Zer0wing
Cipher
- Joined
- Mar 22, 2017
- Messages
- 2,607
How self-hating of you. I'm pretty clear about commenting how bad the joke is you idiot.Autism is sad condition. Imagine not recognizing jokes.
How self-hating of you. I'm pretty clear about commenting how bad the joke is you idiot.Autism is sad condition. Imagine not recognizing jokes.
Is that so?I do hope for CDPR that all those day one sales were enough to cover the costs and then have some cash for their retirement funds, because they won't be making more money anytime soon.
Just btw. regarding Browsing Steam Top Sellers, what you're looking at is the Top Sellers for your geographic region (Hungry?)Is that so?I do hope for CDPR that all those day one sales were enough to cover the costs and then have some cash for their retirement funds, because they won't be making more money anytime soon.
Maybe at this rate it'll be out of Early Access Alpha and resemble more of a Beta by next year.Patch 1.1
January 22, 2021
Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!
In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.
Stability
Various stability improvements including:
Quests/Open World
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
UI
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn't call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn't update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
Visual
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
Achievements
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Miscellaneous
- Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
PlayStation-specific
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
Xbox-specific
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
PC-specific
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
Stadia-specific
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
"printslk" sounds Polish.What's with cdpr and spelling errors? Somebody already posted misspelled shards in this thread but even in Witcher 3 we get shit like this:
Im sure some of the game code has shit like this too
Takemura call. He says nothing and stays on. I can't quick travel, use grenades or save the game now, so the game is unplayable.
Cyberpunk 2077 had the biggest game launch of all time based on digital revenue and digital units sold (10.2M)*. A successful marketing campaign and the reputation of The Witcher 3: Wild Hunt provided the hype necessary for the CD Projekt Red title to break records despite issues including performance problems on consoles, widespread glitches and the indefinite removal of the game from the PlayStation Store. An extremely high share of digital sales (80%) were on PC, likely due to the delisting on PlayStation and overall state of the console versions. Regardless of the short-term financial success, the critical backlash means the developer will now have to invest significant resources fixing the game in order to rehabilitate its image before the launch of its next title.
Modders added walk toggle 3 weeks ago.so they fixed a dozen out of hundreds of existing bugs. amazing, with that speed the game will be relatively bug free in about 3 years, maybe then they can start adding some functionality like a walking toggle to it
Thanks, you are right. The global top sellers paint an even better picture on the sales.Just btw. regarding Browsing Steam Top Sellers, what you're looking at is the Top Sellers for your geographic region (Hungry?)Is that so?I do hope for CDPR that all those day one sales were enough to cover the costs and then have some cash for their retirement funds, because they won't be making more money anytime soon.
You don't want the "Top Sellers" page: https://store.steampowered.com/search/?filter=topsellers
You want the "Global Top Sellers" page: https://store.steampowered.com/search/?filter=globaltopsellers
Yep I got extra 5-10 fps on the same settings.Any performance improvement ?
Yeah, rtx doesn't kill my 3070 on medium lightning anymore. Now it's a stable 60.Any performance improvement ?
I played it at release. In fact, if I remember correctly, I even preordered the Witcher 1. I do rember following news of this game from this unknown (at the time) developer for a few years (first screenshots / concept art came out in 2002 or 2003).CDPR has never been know for quality of their product when it releases. Seems no one played Witcher 1 on release. And I don't mean Witcher 1 : Enhanced Edition. Vanilla Witcher 1 was borderline unplayable, combat was broken, quests were broken and even all the patches it got still didn't fix it. Enhanced Edition is how it should have launched. Cyberpunk 2077 is just CDPR simply just reminding us that they don't give a shit about the quality of their products.
I don't remember any game breaking bug, maybe I was lucky
They were running out of stuff to fix so they're now concentrating on small details
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
Actually the explanation of why that happens could be far worse (taken from the officialn forums, patch 1.1 thread):Someone said "they fixed the save scum for items, meaning you can't reload to get max slots on a item anymore" why? either always give best result or leave it be until you fix the itemization. Getting legendries that are worse than other crap feels real rewarding.
One bug is that if you travel close to a spawn area and can miss items such as the colby car you lose access to that item even if you never visited the actual area just came close. In their wisdom CDPR now changed the loot system from one that respawns to static so if you ran close to a legendary at level 8 it's locked with that level at slots no matter your level when you do find it. They didn't patch glitches or any number of exploits but chose to get rid of dynamic loot. Now you can't even forgo getting a set of legendary clothes until your max level because if you ran close it's already locked.