we really need all those cars and gun types, when half of them are basically the same thing? Also, the vast amount of clothing choices but only 10% doesn't look like shit.

Cut out what's not needed. I'm going to start applying this to my games as well.
CDPR outsources their character artwork so I don't know how much cutting that out would have helped. You could argue they could have relocated the budget on more gameplay devs, but then it would have been more helpful not to waste a shit ton of money on Keanu Reeves in the first place.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,702
Location
I cum from a land down under
Insert Title Here
Fuck playing games to have imaginary relationships. I don't even want relationships in real life, why the fuck would I want it in games? How is this not playing to some pathetic sense of loneliness in people? Disgusting.

I blame Baldurs Gate for ruining RPGs, it started this 'romance' garbage. Thus began the long and painful road into decline.
 

snoek

Cipher
Joined
May 5, 2003
Messages
1,125
Location
Belgium, bro
How could this game have suffered from feature creep when the finished product has less features than what was promised in the earliest information about it?
Same thing that happened with Deus Ex: HR probably .. they started cutting everything out that wasn't finished or was going to be risky a couple of months before launch to get it out of the door.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,038
Some concept arts from 2013. Actually looks pretty similar to what we got, except that flying vehicles were more prevalent and technology was a bit more advanced.
*snip*

where did you find this? so much wasted potential it's incredible. i wish power armor was still in the game.

btw i just noticed there are lots of mods, clothing and consumables that give you things like "10% more oxygen underwater" or "can't be detected underwater" even though there is just a single mission that is underwater (with no combat at all).
cut content or deus ex 1 reference (because of how pointless the whole thing is)?

edit: there are also no exotics in the game as far as i know even though they were a big part of the original PnP. no bozos (evil clown gang and probably the most famous gang from the 2020 pnp), no brainiacs (they got teased in the 2018 trailer), they even cut the thermal katana that was in the tools of destruction trailer that came out 2 months ago.
On artstation. There is a lot of cyberpunk stuff there now that the game is out, and artists are free to post their contributions.
How could this game have suffered from feature creep when the finished product has less features than what was promised in the earliest information about it?

I know you're joking, but wasting time on systems that don't make it into the final game is the most common problem of feature creep.

Like, did we really need all those cars and gun types, when half of them are basically the same thing? Also, the vast amount of clothing choices but only 10% doesn't look like shit.

Cut out what's not needed. I'm going to start applying this to my games as well.
CDPR outsources their character artwork so I don't know how much cutting that out would have helped. You could argue they could have relocated the budget on more gameplay devs, but then it would have been more helpful not to waste a shit ton of money on Keanu Reeves in the first place.

I'm almost certain at some point CDPR spent some time working on pedestrian and police AI, but didn't have time to finalize it so they slapped a fix, made everything teleport and shipped it as is.

The same applies to so many other systems (teleporting race cars, vendors, how fixers worked, phone calls, etc). Some sort of system existed in place but wasn't finished in time so it was shelved.

Instead of creating pedestrian or police AI, they should've just left pedestrians invincible, and have overleveled, stationary cops. Both of these systems were fine for Witcher 3.

But then they started marketing themselves as a GTA-type open-world, and opened themselves up to whole new can of worms.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,878
This is not a hero power fantasy self-insert as in 99% of rpgs. Can anyone give me another example where an RPG made you feel so powerless against your own inevitable demise no matter how much you thrash against your fate?
150087-planescape-torment-windows-front-cover.png

"So long ladies, I'm gonna go kick some ass in Hell" does not feel very "powerless". I think the ending movie from PST misses a final scene with some demons saying "oh shit, i'm outta here"
Planescape: Torment offers multiple possibilities for resolving its climactic encounter, but in every ending the Nameless One must accept that he can no longer prolong his mortal existence, and in most of them he faces a purgatorial afterlife of indefinite duration fighting in the Blood War. This is paralleled by the endings in Cyberpunk 2077, in which V accepts the impossibility of prolonging his/her ordinary life, with V's mind in V's body, but can either accept the termination of his/her existence or face an indefinite purgatory hoping for an eventual resurrection.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,239
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I made a quick test of this and it either doesn't work at all or works in specific circumstances which I can't reproduce.

