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KickStarter System Shock 1 Remake by Nightdive Studios

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
I haven't looked at this much. From the videos on the last few pages, it seems like they are leaning more towards SS2 with horror and gore shit.
:popamole:
 

Spectacle

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I haven't looked at this much. From the videos on the last few pages, it seems like they are leaning more towards SS2 with horror and gore shit.
:popamole:
I think the original SS wanted to do that too, but it was hard to be horrifying when a monster was just 10 pixels tall.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
I haven't looked at this much. From the videos on the last few pages, it seems like they are leaning more towards SS2 with horror and gore shit.
:popamole:
I think the original SS wanted to do that too, but it was hard to be horrifying when a monster was just 10 pixels tall.

SS1 was plenty horrifying, but it wasn't from in your face horror and gore elements. Those videos show Doom level guts from floor to ceiling.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
It was like 'WTF am I hearing down the hall?', not 'OMG floor to ceiling guts!'
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/1598858095/system-shock/posts/3019777

November Update

Here is a little tease on this Friday the 13th

We've got some exciting updates on physical goods! It was always our intention to ship the physical editions and extras as close to the launch date as possible, so that meant we had to start production on these goods at least a year in advance. The Big Box Collector's Edition has just finished printing and our friends at Limited Run sent over a teaser video.


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LR has said this is one of the most beautiful CE’s they've created and I can't wait to get this in your hands. The art wraps completely around the box and as you can see there is a UV spot treatment on SHODAN's circuitry and on the System Shock logo which will be visible on the sides. The holofoil layer is gorgeous and the inside of the box is wrapped in matte black for that high-end premium feel. Overall, I'm thrilled with how it looks.


The goodies are going through the final design phases and the Employee Handbook is sitting at nearly 70 pages in length. We don't want to spoil too much, but here's a teaser page.


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Everything should arrive at the same time with the exception of the artbook. With the artbook being created by a 3rd party and with the amount of art we want to include, a final version won't be available until well after launch.


Finally, we will have some news about opening up pre-orders to the general public early next year along with a very special announcement about a pre-order bonus that all Kickstarter backers at the Repair Bot tier and higher and all Backerkit backers who have pre-ordered the base game will receive for free. If you've been in the Discord channel you may have some clue as to what we're up to...


Cyberspace Deeper Dive

Back in September, we showed off the first look at Cyberspace! If you missed it be sure to check that out here:

Now let’s take a deeper look at what else is waiting for you...


Within cyberspace, more than just weapons are available to take down the Cyber Denizens, most notable being the Cyber-Bot Decoy and the Time-X-Stend powerups!


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Cyber-Dog on your tail? No problem for a Hacker who has a decoy in his arsenal.

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You have limited time to make your way through cyberspace while clearing out enemies, but if you’re lucky enough to find a Time-X-Stend powerup you’ll give yourself just enough extra time to make it through!


Let’s meet the Cyber Denizens that inhabit Cyberspace and protect Citadel Station’s network from Hackers:

The Cyber Dog

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He might not be the strongest, but he will never give up.

The Cyber Guard

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Watch out for those projectiles!

The CyberBully

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Another guard of cyberspace but packing a bigger punch!

The Cortex Reaver

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If they haven’t taken your head on the station, they will just come for you in cyberspace.


The Cyber Stalker

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This one is sneaky and will change colors with its surroundings.

The Cyber Stinger

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I would be wary of when the Stinger readies its tail.

The Security Mine

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Make sure not to get too close, but maybe you can use them to your advantage?

Level Design

The level of this month is Storage! Whether you are looking to stock up on ammo or ready to square up with the GorillaTiger, this level has it all!

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Now if you look at the aesthetics and color palette of the original, you can see we continued with this into the new level design.

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Here is an early concept by artist Robb Waters to help establish the mood.

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...and here is the level at 98% completion!

