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KickStarter The Waylanders - historical fantasy time travel RPG inspired by Dragon Age: Origins

Flying Dutchman

Learned
Joined
Aug 19, 2020
Messages
475
I was hoping for Dragon Age: Origins okay level of decent.

This however quickly became a train wreck. I legitimately wonder how the people who backed this project feel right now.

Glanced at comments, mostly about non-existent steam keys and weird payment issue problems.

Not a lot of positive comments, but also not a lot of comments, either (this game doesn't have a lot of backers, so I wonder if they have the funds to even finish it).
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,066
Steve gets a Kidney but I don't even get a tag.
Millenials try to make a timetravel RPG and it's shit because they can't write. And they inject modern pronouns into historical settings and the way people talk. We (and they) should have expected this.

Thank God for Eastern Europe. :lol:
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,477
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.kickstarter.com/projects/432712414/the-waylanders-the-rpg-videogame/posts/3054145

Community Update

Dear backers,

We just released the Community Update, which is The Waylanders' biggest patch so far. This big update brings you improved combat experience, better cinematics, additional info for character abilities, rebalanced equipment stats, +150 fixed bugs & issues and more.

Combat overhaul
We've made multiple changes on combats. Now, battles are more challenging and require more tactical approaches. This means, you'll need to take advantage from your party teamwork to beat your opponents.

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We reviewed all the combats and encounters in Act 1, one by one, to provide you a better experience, to balance enemy stats, to adjust battle length... It's a complete overhaul of this part of the game. We would like to know your impressions about that changes, so don't hesitate on share your opinion and feedback with us!

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Equipment system improvement
We've reviewed stats for the full list of equipment. This means, you'll notice the change in weapons, armors, shields... Now, equipment max level is 10 instead of 25, and you'll feel more differences between each equipment tier. Also, we've changed combat stats for each equipment item in the game.

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But it's not just a numerical adjustment. We've made some changes in terms of combat concepts. Before this update, weapons had two base stats: Intuition and Logic. Now, the stats have changed to Offensive and Utility.
  • Offensive: increases the raw damage of basic attacks and abilities.
  • Utility: increases the indirect effects of abilities, such as healing and damage over time.
We have more plans for the equipment, which will be included in future updates: Forge System will be improved, we'll add Legendary Items (with unique names, special abilities & stats and visual effects), we'll review store prices & item stock to balance commerce...


In-game cinematics improvement
We've reviewed and improved all the in-game cinematics of Act 1. More details, better animations, some fixes...

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UI additional info for abilities
We've added a new layer of information for the abilities. This will help you to better understand the impact and the effects of each ability of your characters. Considering this update will improve the combat in a tactical way, you'll need to know how to use your abilities!

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Quest fixes and improvements
We have fixed a lot of things in Act 1 and we've reviewed the game flow and some gameplay details in 14 quests. From some minor issues to a missing combat versus Tarlock forces.
But the most important part is that we've fixed more than 150 bugs, glitches and minor issues. Yes, more than 150. Many of them are minor changes, but +150 minor improvements are equal to a big improvement.

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The good part here is you'll find less frequent bugs, less errors and the game will be more stable.
The bad part is, you won't find the angry, colored, Fomorian-bodied Amergin anymore:

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Sorry for the inconvenience. It's the price for solving a big handful of bugs.

We'll keep the hard work in terms of bugfixing, so tell us if you find any problem while enjoying The Waylanders. We check all your reports and feedback.


Why is this patch called 'Community Update'?
We've made a lot of changes and improvement. Most of them have been made thanks to the community help. We've checked all your reports and feedback in the forum. The Waylanders has changed a lot since the release, and this would not have been possible without your help. This update is the best example, as we improved combat, game experience and other features with your support.
We'll keep that in the next updates, but this one is special to us, and we hope you like it too. Thank you in the name of the whole team for your help and support.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,477
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.kickstarter.com/projects/432712414/the-waylanders-the-rpg-videogame/posts/3070723

Immersion Update (Alpha 0.30)

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This new Alpha 0.30 update brings you two powerful features: origins and Photo Mode! Plus, quest improvements and minor changes.

