The Jester
Cipher
- Joined
- Mar 1, 2020
- Messages
- 1,470
He should watch some gameplay from the two games and decide for himself whether it looks fun to play or not.
and while JA2 got its 1.13, ToEE got its Plus version, Fallout 2 never got any major overhaul
BG has one of the strongest DnD adventure feelings.Didn't play eitherBad choice. BG vs Pathfinder would trigger people more i believe.
On this part we agree both, but there is always a but. And this but follows after your second statement.He should play BG, at least the original, at least once.
He dislikes RTwP or at least prefers much more TB before / over RTwP. And due to the feature bloat (which i like despite its Kingdom build aspect is under used / utilised ) he can directly compare this both (TV and RTwP) encounter systems concerning its practicality and efficiency, directly in one game.He should however not play PK. It could have been a decent successor to the 2002 Neverwinter Nights, was it not drowned by feature bloat, a trademark of the erroneous stretch goal model. Play Sid Meier games instead.
Bullshit. Even if you play with the same premade character, the second playthrough will be very different from the first. Assuming you like to explore and try different approaches.Fallout 2 is good for one playthrough, and then feels stale if you even look at it again.
BG:He should watch some gameplay from the two games and decide for himself whether it looks fun to play or not.
Underrail
(Didn't go farther than the junkyard location)
I don't hate Underrail (besides the fact it's not party-based) but it fails at everything it tries to do, i'm not rating quests because i didn't play enough of the game even if i tried at least 3 times, always stopped at the junkyard, last time, i went for the boat trip and fully explored the hot zone for the main quest and that was it.
- Average SE
- Terrible graphics (being revamped, i hear)
- Terrible itemization
- Junky crafting
- Combat could be good if it was party-based but it's not so it's just decent
- NPC aren't as interesting so far, also graphics and art-style...
- Character screen looks like shit, character dev is alright, still, inferior to Fallout
- Isn't party-based
- Good inventory but items look like shit and the game is throwing a shitload of garbage at you, which turned a strong feature into an mediocre one
- Crafting feels more like dumpster diving and hoarding a pile of shit, Arcanum did it right, here, all i see is autism
It could turn into a good game with party based-and and full party control mechanism, a more focused crafting system and a lot of QoL improvements (like items icons)
Man you need to give Underrail another chance!
I don't agree with the NPCs not being interesting though e.g. Ezra is peculiar and mysterious, and is more than meets the eye. For what it it's worth, Underrail's story - when you start piecing the puzzles together* - is very interesting and engaging. I'd say it picks up when the Facers show up
*admittedly I pieced the puzzles after reading other experiences' online. I missed the references in the computer terminals which start tying the historical events to the present-day characters.
Man you need to give Underrail another chance!
I don't agree with the NPCs not being interesting though e.g. Ezra is peculiar and mysterious, and is more than meets the eye. For what it it's worth, Underrail's story - when you start piecing the puzzles together* - is very interesting and engaging. I'd say it picks up when the Facers show up
*admittedly I pieced the puzzles after reading other experiences' online. I missed the references in the computer terminals which start tying the historical events to the present-day characters.
Sure, i'll give you Ezra, he's mysterious enough but is there any more to this or is it just references?
I'm not going to replay it until it's party based though.
Underrail has its share of interesting characters. Ezra, Dude, Todd, Pirate Honcho, Oculus guys... And one and only, Al Fabet!Well, terminal logs and other characters will refer to certain scientists which when piecing the puzzle you realise they're referring to Ezra (by way of one example). It's not explicit which is why it's interesting and cool in that eureka type moment when you realise it. Six is another very interesting character. I really enjoyed the setting however and had tons of fun with this game, so I'm biased towards recommending it to anyone who enjoys TB RPGs.
Man you need to give Underrail another chance!
I don't agree with the NPCs not being interesting though e.g. Ezra is peculiar and mysterious, and is more than meets the eye. For what it it's worth, Underrail's story - when you start piecing the puzzles together* - is very interesting and engaging. I'd say it picks up when the Facers show up
*admittedly I pieced the puzzles after reading other experiences' online. I missed the references in the computer terminals which start tying the historical events to the present-day characters.
Sure, i'll give you Ezra, he's mysterious enough but is there any more to this or is it just references?
I'm not going to replay it until it's party based though.
Also, is there any word on it becoming party-based in the future though? Never heard of this.
Underrail will never be party-based because the combat system is designed for single player. Maybe Underrail 2.