Some of this is trivialized later in game. I was in Heywood last session and cleared out the "Organized Crime" location there. As the area is crawling with Valentinos, I also sniped one of them who showed in a window closeby. On approaching that buidling, I got a fixer job to steal something. With double jump V could jump through that upper floor window where he had just shot that guard. Turns out that was the room the whole infiltration section was supposed to lead to. While it's cool you can do that, I'm not sure about missing out on the whole infiltration job and complete the mission in a minute.I found something I genuinely like about the game and it's something you don't hear often. The traversal mechanics are great and if it looks like you could climb something you can probably do. I love this. It reminds me of games like Thief. You even get rewarded for it often.
For example, there is this mission where you have to infiltrate an Arasaka warehouse and there are multiple ways to get inside and the game doesn't tell you how and you have to figure it out on your own. There was a construction site nearby, I went up a few floors and then jumped beyond the Arasaka wall. I then sneaked by the guards and got to my objective. I'm sure there are other ways to get in too. It was pretty great and felt a lot like Deus Ex. That is until you see how retarded the AI is. You can just stay in their cone of vision for like 4 seconds unironically and they won't react until it's full. It seems those fancy implants make people dumber instead of smarter.
I'm pretty sure the game would have been great if it was just smaller and more dense.
I turned on raytracing and could barely tell the difference
I swear there is about like 20 or so guns in the game. Rest are just reskins with different PAYDAY2 decals.
I still think the other one is the better car (you get lots of cars for free, anyway). Much better handling, which I know from a version that was used in a quest and I continued using for a while afterwards. And you always get that Caliburn.Nothing matters because after meeting Panam you can then get Bugatti Veyron for free. Nice trolling of people who bought a car
Hot take: when JackieI swear there is about like 20 or so guns in the game. Rest are just reskins with different PAYDAY2 decals. I've had quite a bit of fun with the game anyways. I was surprised by the quality of the ACT 1: Prologue, Jackie was a neat character that grew on me after a while.
Maybe it picks up afterwards...?
I think Jackie is exactly impactful because of what you hid in spoilers. You only have memories of having a close friendship. The weird thing in Act2 is that every aspect takes place on its own planet. I did that Panam quest line early, ending in what the game claims to be some relationship (I think), but she won't interact with you or the other relationships that make up your life. Same with the River story arch: he also has this "best bro" potential, but after the arc is done, it's done. At the moment, I'm dealing with Judy, but that will be similar, I guess. I haven't had many dealings with Goro Takemura yet, except a meeting at a food place, and he's been waiting at the docks for weeks now. I guess his popularity comes from people grasping for straws.Hot take: when JackieI swear there is about like 20 or so guns in the game. Rest are just reskins with different PAYDAY2 decals. I've had quite a bit of fun with the game anyways. I was surprised by the quality of the ACT 1: Prologue, Jackie was a neat character that grew on me after a while.the game becomes a lot less interesting from a story perspective, for me. I actually shed a manly tear for my bro. I was pretty much bored by everything that happened after that (played up to halfway thru act 2 before I uninstalled).dies
Maybe it picks up afterwards...?
Invest no perk, just grab the latest blue weapon that dropped from the dumpster and is on your level, there you are, win the game, that is the magic of level scaling for you. The difference between a no optimized build and a super optimized build is that instead of taking 2 mins to kill them, you will take 45 seconds. This shit trivializes the whole progression mechanic from the game that is already really limited to begin with.In fact this game should be a breeze to do a 'no perk' run.
I didn't try that specifically, but I can still use a melee weapon and simply clobber enemies to death, and that with Body 3 and no melee perks.Invest no perk, just grab the latest blue weapon that dropped from the dumpster and is on your level, there you are, win the game, that is the magic of level scaling for you. The difference between a no optimized build and a super optimized build is that instead of taking 2 mins to kill them, you will take 45 seconds. This shit trivializes the whole progression mechanic from the game that is already really limited to begin with.In fact this game should be a breeze to do a 'no perk' run.
It is so obvious they used the system they plan to use on their microtransaction trap of a MMO on the single player version to not have to design two different systems.
I didn't try that specifically, but I can still use a melee weapon and simply clobber enemies to death, and that with Body 3 and no melee perks.
The only perks are good for are stealth and hacking.
If you just go in and shoot/smash faces you literally need 0 combat perks and just use whatever equipment you have.
If you get hit by something hard you can just spam the potions. They are cheap and within the first 10 hours you probably already got 200 of them there is no reason to save them. At least Witcher 3 tried to limit potion spam through the toxicity mechanic however limited it is.
Yeah dude, looks like a success.They're being sued. It started guys, grab the popcorn.
Or not.
Interesting how complete clusterfuck games like Anthem, Fallout 76 etc do not end up in lawsuits. Cyberpunk sold 13mil right? Regardless of bugs that seems pretty much like success.
Its almost like the "Establishment" wants to take an opportunity to kick the shit out of CDPR while they are down.
The stock did not drop because the game was delayed in spring. That was a market crash.The stock will bounce back, as it did back when the game was originally delayed in the spring. Its sales are a more concrete indication of its success or failure, and 13+ million units, even on just the PC, is by no means a number that indicates a failed game.
The stock did not drop because the game was delayed in spring. That was a market crash.The stock will bounce back, as it did back when the game was originally delayed in the spring. Its sales are a more concrete indication of its success or failure, and 13+ million units, even on just the PC, is by no means a number that indicates a failed game.