Character origins
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We've added new videos for the 8 available origins when you customize your adventurer in the Character Creator. Now you can enjoy a deeper background, you can better understand your character's motivations and enjoy a bigger immersion in the story. Also, we've made some minor changes to dialogues, so they are adapted to the origins.

Let's take a look to one of the origin's videos, the Celtic Druid:

Available origins
  • Celtic Druid
  • Celtic Soldier
  • Egyptian
  • Dog of Ares Mercenary
  • Mourian Protector
  • Mourian Diplomat
  • Alpha Wolf
  • Slave
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There are 8 different origins, each one with a different cinematic and background. What are you waiting for? Begin a new game, create your character and enjoy this new, lore-friendly cinematics!

Photo Mode
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Say cheese, Photo Mode is here! Capture your favorite moments, combats, scenarios and characters with this powerful feature. Interface is available both for keyboard and controller.


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Photo Mode controls (Keyboard & mouse)

Ins - Enter/exit Photo Mode

Supr - Take photo

End - Open saved images folder

WASD - Move camera

Q/E - Up/Down

Left click - Focus

Right click (hold and move mouse) - Rotate camera

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Photo Mode controls (Xbox controller)

L3+R3 - Enter/exit Photo Mode

RB - Take photo

LB - Focus

Y - Compose

D-Pad - Change adjustment

Left stick - Modify adjustment

X - Reset adjustments

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Do you want to share your favorite screenshots with us? Use #TheWaylandersPhotoMode and follow @WaylandersRPG on Twitter! Custom character self-portrait, your favorite location, a formation in a boss fight... Countless possibilities!

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Quest improvements
Cinematic improvements, dialogue adjustments and minor bug fixing on multiple quests:

Main quest

Corrupted Circle

Loyalty quests

Redemption in the farm (Heraklios)

The Cave of Eternity (Amergin)

Rite of the first refusal (Khaldun)

The One That Got Away (Mal)

Secondary Quest

Slay the dragon

Task

Lost treasure


Other changes
  • Minor adjustments: companions AI
  • Minor bugs fixed
What's next?
Next update will add one of the most anticipated updates: new languages! Stay tuned.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,209
Bought the game last year but have put very little time into it (same with other EA releases such as Encased and Atom RPG Trudograd). Mainly waiting until the game is out of Early Access so that I can start playing it.

You can play as a werewolf so I just had to get it :yeah:
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,477
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


A Coruña, Spain — Jan 20, 2020 — In advance of a major localization update coming next week, The Waylanders team has released a new trailer showing off the new location Compostella, a city founded on the religion of the era. Compostella is a thriving city run by the church where merchants, farmers, and craftspeople all gather under the safety of the cross. But this city is no haven to those connected to the old ways or with magic in their blood. As well as showing an overview of the location, the video also hints at an antagonist of the second act of their mythological RPG.

Watch the Compostella reveal video: https://www.youtube.com/watch?v=iMmLQfl66DQ

Next week, a localization update will be added to The Waylanders giving fans the chance to play in Spanish, Latin American Spanish, French, German, Simplified Chinese, Russian, and Galician. This update is planned for January 25th and will release alongside a final roadmap leading to launch.

“We know players are eager to find out what is going to happen next and we can’t wait to see people explore medieval Galicia.” said The Waylanders Creative Director, Sergio Prieto. “I hope this little taste of what’s to come keeps all our fans excited. Early Access has been an important part of developing gameplay accompanying this story which is so close to our hearts.”

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Early Access players have been able to experience the first twelve hours of story, journeying through the Celtic Era. Now, Gato Salvaje Studio is parting the mists of time to give a peek at what’s to come. A full update changelog can be found in The Waylanders Steam Community Forum on release.

The coming Localization Update is the third of three planned winter updates for The Waylanders. Previous updates in the series have added major gameplay changes based on community feedback, origin videos for character backgrounds, and photo mode features.

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Currently available in Steam Early Access and GOG Games in Development program, The Waylanders is set to release on both platforms in Spring 2021. More information about the game can be found on The Waylanders website.
 

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