I said apparently it works because some people on the Steam forums said it does. I haven't tested it myself, was at work.

People talking on Steam and upvoting each other on Reddit are apparently the last things you can consider a reliable confirmation.

I mean, I can see it with my own eyes very obviously, so if you're trying to convince me I'm lying to myself you're gonna have a hard time.
No, I'm not trying to convince you of anything. That thing about steam was your example.

What is that you are seeing exactly, more LOD pop in?
 

Matticus

Educated
Joined
May 17, 2018
Messages
82
You simply can't take a studio like CDPR that has never made a good game, give them $300 million, and then expect a good outcome. Why anyone thought otherwise is beyond me. They should go back to making interactive medieval softcore porns, at least a few people seem to enjoy those.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
This is not a hero power fantasy self-insert as in 99% of rpgs. Can anyone give me another example where an RPG made you feel so powerless against your own inevitable demise no matter how much you thrash against your fate?
150087-planescape-torment-windows-front-cover.png

"So long ladies, I'm gonna go kick some ass in Hell" does not feel very "powerless". I think the ending movie from PST misses a final scene with some demons saying "oh shit, i'm outta here"
Planescape: Torment offers multiple possibilities for resolving its climactic encounter, but in every ending the Nameless One must accept that he can no longer prolong his mortal existence, and in most of them he faces a purgatorial afterlife of indefinite duration fighting in the Blood War. This is paralleled by the endings in Cyberpunk 2077, in which V accepts the impossibility of prolonging his/her ordinary life, with V's mind in V's body, but can either accept the termination of his/her existence or face an indefinite purgatory hoping for an eventual resurrection.
This thought gave me unexpected conclusion about Cyberpunk 2077 as a whole. CP2077 is nothing less than a museum of RPG and cyberpunk genre clichés, museum of future as seen by anime fans of of the past. The game being all static is not excusable but this gives it a new perspective, it's as static as a showpiece at exhibition, and Night City is one gargantuan museum of those. As opposed to Toddler's theme part, CD Projekt REDs diversity hires went (blindly) to the opposite direction. The game and information noise on official YT channel is full of references to cyberpunk/somewhere around cyberpunk sci-fi classics. As someone smarter than me pointed out that Night City Postcards trailer is not very suble Mobius homage. Corpo intro oozes Blade Runner. Cyberpsycho modeled after Mayor from GiTS.
This might be the last of the kind game, enjoy the memes while it lasts. Its sum of flaws is oddly fitting.
 
Last edited:

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
What is that you are seeing exactly, more LOD pop in?

I'm seeing low-res assets I never saw before. Billboards that look like Nintendo sprites until you get closer, pipes and things like that which are 2D sprites until you get closer, walls that turn into windows, etc. I never noticed much of this at all on 1.03 or 1.04, now I notice it frequently. It might not be LOD specifically, might be a texture streaming issue or culling assets too quickly when you turn around or something. I just briefly tested that LOD mod on setting "20" and no it doesn't seem to do anything. He said 0 was game default and 50 was max, so 20 should be at least noticeable and it wasn't.
 

snoek

Cipher
Joined
May 5, 2003
Messages
1,125
Location
Belgium, bro
I bought the game on launch and completed it today.
Did quite a few of the side gigs and random stuff, my savegame stands at 52hrs, my game time 61+ hours.
I'm now going to check out the other endings I've unlocked and maybe roam around a bit more.

It got very buggy at a certain point but seemed better with the 1.05 patch. Got 1 hard crash and maybe 4-5 glitches that caused me to load a savegame in total.

Loved the main story and some of the beefier side quests.

Night city and the whole game,characters and locations are beautifully rendered.

