if you have all 4 of those spells theres no way he would die
I bet you blame end-users for Cyberpunk not working on Playstation 4 as well, huh?
I've never had too much trouble with that particular fight with the whole suite of protective spells up, but yeah Orc Ferocity is pretty infamous even in the tabletop for being terrible. In TT, people usually take one of the alternate racial traits that trades it out when playing half orc. Too bad they don't have them in Kingmaker.At one point, while making this game, somebody thought that Orc Ferocity was a good idea.
That somebody was an idiot.
Stop fucking dying, Regongar, the fight against Janush would be incredibly easy if only you could stop fucking dying all the time !
You should blame, in order:At one point, while making this game, somebody thought that Orc Ferocity was a good idea.
That somebody was an idiot.
Stop fucking dying, Regongar, the fight against Janush would be incredibly easy if only you could stop fucking dying all the time !
You should blame, in order:
Wizards, for not giving Half-Orcs anything at all as a racial ability in 3.5.
Paizo, for employing the idiot who actually thought Orc Ferocity would be a good idea to rectify that.
Owlcat, who, with few exceptions, wisely chose to avoid rebalancing things.
If the enemy AI had been better, then the rising half-orcs would have been be cut down to death, and those who decided to stay put would have been coup de grace'd. Making a half-orc always try to rise is just for balance.Though, reading the Pathfinder rule, it's not quite clear if the half-orc can remain standing after being brought to 0 HP or if he has to ; the trait wouldn't be so annoying in Kingmaker if you could choose when you want to use it.
You should blame, in order:
Wizards, for not giving Half-Orcs anything at all as a racial ability in 3.5.
Paizo, for employing the idiot who actually thought Orc Ferocity would be a good idea to rectify that.
Owlcat, who, with few exceptions, wisely chose to avoid rebalancing things.
Well, nothing at all would probably be better than Orc Ferocity. Though, reading the Pathfinder rule, it's not quite clear if the half-orc can remain standing after being brought to 0 HP or if he has to ; the trait wouldn't be so annoying in Kingmaker if you could choose when you want to use it.
Looking at the alternate racial traits for half-orc in Pathfinder, I see that Sacred Tattoos (+1 to all saves) seems pretty good, though I guess it's a bit too similar to Halfling Luck. There's also a trait that allows you to re-roll one failed save per day, and another one that gives you a +2 bonus against disease and nausea.
As far as I can tell, and feel free to correct me on this, but Paizo shoved quite a lot of cock down Owlcat's mouth in the first game. Amiri being the most glaring part of it.Paizo, for employing the idiot who actually thought Orc Ferocity would be a good idea to rectify that.
I always had him enlarge himself and stay behind Valerie, but that does not make Orc Ferocity any less of a fucking terrible idea.Just give him a reach weapon, problem solved. No reason for Reg to be using a 5ft. weapon anyway, a few touch spells aren't going to swing a fight. If Reg can deliver his auto attack damage safely he's going to be a much more useful member of your party.
Yeah it's awfulI always had him enlarge himself and stay behind Valerie, but that does not make Orc Ferocity any less of a fucking terrible idea.Just give him a reach weapon, problem solved. No reason for Reg to be using a 5ft. weapon anyway, a few touch spells aren't going to swing a fight. If Reg can deliver his auto attack damage safely he's going to be a much more useful member of your party.
Nah, that extra attack adds up, and Frigid Touch is the real deal. I for real have trouble understanding people having trouble keeping him alive, he has every defensive spell in the book, he gets Heavy Armor, his Cloak gives him basically immunity to everything, and he stands around like an idiot for five seconds whenever he uses SpellStrike which lets the mobs engage other melee.
I gave him Crane Wing the hard way back when I thought it was good and that’s when I started suspecting it was overkill, but you can always give him that too since he has that free hand.
Nah, that extra attack adds up, and Frigid Touch is the real deal. I for real have trouble understanding people having trouble keeping him alive, he has every defensive spell in the book, he gets Heavy Armor, his Cloak gives him basically immunity to everything, and he stands around like an idiot for five seconds whenever he uses SpellStrike which lets the mobs engage other melee.
I gave him Crane Wing the hard way back when I thought it was good and that’s when I started suspecting it was overkill, but you can always give him that too since he has that free hand.
Wouldn`t intensified Shocking Grasp be better than Frigid Touch damage wise?
People have trouble keeping him alive BEFORE he gets a full plate and his cloak. Or at least I assume so. I chalk it up to people generally being unable to use buffs properly and manage aggro.I for real have trouble understanding people having trouble keeping him alive, he has every defensive spell in the book, he gets Heavy Armor, his Cloak gives him basically immunity to everything, and he stands around like an idiot for five seconds whenever he uses SpellStrike which lets the mobs engage other melee.
Nah, that extra attack adds up, and Frigid Touch is the real deal. I for real have trouble understanding people having trouble keeping him alive, he has every defensive spell in the book, he gets Heavy Armor, his Cloak gives him basically immunity to everything, and he stands around like an idiot for five seconds whenever he uses SpellStrike which lets the mobs engage other melee.
I gave him Crane Wing the hard way back when I thought it was good and that’s when I started suspecting it was overkill, but you can always give him that too since he has that free hand.
Wouldn`t intensified Shocking Grasp be better than Frigid Touch damage wise?
Damage? All these peeps worried bout him dying all the time. Touch is no save Stagger. If you’ve ever been Staggered you know how good it is.
And Intensify isn’t in game anyway. Touch of Fatigue does just as well. You mainly want the extra attack (though with Max rod or whatever Shocking is fine thru midgame).
People have trouble keeping him alive BEFORE he gets a full plate and his cloak. Or at least I assume so. I chalk it up to people generally being unable to use buffs properly and manage aggro.I for real have trouble understanding people having trouble keeping him alive, he has every defensive spell in the book, he gets Heavy Armor, his Cloak gives him basically immunity to everything, and he stands around like an idiot for five seconds whenever he uses SpellStrike which lets the mobs engage other melee.
Yes? People who bought CP on PS4 and expected it to end in anything but disaster are morons.I bet you blame end-users for Cyberpunk not working on Playstation 4 as well, huh?
Yes? People who bought CP on PS4 and expected it to end in anything but disaster are morons.I bet you blame end-users for Cyberpunk not working on Playstation 4 as well, huh?
People have trouble keeping him alive BEFORE he gets a full plate and his cloak. Or at least I assume so. I chalk it up to people generally being unable to use buffs properly and manage aggro.I for real have trouble understanding people having trouble keeping him alive, he has every defensive spell in the book, he gets Heavy Armor, his Cloak gives him basically immunity to everything, and he stands around like an idiot for five seconds whenever he uses SpellStrike which lets the mobs engage other melee.
He already starts getting tanky with medium armor and level 3 spells.