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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,810
Someone else clip: Tiger Claws vs Mealstrom. Not a scripted sequence or some event:

 

Mefi

Prophet
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Joined
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1,364
Location
waiting for a train at Perdido Street Station
I just did the Sinnerman quests line. Commentary in the spoiler.

I agree BD-ing such a case is the kind of show that would fit right into the Night City setting, it hits all the right tones.

But the quest being 100% walking sim is a total letdown. I wanted to play the rebel part and screw the corp, pull out my gun and sabotage the BD by killing Stephenson. Guess what - in this game where "you are V", "you are in control all the time", "you see the world through V's eyes", "that's why we made it first person, choom!" you are selectively blocked from the most basic interaction with the world, because Mr. Quest Designer said so.

Some brainlet fucktard from Forbes praised this interactive cutscene saying he hasn't seen anything like this in games and didn't utter a word about the complete lack of interactivity. The most interaction you get is to walk away from the walking sim.

Also, great self insert for Miles Tost as the cop Velasquez. https://www.youtube.com/watch?v=QS_M-tYHiro // https://oyster.ignimgs.com/mediawiki/apis.ign.com/cyberpunk-2077/4/40/WCyberpunk146.png?width=2240

As for my personal emotional engagement, I could never buy the drama of the quest. Maybe I'm old and numb to these things, but there just wasn't enough buildup for me to make me care about the guy. If this was something like the "strangers and weirdos" kind of stories of GTA, where you meet the guy multiple times and you get to witness some character development, maybe then.

The Christ metaphor was totally tasteless of course, but I understand it was made tasteless in-character. The crucified murderer is the perverted version of the murderer crucified next to Jesus, only in the world of Night City (and maybe in our world too, asks the writer), no one has time for the guy who hanged next to Jesus, he wants to pass as the next actual Jesus. That's good. But why take all the player's agency?

That's a lost opportunity to have an RPG quest. Instead the player gets to be the napkin for the quest designer's intellectual jack-off.

Your point on an RPG quest is interesting, because the way I saw it was
your agency as player and V was not to go along with it at all. It worked for me because my in game reference was from doing all those gigs against the Scavs just prior and the comparison across to the underground snuff movies to the corp produced one. Was also one of those moments where Johnny's 'viva la revolucion' shit rang especially hollow. Liked how the quest was integrated into the game world - adverts for at least one other death penalty being carried out with a prize draw for all viewers as well as the specific adverts for The Passion on billboards. The religious side of it seemed an interesting contrast to the few other points of reference for religion in the game - essentially the Valentinos for Christianity and the odd tv priest promising to beat the sin out of you while Buddhism is adrift from the world around it. Think you are right on alternatives not being there, although turning off camera mode for the room hints at the devs being aware that they were playing with themes which could offend some and shitting out of opening up too many things.
 

LudensCogitet

Learned
Joined
Nov 4, 2019
Messages
210
Jesus, the AI for NPCs is so fucking bad. You can walk through a crowd with a gun in hand and nobody bats an eye, but try to park your bike on the sidewalk (so that it does not cause a gridlock because the AI drivers can't deal with going around it) and everyone loses their minds.
Had 2 instances during scripted driving sequences (just chilling in the passenger seat with Judy and then Tanaka) where I had accidentally parked a motorcycle on the road in the cars path at some earlier point.

They just plow straight through the thing without batting an eye. Lol.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,164
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I just did the Sinnerman quests line. Commentary in the spoiler.

I agree BD-ing such a case is the kind of show that would fit right into the Night City setting, it hits all the right tones.

But the quest being 100% walking sim is a total letdown. I wanted to play the rebel part and screw the corp, pull out my gun and sabotage the BD by killing Stephenson. Guess what - in this game where "you are V", "you are in control all the time", "you see the world through V's eyes", "that's why we made it first person, choom!" you are selectively blocked from the most basic interaction with the world, because Mr. Quest Designer said so.

Some brainlet fucktard from Forbes praised this interactive cutscene saying he hasn't seen anything like this in games and didn't utter a word about the complete lack of interactivity. The most interaction you get is to walk away from the walking sim.

Also, great self insert for Miles Tost as the cop Velasquez. https://www.youtube.com/watch?v=QS_M-tYHiro // https://oyster.ignimgs.com/mediawiki/apis.ign.com/cyberpunk-2077/4/40/WCyberpunk146.png?width=2240

As for my personal emotional engagement, I could never buy the drama of the quest. Maybe I'm old and numb to these things, but there just wasn't enough buildup for me to make me care about the guy. If this was something like the "strangers and weirdos" kind of stories of GTA, where you meet the guy multiple times and you get to witness some character development, maybe then.

The Christ metaphor was totally tasteless of course, but I understand it was made tasteless in-character. The crucified murderer is the perverted version of the murderer crucified next to Jesus, only in the world of Night City (and maybe in our world too, asks the writer), no one has time for the guy who hanged next to Jesus, he wants to pass as the next actual Jesus. That's good. But why take all the player's agency?