Most of the side gigs are OK'ish but they're kind of repetitive.
Problem with the sidejobs/gigs/? is you can't see which ones are the 'custom' ones where something interesting is going on vs the run of the mill ones.
So you definitely feel like they rushed/cut a lot of stuff ,especially in the 'open world' part
 

catchaser

Savant
Joined
Sep 16, 2018
Messages
289
Some QoL tips:

- sell your clothes and buy them back with improved stats
- your cars have a shared stash (in the trunk) but it's not shared with your flat's stash
- you can display some of your unique legendary weapons in your flat by adding them to that stash
 
Last edited:

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,230
Location
Ingrija
Planescape: Torment offers multiple possibilities for resolving its climactic encounter, but in every ending the Nameless One must accept that he can no longer prolong his mortal existence, and in most of them he faces a purgatorial afterlife of indefinite duration fighting in the Blood War.

Fixing his past mistake of achieving immortality and ending his mortal existence is what the Nameless One is striving after to begin with. V just wants to get his shitty thug life back only to be told "too l8 lol, ur fucked".

Ultima 8 (haha) would be a better example. Run as you might, Britannia is pwnd.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,199
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Well, just finished my first playthrough


Corpo background, in the end went with the nomads and decided to return to my body to stay with my waifu Panam.


Took me 63 hours according to the Steam, I did plenty of side content, but there was still a ton of it left untouched – I guess that a full completionist playthrough could easily be about 90 hours or so.


Gotta say that despite the terrible combat AI and some minor glitches I don’t regret a single dime I spent on this. The story, writing and characters are fucking top notch (including some truly feels inducing moments in the questlines of the major characters). Stealth gameplay is OK and the bullet sponginess isn’t that much of a deal once you get the right perks and upgraded gear.


I was pleasantly surprised by the quality of the side content (the only WTF moment was the Sinnerman gig:


Maybe there was a bug or something, I followed the target car, when it had to stop the client said he wanted to kill the criminal himself, a cop shot him and the criminal kept asking me to go with him someplace, while no one provided a slightest bit of context on what was even going on. I just told the criminal to fuck off and left, I think I didn’t even get paid but w/e such is the life in the Zone Night City I guess)


I didn’t like the cyber psycho gigs much, but then again there is no need to do them. Vast majority of the side missions was pretty good, allowing for variety of approaches and by no means felt like a filler (all the more impressive given how much of the side content there is).


It should be noted that despite all the “dick on female body” shit in the char creation etc the game actually sends a very strong conservative message if you care to follow the questlines of the major characters to the end.
Judy, Panam and River all end up more or less explicitly rejecting the decadent society of the Night City, coming in their own ways to conclusion that the strong family ties (be it Judy´s grandparents, kids of River´s sister or the nomad clan for Panam) are the way to find peace and meaning despite the general shitiness all around.

So yeah, you can have a dick-girl as your character, collect dildos etc but it is clear that the game really isn’t about glorification of those things at all. In fact it seems to me that the game´s tone is ultimately about rejection of all the SJW shit as worthless and wrong, even though it was largely being marketed as being the exact opposite.


The boss fights are a true pain in the ass exactly in line with the nu-Deus Ex tradition. Funnily enough I had much more trouble defeating Oda (whose incessant shouts of "SHITHEEEEEEEEAD" will likely haunt my dreams for a while) than Smasher. I even finished Smasher with Johnny´s pistol, which felt like the right way of doing it.

