Among Myst-alikes, the best starting place I think is a combo of Myst 3: Exile and real Myst 3D, 2000 version, that is.
Also, Obsidian is pure fun.
https://en.wikipedia.org/wiki/Obsidian_(1997_video_game)Among Myst-alikes, the best starting place I think is a combo of Myst 3: Exile and real Myst 3D, 2000 version, that is.
Also, Obsidian is pure fun.
I seriously hope you meant Obduction.
I like Scratches mainly for its exploration part, atmosphere and story. But I have to say I really enjoyed digging through the whole building, exploring every last corner trying to find out more about the past of the place. It helped me to immerse myself in the place and getting the illusion of being in a real place. It never felt dull for me as the atmosphere is strong and what I did felt logical. But yes, it may not be for everyone and it certainly has less elaborated puzzles than the other games I mentioned.How many more times must I endure people calling Scratches good. Yeah, interesting puzzle design such as click on every goddamn inch of a four-storey house to unlock a hidden compartment and then listen to expository phone calls for 3 hours, 10/10
- The Last Express
I noticed that many people tend to call First Person adventure games Myst-likes but I agree there are worlds between both games, especially in the puzzle department and in the narration. It's indeed a unique game (only Murder Makes Strange Bedfellows and Case of the Cautious Condor are similar).- The Last Express
I'm still struggling to play TLE because of resolution bugs, but...how in the world is it similar to Myst (besides FPV)? It is a thing in itself.
I noticed that many people tend to call First Person adventure games Myst-likes but I agree there are worlds between both games, especially in the puzzle department and in the narration. It's indeed a unique game (only Murder Makes Strange Bedfellows and Case of the Cautious Condor are similar).- The Last Express
I'm still struggling to play TLE because of resolution bugs, but...how in the world is it similar to Myst (besides FPV)? It is a thing in itself.
What resolution bugs? If it doesn't run properly under Windows you can try playing the DOS-version under DOSBox.
Exactly this!I noticed that many people tend to call First Person adventure games Myst-likes
I wouldn't recommend playing this so called "Gold Edition". I find the tooltips, popups, the idiotic achievement system (I guess I'll never get what's the deal with achievements) and the obtrusive smartphone-friendly interface atrocious and really terrible for the atmosphere of the game (for me it's simply less buttons = more immersion). And they seem to have changed some sound effects or even removed them from the game (silent train cars...). I'd strongly suggest to try to hunt down the original (there are many abandonwaresites offering it). It's not such a hassle to make it run and it's just a much better experience in my opinion.I noticed that many people tend to call First Person adventure games Myst-likes but I agree there are worlds between both games, especially in the puzzle department and in the narration. It's indeed a unique game (only Murder Makes Strange Bedfellows and Case of the Cautious Condor are similar).- The Last Express
I'm still struggling to play TLE because of resolution bugs, but...how in the world is it similar to Myst (besides FPV)? It is a thing in itself.
What resolution bugs? If it doesn't run properly under Windows you can try playing the DOS-version under DOSBox.
Steam version has some issues with scaling which is a chore to calibrate every time.
In my opinion, not really.For me personally the important features of a Myst-like are first person, blank slate protagonist, minimal story, reasonably open exploration and mechanical puzzles. The Witness does all five, although it arguably goes a bit too far with minimal story and not all of its puzzles are well integrated into the gameworld.
There are some bit and pieces of a backstory you can glimpse from the environment. But I agree, as I wrote, it takes this minimalism a little too far. And yet, in my opinion that makes it stray less from the Myst formula than, say, Call of the Sea which has a defined protagonist. Also, I don't get the distinction between blank-slate protagonist and no protagonist. In both games you have an avatar in the gameworld that does things and is affected by things; neither game gives that avatar a backstory, nor specific appearance or personality.The game has no story at all and also no protagonist.
I wouldn't say never - some puzzle sequences like the swamp or the castle work very much like this. But yeah, just as I've said, puzzles could have been better integrated into the gameworld. We don't really disagree here either.You never have the impression, that you are working on some kind of real machine and also not have the variety that comes along with this.
Funny thing is, I don't. I didn't like some of the puzzle variants that were more annoying than challenging or too arbitrary (tetris blocks especially), as well as logs and videos. I even agree that it doesn't qualify as an Adventure game - but I still see enough Myst in it to qualify as a Myst-like. It's a paradox but it's just my impression of the game.Don't get me wrong, I like The Witness very much for what it is (except maybe for the "metaphysical" audio logs that you can collect), but for me it is neither an adventure nor a Myst game.
The difference for me is the following:Also, I don't get the distinction between blank-slate protagonist and no protagonist. In both games you have an avatar in the gameworld that does things and is affected by things; neither game gives that avatar a backstory, nor specific appearance or personality.