What is the difference in experience? Why not play just table top? Not that i would play because I can't.
No friends.Why not play just table top?
i am asking what is the valued difference in that when it is an inherently different experience for the worse in most cases because it is much less flexible compared to its original concept?Yes, it's not always easy to spot the difference between a human GM and a bot...
Aka play Icewind Dale.The point is that the experience of taking a party of characters you create and pitting them against a set sequence of locales, challenges and adventures is what D&D is all about
You just answered your own question (for some people, anyway).Not that i would play because I can't.
Citizen said:Playing D&D table-top style is a degenerate hobby. Computer RPGs are a proper evolution of this neckbeard tradition into something normal people can enjoy too without cringing hard. If you somehow managed to gather a group of 4+ people together there are million ways to have a better time than rolling dice and larping some shit. CRPGs are nice when you're alone at home and nothing else fun to do tho
It's like the difference between enjoying fantasy novels and actually LARPing an elf in a forest with a bunch of weebs with fake ears and carton swords
IWD is one of the very, very few CRPGs that I've actually played more than once.
What is the difference in experience? Why not play just table top? Not that i would play because I can't.
Although all CRPGs are ultimately derivatives of Dungeons & Dragons, they differ in fundamental ways from the genre's originator, due to the inherent nature of the medium of a computer being used by a single individual versus the medium of pen-and-paper with multiple people.Tabletop RPGs are nothing at all like cRPGs. It's a completely different experience.
B-but p-proper CRPGs are always turn-based because that emulates the tabletop experience.Tabletop RPGs are nothing at all like cRPGs. It's a completely different experience.
yeah, I really don't understand why we don't see more NWN-like games anymore.They can be married to some extent, that's what NWN/NWN2 persistent worlds did. My experience with a party of real human beings in an NWN2 persistent world remains a stand-out experience in my gaming life. To have the virtual world come alive around you and interact with you intelligently, while at the same time you have the benefits of the computer (graphical realization of the virtual world) in a shared experience, is nonpareil.
It continues to baffle my why devs haven't iterated more on that idea. No money in it I guess (I mean compared to the bigger audiences they chased in that period with MMOs and more dumbed-down RPGs and open world games)? Hopefully indies will make more of it in the future.
Don't have kids.I love playing tabletop RPGs, but with two young kids, it can be difficult to find 3+ hours to set aside for a session.