Sinatar
Arbiter
- Joined
- Jan 25, 2014
- Messages
- 569
I guess this game doesn't feature sidestep?
Nope, due to the prerendered nature of the backgrounds it would have increased the animation budget significantly.
I guess this game doesn't feature sidestep?
I finished this game this year - after starting as the thief gal years ago. This time I created a custom char at startup because of mana regen being annoying as hell. I found that Mana regen rate is tied to your power, so a low power char just has to wait forever for mana to regen. This time I created a char with middlesome stats across the board rather than a low power but high str or dex. I still had to step away from time to time tho - ok, need my mana back - I'll go watch TV for 30 minutes or such.The only thing that's really pissing me off is the rest mechanic, where you have to wait like five minutes real time to heal. What the fuck? I can restore my health and mana by going for a piss and making a drink in real life. Bizarre. Oh also fuck inventory management. I'm carrying around a sack that contains another sack that contains eight boulders, and if I drop it, I won't be able to proceed with the game. Fuck!
There was a really unique but fantastic (but hard to notice in a game so huge) mechanic of running into the characters you didn't select during your playthrough. The other players you didn't choose were also given the task of finishing the game. You find out how they do as you progress
In the movie Zula was a thief/raider rescued by Conan, who joins his brigade. Zula, a female warrior in this movie, was the last of her tribe. Zula later becomes the Captain of the Guard in Shadizar, replacing Bombaata. It should be noted that despite being a fierce warrior, she is afraid of rats.
I was sort of hoping this is where it was going as I met several but not all of my co-heroes in the journey. They are probably all there but I may not have made the right turn somewhere and missed them. There was a part near the end where one of heroes - the lizard guy - is killed right in front of you. It would have been nice if you could have saved him as wellThere was a really unique but fantastic (but hard to notice in a game so huge) mechanic of running into the characters you didn't select during your playthrough. The other players you didn't choose were also given the task of finishing the game. You find out how they do as you progress
This was a cool feature and I wish more similar games had it. Makes the game feel more immersive. Also, it would be even cooler if you could encounter these characters as enemies in the game in the form of mini-boss battles.
Does encumbrance matter at all? I'm like 50kg over my limit and I've noticed absolutely no negative effects. I can't imagine it does matter because surely the game would be impossible if you stuck to the limit, given the amount of shit you're expected to have with you at any given time. I seem to require at least two boulder-filled sacks of 50kg~ each just to make it through mandatory pressure plate puzzles.
The Summoning was p. fun.I would have liked a few more in this line. Looking at Dreamforge developed products; not too bad.