I just did the Sinnerman quests line. Commentary in the spoiler.
I agree BD-ing such a case is the kind of show that would fit right into the Night City setting, it hits all the right tones.
But the quest being 100% walking sim is a total letdown. I wanted to play the rebel part and screw the corp, pull out my gun and sabotage the BD by killing Stephenson. Guess what - in this game where "you are V", "you are in control all the time", "you see the world through V's eyes", "that's why we made it first person, choom!" you are selectively blocked from the most basic interaction with the world, because Mr. Quest Designer said so.
Some brainlet fucktard from Forbes praised this interactive cutscene saying he hasn't seen anything like this in games and didn't utter a word about the complete lack of interactivity. The most interaction you get is to walk away from the walking sim.
Also, great self insert for Miles Tost as the cop Velasquez. https://www.youtube.com/watch?v=QS_M-tYHiro // https://oyster.ignimgs.com/mediawiki/apis.ign.com/cyberpunk-2077/4/40/WCyberpunk146.png?width=2240
As for my personal emotional engagement, I could never buy the drama of the quest. Maybe I'm old and numb to these things, but there just wasn't enough buildup for me to make me care about the guy. If this was something like the "strangers and weirdos" kind of stories of GTA, where you meet the guy multiple times and you get to witness some character development, maybe then.
The Christ metaphor was totally tasteless of course, but I understand it was made tasteless in-character. The crucified murderer is the perverted version of the murderer crucified next to Jesus, only in the world of Night City (and maybe in our world too, asks the writer), no one has time for the guy who hanged next to Jesus, he wants to pass as the next actual Jesus. That's good. But why take all the player's agency?
That's a lost opportunity to have an RPG quest. Instead the player gets to be the napkin for the quest designer's intellectual jack-off.
Had 2 instances during scripted driving sequences (just chilling in the passenger seat with Judy and then Tanaka) where I had accidentally parked a motorcycle on the road in the cars path at some earlier point.Jesus, the AI for NPCs is so fucking bad. You can walk through a crowd with a gun in hand and nobody bats an eye, but try to park your bike on the sidewalk (so that it does not cause a gridlock because the AI drivers can't deal with going around it) and everyone loses their minds.
I just did the Sinnerman quests line. Commentary in the spoiler.
I agree BD-ing such a case is the kind of show that would fit right into the Night City setting, it hits all the right tones.
But the quest being 100% walking sim is a total letdown. I wanted to play the rebel part and screw the corp, pull out my gun and sabotage the BD by killing Stephenson. Guess what - in this game where "you are V", "you are in control all the time", "you see the world through V's eyes", "that's why we made it first person, choom!" you are selectively blocked from the most basic interaction with the world, because Mr. Quest Designer said so.
Some brainlet fucktard from Forbes praised this interactive cutscene saying he hasn't seen anything like this in games and didn't utter a word about the complete lack of interactivity. The most interaction you get is to walk away from the walking sim.
Also, great self insert for Miles Tost as the cop Velasquez. https://www.youtube.com/watch?v=QS_M-tYHiro // https://oyster.ignimgs.com/mediawiki/apis.ign.com/cyberpunk-2077/4/40/WCyberpunk146.png?width=2240
As for my personal emotional engagement, I could never buy the drama of the quest. Maybe I'm old and numb to these things, but there just wasn't enough buildup for me to make me care about the guy. If this was something like the "strangers and weirdos" kind of stories of GTA, where you meet the guy multiple times and you get to witness some character development, maybe then.
The Christ metaphor was totally tasteless of course, but I understand it was made tasteless in-character. The crucified murderer is the perverted version of the murderer crucified next to Jesus, only in the world of Night City (and maybe in our world too, asks the writer), no one has time for the guy who hanged next to Jesus, he wants to pass as the next actual Jesus. That's good. But why take all the player's agency?
That's a lost opportunity to have an RPG quest. Instead the player gets to be the napkin for the quest designer's intellectual jack-off.
Your point on an RPG quest is interesting, because the way I saw it wasyour agency as player and V was not to go along with it at all. It worked for me because my in game reference was from doing all those gigs against the Scavs just prior and the comparison across to the underground snuff movies to the corp produced one. Was also one of those moments where Johnny's 'viva la revolucion' shit rang especially hollow. Liked how the quest was integrated into the game world - adverts for at least one other death penalty being carried out with a prize draw for all viewers as well as the specific adverts for The Passion on billboards. The religious side of it seemed an interesting contrast to the few other points of reference for religion in the game - essentially the Valentinos for Christianity and the odd tv priest promising to beat the sin out of you while Buddhism is adrift from the world around it. Think you are right on alternatives not being there, although turning off camera mode for the room hints at the devs being aware that they were playing with themes which could offend some and shitting out of opening up too many things.
Yeah, I personaly saw no reason to go along with the whole thing, so I just told the criminal to fuck off after the original client got killed and he kept asking me to go with him and the corpo woman. You dont get paid, but you dont need to get involved in the murder porn either.
Is it just me or is sound design underwhelming? Weapon discharge sound suck. But what sucks the most is ambient sound. Just walk through Wild Territory at night in Stalker Anomaly for a fair comparison.
AAA industry will never be capable of this and you know that.- If you want to hype the game to high heavens, you can advertise that it will dethrone Deus Ex.
Exactly. The Silverhand-approved solution ends up being the one where the corpos get their way. That's why I tried to pull off something to mess up their plan up to the last moment, and it was impossible.Was also one of those moments where Johnny's 'viva la revolucion' shit rang especially hollow.
There's a seam along the border wall where you can cross
There's a settlement beyond the border. not much in it though
How many eCelebs are in the game? I just recognized that lunatic near Misty's and soyboy Cox.
I guess not knowing anyone else is a good thing.
the voice acting sounded off
A quick glance and I thought some of those were real pics at some dude's house in the rocky desert. Zoom in and you can see the assets are too crisp at their edges. Horizon and the sun look ok. I have actually taken pics with the iphone and had blacked out sections .... yeah go digitalThere's a seam along the border wall where you can cross
And get to the end of the world
There's a settlement beyond the border. not much in it though
except a single npc! At this point I spent over an hour driving around glitch valleys. Gotta say I jumped a little when I rounded a corner and saw him.
Goomba & Koopa fear of being stomped PTSD.For some reason pedestrians will freak out if you double-jump and land around them.
There is so much of this on the game, on one of the Johnny's flashbacks, where he punches a media dude that was recording something that is spoilers, you have the option of pressing a button to punch the guy. I did a test and didnt anything, didnt press the button, the game makes Johnny punch the guy anyway. What is the point?CD Projekt Red, why did you put a prompt on-screen to press T to answer a call if you're gonna answer it for me anyway? How about voice mail? Or a ring-back feature? I know it's too late for a Codex fundraiser, but here's what I'd like to see for some quest DLC anyway.
How many eCelebs are in the game? I just recognized that lunatic near Misty's and soyboy Cox.
I guess not knowing anyone else is a good thing.
I just assumed it was a cameo, because the voice acting sounded off. I don't know that woman though.