Gordian Nutt
Educated
- Joined
- Aug 8, 2020
- Messages
- 132
It's easier to achieve balance in a game system he didn't design than one he did? And what the fuck does he mean by enjoyable balance? Best part is he doesn't elaborate on anything. Just leaves it all vague with regards to balance.
Basically, it sounds like all classes function the fucking same in all situations, no matter what. So why design a game with classes then if you don't like the concepts of strengths and weaknesses?
Many designers can design systems but few seem able to balance what they make, like Arcanum
Sawyer is the same and worse more a problem is how easily the players can understand the logic in such systems and figure out how they work
In POE was not the case, first one felt a struggle trying to figure out Sawyer system logic