With no skill investment, you'd be under the complete mercy of the RNG, unless you're throwing it at your feet or point-blank melee range, in which case it's fine if you're wearing anti-Heat gear, I guess?
with blast cloth you can throw plasma grenades at your feet. Not much compatible with energy shield though
Exactly my point. You'd have to put some form of compensation for zero investment into Throwing if you plan to throw a 'nade at your feet every time.
I love RNG myself, but sometimes... I taze the guy, he's stunned; I open with Expose Weakness at 95% THC and 350 effective melee skill - and it's a miss! This or similar happened to everyone. Why do we need this kind of RNG?
First, a disclaimer: I'm not saying RNG-based RPGs should apply realism or the way things work in real life. However, it's a form of simulation of how things work. I remembered someone talked about this in a more proper and eloquent manner, but I forgot who, where, and what he said. But my points aren't about realism.
Now, think about how, in real life, even if you're a master on doing something, just somehow there came the day, one of those *days*, where you just slipped and made a mistake. That's what the 5% TMC (to-miss-chance) all about.
Now, if we're talking about how to make even those moments 'fun', that's an entirely different topic. I've said it before, and I'll say it again: the loss of critical failure mechanics is one of the greatest loss of the art of role-playing games. Parts of what makes failing 'fun' in Fallout 1&2, if only somewhat, was because it has a quite pronounced critical failure mechanic, along with a primary stat to quantify it (somewhat) and a trait and perks to go along with it. Hell, the critical failure mechanic affect not only combat, but also non-combat instances such as when lockpicking and hacking, which was actually quite fun, provided you aren't a perfectionist who wants to lockpick all the locked doors and containers no matter what.
Arcanum also has critical failure mechanic, but it doesn't have a LCK stat to quantify it and therefore didn't felt as fun because you can't somehow tilt the odds in your favor like you could with Fallout.
Anyway, bros,
What do you guys think? He said to ditch Aimed Shot and Snipe because they don't synergize at all with Elemental Bolts.