Darth Roxor will flog that 4:3 monitor until the day he dies, apparently.
Jokes on you. It died last month but I had a spare one that I'm using right now.
(also it's 5:4)
Darth Roxor will flog that 4:3 monitor until the day he dies, apparently.
Because it's not easy or cheap to adapt a whole RPG system that has decades worth of content (even BG3 won't adapt all levels). These are obviously lower budget titles and I think they did a good job with them. As for the 6 spells thing, it's probably a balance thing. A limited toolbox could work very well, look at Guild Wars 1.I will never understand why they so heavily altered the SR rules and allowed dumb shit like 6 spells only and nothing for astral space either outside of descriptive context choices which ere basically exclusive to Hong Kong.
I'm that way with my 16:10 monitors.
One thing I liked about cyberspace was when they had you fighting on two battlefields at once: In cyberspace where time moved faster (thus having more turns in a row before switching to the real world) and in the real world where your decker was a sitting duck. It was an underused mechanic that I'd like to see again some way in the future, but with greater interaction between the two battlefields.
Because it's not easy or cheap to adapt a whole RPG system that has decades worth of content (even BG3 won't adapt all levels). These are obviously lower budget titles and I think they did a good job with them. As for the 6 spells thing, it's probably a balance thing. A limited toolbox could work very well, look at Guild Wars 1.I will never understand why they so heavily altered the SR rules and allowed dumb shit like 6 spells only and nothing for astral space either outside of descriptive context choices which ere basically exclusive to Hong Kong.
The system is hardly recognizable for anyone who has actually played the P&P version and a lot of dumb shit like CDs could have been easily avoided with the drain system for example. As to the 6 spells nonsense, the drain mechanics were in place so you had to be damn careful what and when to use. Dragging around an unconcious team member who is bleeding to death from every orifice is not exactly something your team wants at any point. Furthermore spells did not just cost money but also karma to learn in the P&P version and powerful spells also took a lot of time to learn. On top of that taking heavy damage could always damage your magic stat and therefore weakening your magic prowess so you had to be extra careful which is not easy when you go up against cybered up opponents with heavy weaponry or magical creatures. So again complete failure on their part especially considering that they claimed they were fans of the P&P. There is literally no excuse not having the drain system in the cRPG version it is not particularly complex unless you are a blithering retard.
Okay finished it. 24 hours according to Galaxy.
First off "very hard" or whatever is quite easy in the second half. I know a lot of games balance around you not doing everything, but in a smaller game like this they probably shouldn't have done that. There were some challenges early on and some reloads when randomness fucked me, but in the second half the game I felt like I barely had to pay attention. Two big "bosses" in the last two missions being exceptions, mostly because of finicky objectives you had to juggle. Anyway... gameplay is still enjoyable, nothing amazing but nothing bad really. Despite the very "cheap" production values they sell the action quite well with good sound design (meaty weapon sounds for example).
Real reason to play the game is the writing and story though, let's be honest. The writing is so good, and while I'm sure a lot of the C&C is a mirage it does a great job making you feel like you are defining events. The mood and tone is perfect too, and I really hope we get more Shadowrun someday as I find the world fascinating. When I played the first time I think I quit around the point of no return for whatever reason, so playing act 3 for the first time I was quite happy with how it all panned out. Time to read a wiki about dragons though, as some of the lore was a bit confusing like how X and Y are separated physically and whatnot.
Having finished all three now I am more sure than I already was that Dragonfall is the best. Hong Kong had some more meat on its bones iirc, but Dragonfall has a better story which is the main reason to play these.
cyberpunk 2077 could never be like the shadowrun games because it was made for a different market.
if it was made from HBS or another similar company then maybe.
im not taalking about the combat system only.
5:4 LCD with advanced PVA are great for office jobs.Darth Roxor will flog that 4:3 monitor until the day he dies, apparently.
Jokes on you. It died last month but I had a spare one that I'm using right now.
(also it's 5:4)
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..and how does that affect what I'm saying or the point I'm making?
........ nice sidestep of the issue though. You avoided that with all the deft of CDPR avoiding fulfilling their promises.
CP77 was never intended to be an rpg is the point.
Doesn't mean much. Harebrained are headed Jordan Weissman who designed the original SR PnP rules - and we all know how much of that made it into the adaptation.hey are collaborating with Mike Pondsmith.
It's a CDPR game. Anyone excepting anything other than Witcher 3 with guns was/is delusional.