Equipment system improvement
We've reviewed stats for the full list of equipment. This means, you'll notice the change in weapons, armors, shields... Now, equipment max level is 10 instead of 25, and you'll feel more differences between each equipment tier. Also, we've changed combat stats for each equipment item in the game.
But it's not just a numerical adjustment. We've made some changes in terms of combat concepts. Before this update, weapons had two base stats: Intuition and Logic. Now, the stats have changed to Offensive and Utility.
- Offensive: increases the raw damage of basic attacks and abilities.
- Utility: increases the indirect effects of abilities, such as healing and damage over time.
We have more plans for the equipment, which will be included in future updates: Forge System will be improved, we'll add Legendary Items (with unique names, special abilities & stats and visual effects), we'll review store prices & item stock to balance commerce...
In-game cinematics improvement
We've reviewed and improved all the in-game cinematics of Act 1. More details, better animations, some fixes...
UI additional info for abilities
We've added a new layer of information for the abilities. This will help you to better understand the impact and the effects of each ability of your characters. Considering this update will improve the combat in a tactical way, you'll need to know how to use your abilities!
Quest fixes and improvements
We have fixed a lot of things in Act 1 and we've reviewed the game flow and some gameplay details in 14 quests. From some minor issues to a missing combat versus Tarlock forces.
But the most important part is that we've fixed more than 150 bugs, glitches and minor issues. Yes, more than 150. Many of them are minor changes, but +150 minor improvements are equal to a big improvement.
The good part here is you'll find less frequent bugs, less errors and the game will be more stable.
The bad part is, you won't find the angry, colored, Fomorian-bodied Amergin anymore:
Sorry for the inconvenience. It's the price for solving a big handful of bugs.
We'll keep the hard work in terms of bugfixing, so tell us if you find any problem while enjoying The Waylanders. We check all your reports and feedback.
Why is this patch called 'Community Update'?
We've made a lot of changes and improvement. Most of them have been made thanks to the community help. We've checked all your reports and feedback in the forum. The Waylanders has changed a lot since the release, and this would not have been possible without your help. This update is the best example, as we improved combat, game experience and other features with your support.
We'll keep that in the next updates, but this one is special to us, and we hope you like it too. Thank you in the name of the whole team for your help and support.