That's a lost opportunity to have an RPG quest. Instead the player gets to be the napkin for the quest designer's intellectual jack-off.

Your point on an RPG quest is interesting, because the way I saw it was
your agency as player and V was not to go along with it at all. It worked for me because my in game reference was from doing all those gigs against the Scavs just prior and the comparison across to the underground snuff movies to the corp produced one. Was also one of those moments where Johnny's 'viva la revolucion' shit rang especially hollow. Liked how the quest was integrated into the game world - adverts for at least one other death penalty being carried out with a prize draw for all viewers as well as the specific adverts for The Passion on billboards. The religious side of it seemed an interesting contrast to the few other points of reference for religion in the game - essentially the Valentinos for Christianity and the odd tv priest promising to beat the sin out of you while Buddhism is adrift from the world around it. Think you are right on alternatives not being there, although turning off camera mode for the room hints at the devs being aware that they were playing with themes which could offend some and shitting out of opening up too many things.


Yeah, I personaly saw no reason to go along with the whole thing, so I just told the criminal to fuck off after the original client got killed and he kept asking me to go with him and the corpo woman. You dont get paid, but you dont need to get involved in the murder porn either.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
wUXc4YL.png


XpGTF6N.png


Playing with the no-hud mod, you start to look around more
 

Mefi

Prophet
Patron
Joined
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Messages
1,364
Location
waiting for a train at Perdido Street Station
Yeah, I personaly saw no reason to go along with the whole thing, so I just told the criminal to fuck off after the original client got killed and he kept asking me to go with him and the corpo woman. You dont get paid, but you dont need to get involved in the murder porn either.

Sounds similar to how I saw it on first play through. Ended up with V present but not participating. Complicit by being there. Kind of circles round to one of the constant themes of Night City being a corrupting influence.
Skippy does something similar with his dialogue both in combat, where he gets very very excited to headshot others, and in explaining why he's limited to killing 'only' 50 people.
 

Twiglard

Poland Stronk
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Staff Member
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Poland
Strap Yourselves In Codex Year of the Donut
Is it just me or is sound design underwhelming? Weapon discharge sound suck. But what sucks the most is ambient sound. Just walk through Wild Territory at night in Stalker Anomaly for a fair comparison.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,810
Is it just me or is sound design underwhelming? Weapon discharge sound suck. But what sucks the most is ambient sound. Just walk through Wild Territory at night in Stalker Anomaly for a fair comparison.

Sound design is imho one of the best things about 77. Especially gunshots and ambience. Though there are some times where sound doesn't play correctly or at all like in case of all those quests where you are passenger.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Was also one of those moments where Johnny's 'viva la revolucion' shit rang especially hollow.
Exactly. The Silverhand-approved solution ends up being the one where the corpos get their way. That's why I tried to pull off something to mess up their plan up to the last moment, and it was impossible.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I managed to identify another issue with CP77's presentation. Witcher 3's exposition works because the player is blocked in dialogue mode. With fixers yammering in my ear as I'm walking or driving, I never take the gigs/jobs and the associated exposition as seriously or pay the same attention to it.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
There's a seam along the border wall where you can cross

G9Wys3I.png


6fkYcpo.png


And get to the end of the world

W8QR25Z.png


There's a settlement beyond the border. not much in it though

j5buyTl.png


except a single npc! At this point I spent over an hour driving around glitch valleys. Gotta say I jumped a little when I rounded a corner and saw him.

GOKmYcm.png
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
There's a seam along the border wall where you can cross

There's a settlement beyond the border. not much in it though

j5buyTl.png

Isn't that the settlement from the Nomad start? It's south of the border to SoCal. And you start in an autoshop. You even climb that tower you stand on.
Nice you can get there again though.
 
Last edited:

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,874
There's a seam along the border wall where you can cross

G9Wys3I.png


6fkYcpo.png


And get to the end of the world

W8QR25Z.png


There's a settlement beyond the border. not much in it though

j5buyTl.png


except a single npc! At this point I spent over an hour driving around glitch valleys. Gotta say I jumped a little when I rounded a corner and saw him.

GOKmYcm.png
A quick glance and I thought some of those were real pics at some dude's house in the rocky desert. Zoom in and you can see the assets are too crisp at their edges. Horizon and the sun look ok. I have actually taken pics with the iphone and had blacked out sections .... yeah go digital :?

For some reason pedestrians will freak out if you double-jump and land around them.
Goomba & Koopa fear of being stomped PTSD.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
CD Projekt Red, why did you put a prompt on-screen to press T to answer a call if you're gonna answer it for me anyway? How about voice mail? Or a ring-back feature? I know it's too late for a Codex fundraiser, but here's what I'd like to see for some quest DLC anyway.
There is so much of this on the game, on one of the Johnny's flashbacks, where he punches a media dude that was recording something that is spoilers, you have the option of pressing a button to punch the guy. I did a test and didnt anything, didnt press the button, the game makes Johnny punch the guy anyway. What is the point?
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
There was some talks earlier about Deus Ex MD. I wonder if Square sees some hole in this clusterfuck release to fill with more DX...
 

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