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Now this is the level pre-gore pass, but you can definitely get an understanding of Storage as a utilitarian space where Tri-Optimum squirrels away everything they need to maintain Citadel Station...as well as some secrets that were not meant to be discovered.


Speaking of gore…if you’ve been good this year maybe a December Dismemberment update will be next!


Be sure to follow us on:

Nightdive Twitter

System Shock Twitter

Nightdive Facebook

Nightdive Discord

Nightdive Instagram

See you next time!

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Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
One of the things i found amusing in SS1 was to create "storage areas" in the map by throwing similar items at the same place and adding map markers like "Batteries" (or whatever). In practice i do not remember SS1 being really that limiting in terms of inventory space, so if adding a tetris component and a more limited space increases that, then that approach might actually have some real use.

Assuming you can still put map markers of course.
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
They screwed up with the project scope and tried to expand the game a ton but eventually realized this was a mistake and restarted the project to be a more faithful remake (which, delay aside, i do remember being overall received positively - after all it is better to get a good remake late than a bad remake early).
 

Trithne

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Dec 3, 2008
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They're not really still fucking around with the inventory, the tetris grid has been been in there for ages. I think they're just reminding people they're still alive.
 

gurugeorge

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Strap Yourselves In
I played the demo for this a while ago, it's pretty darn good, and just as one imagined a jazzed-up System Shock would be like. The map is pretty much identical, same puzzles, same everything.

At first there was a slight discomfort visually picking out lootable items when everything is high rez, but they're marked well enough so that you soon get used to distinguishing fixed clutter from pickupable objects.

I really hope they finish it, can't wait to play the whole thing through (I think I've played it about 3 times in the past few decades).
 

Semiurge

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Asp Hole
One of the things i found amusing in SS1 was to create "storage areas" in the map by throwing similar items at the same place and adding map markers like "Batteries" (or whatever). In practice i do not remember SS1 being really that limiting in terms of inventory space, so if adding a tetris component and a more limited space increases that, then that approach might actually have some real use.

Assuming you can still put map markers of course.

I wish more games let you write notes on maps, like Thieves 1-2.
 

Venser

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Aug 8, 2015
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dm6
I played the Unity demo and it ran fine, I played the Unreal demo and it ran like such shit I couldn't finish it.

There were two Unreal demos released months apart. The first one had huge memory leaks and the problem where the AI of dead enemies was still processing and the more enemies you killed, the worse the game ran. I could barely finish it. The latest demo ran just fine.
 

ciox

Liturgist
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Feb 9, 2016
Messages
1,277
After the BioShock series I guess items that go into an inventory is something that needs lots of fanfare.
 

kangaxx

Arbiter
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Jan 26, 2020
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Atop a flaming horse
Tried the demo, genuinely have no idea why anyone would be hyped for this.

It didn't really do it for me either, but I'll keep an eye on it if for no other reason than I'm a big fanboy of the series.

E: how can this be "citation needed" when it's pure opinion? Autists... lol.
 
Last edited:

Nyast

Cipher
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Jan 12, 2014
Messages
609
It's basically a dungeon crawler. It doesn't look like it on the surface, but it really is, and obviously the visuals / gameplay are dated ( even though they did a good job at modernizing it ). What remains is the complex level design, story and ambiance.
 

LudensCogitet

Learned
Joined
Nov 4, 2019
Messages
210
Meat and bone.



Perfection of the digital.



It feels really good. But I'm still not fond of the visual looking too much like actual real-world installations. Maybe it's because of reflections. They can borrow more from the look of Rez games to be honest. (Yeah they are rail shooter and on the other hand this should have structures perceivable by players, but still.)


I'm kind of disappointed in the look of Cyberspace. It basically looks like Vaporwave Descent. Cyberspace in the original SS1 was disorienting and difficult to navigate (or even see), but I think that's part of the actual challenge. It also makes perfect sense to me that human perception being co-opted to navigate a computer network would end up being very strange and difficult to sort out. This is just, like, 6-axis movement inside some boxes.
 

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