Oh well, guess I am gonna wait with the second playthrough for a few more patches to come out. Sure hope CDPR is already getting them DLCs ready.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,239
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'm seeing low-res assets I never saw before. Billboards that look like Nintendo sprites until you get closer, pipes and things like that which are 2D sprites until you get closer, walls that turn into windows, etc. I never noticed much of this at all on 1.03 or 1.04, now I notice it frequently. It might not be LOD specifically, might be a texture streaming issue or culling assets too quickly when you turn around or something. I just briefly tested that LOD mod on setting "20" and no it doesn't seem to do anything. He said 0 was game default and 50 was max, so 20 should be at least noticeable and it wasn't.
That's strange. I first commented that I notice more pop in which might be a way to handle worse performance on the consoles, when 1.04 came out. Now I don't know if I'm just used to it and people are noticing it now, or the devs are being even more tight with the streaming of assets. My driving around the busiest streets in the city center seems to still cost lots of fps, but in the less taxing parts of the city I'm driving around with fps in the upper 50s or more. Again I can't say if this is due to them dropping texture LOD more, or some other optimization. CDPR should definetly be pestered to say something about those changes, the problem is that no one can make them, and those with the power to require a response will not ask the question.

It's easy to imagine that CDPR devs are under extreme pressure to get the game to a state where it will be allowed back on the playstation store. This must be the absolute imperative top priority. What would their ETA be for that - maybe mid-January, maybe even by the end of this year? And I guess that while they are working on that, they are temporarily allowed anything, including pushing changes meant for PS4 into all the other platforms with the expectation that they will handle platform-level tuning at a later stage. Probably the expectation is that "we'll add some more LOD sliders later" or simply "we'll up the LOD again for PC in a separate patch".

So what is happening before our eyes is reversing CDPR's process. It used to be "PC first, then scale down" before release. Now after release it's "Consoles first then scale up". We get to watch how a modern game gets optimized for consoles :lol:

That's why it gets so interesting to understand what the arrangement was between CDPR and Sony. I watched a Yongyea video where he assumed, I think correctly, that if the game is pulled from sony's storefront but not from MS' storefront, then it must have been Sony who pressured CDPR not the other way around. He reasons that if the initiative for pulling it was in CDPR they would have pulled it from both storefronts. Now if the push was from Sony that the game should be removed, was there any arrangement as to when it will be allowed back? My guess is they just said "you work on it as much as you think you need, then give it to us again for certification". Corps love to work "according to the existing process" for everything and it's not an offer that CDPR would have reasonably been able to bargain against.
If there was real gaming journalism, people would be going after the storefront owners as well.

One question from me regarding the censoring shit. For anyone who is playing a version earlier than 1.05, do you have this star on the model's boob like I have it?
upload_2020-12-20_23-56-35.png
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
As I've gotten a bit further into the game, I'm enjoying it a lot more overall. It's a pretty slow burn I think, but yeah... the opening didn't really pull me in. Witcher 3 also had a slow start but I think the whole prologue chapter there just felt right for that game.
Also, as much as Night City is mainly scenery (kinda like Novigrad), it really does offer some beautiful, ultra-cyberpunk views. Jig-Jig Street at night is just pure cyberpunk, dirty, neon beauty.

I didn't follow the game before the release, did they actively push the "cyberpunk GTA" angle or did that just come from fans? I just went in treating it like the Witcher 3 in Cyberpunk form and that seems to work for the game. Open world sure, but not much to "prod" it comes to interacting with it all. Only memories I have from the Witcher 3's crime system is guards wanting to kill me when I accidentally loot-vacuumed a container that was marked as stealing. Did the marketing push that Cyberpunk would go deeper in that regard?
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
One question from me regarding the censoring shit. For anyone who is playing a version earlier than 1.05, do you have this star on the model's boob like I have it?
View attachment 16789

Don't recall any. I started a play through earlier today and the hologram stripper dancing most definitely did not have tape on her nipples in two previous playthroughs which were in that room. There's some posters which have changed too - if you go into Lizzie's now there's really shitty resolution ones for car loans which weren't there before. I've not seen some of the more overtly sexual ads. But, against that, I have jsut come from finishing some endings where the ads on display did change anyway so could have been changed some time back.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,888
Location
S-pain
One question from me regarding the censoring shit. For anyone who is playing a version earlier than 1.05, do you have this star on the model's boob like I have it?
View attachment 16789

I would say I saw that model exactly like that, with the stars on her boobs while roaming the city, but now I'm not 100%. Anyway, I think there's a couple of variations for each spot.

 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom