I went to Mire of Damned because of the merchant trainer. On foot. One of my characters got drunk after a harpy attack. She is singing too loudly, I am afraid the monsters will hear it. How can I cure that condition? I cannot rest because its full of skeletons, ghosts etc.
Why do you have to disengage?Nearing the end of MM2.
While exploring area E2 which is scaled so you only meet high level enemies (#160 Dino Spider being the lowest numbered and #222 Mega Trolls (the one time I met some they dropped a Doomsday Box) the highest ones I've seen), we faced this group:
Regrettably we had to disengange from all this juicy XP...
Why do you have to disengage?
Why does not work the
[Settings]
FlipOnExit=0
in mm6.ini in the game directory?
I dislike the flip, always get confused.
I hope someday, someone make a MM4-5 open source remake with QOL fixes
The Mega Dragon has 64,000 HP, is immune to physical attacks, and the only spells that seems to have a remote chance of working are non-elemental ones. So it sounds like a project that could take several hours and then you realize you have run out of spell points...
Damn! That would have been cool to see finished.I hope someday, someone make a MM4-5 open source remake with QOL fixes
I was part of a MM1 remake years ago (i did texture mapping) but as usual it fizzled out
The Mega Dragon has 64,000 HP, is immune to physical attacks, and the only spells that seems to have a remote chance of working are non-elemental ones. So it sounds like a project that could take several hours and then you realize you have run out of spell points...
What about finger of death?
I suppose there is no mass distortion spell.
So it's 64 implosion casts?
On the third try it was back to Hell for the Devil Kings. On second try the front line was too wide (5), but with only two of the devils in melee range the square jawed heroes of Square Lake prevailed:
Loot was meh, but the XP was enough for another 40 levels.
Still haven't seen any Time Lords or Orc Gods, so I think I will play MM2 some more.
Implosion only does 500 damage.What about finger of death?
I suppose there is no mass distortion spell.
So it's 64 implosion casts?
The only way I could do it, due to the spell point problem is using 8 Clerics casting Mass distortion, magic herbs and Photon items for implosion.Miss Distortion sounds like the most likely spell to get him down to size, and then use Implosion to finish him off. Problem is that the chances of spells actually penetrating his MAR is so low, so you run the risk of running out of spell points.
Mega dragon
Info
Hit Points: 1,300
Armor Class: 100
The Mega dragon is a unique monster that appears in the Dragon Cave in Might and Magic VII: For Blood and Honor. He has the appearance and stats of a red dragon, but uses a ranged fire attack, dealing 16D8 damage, and is immune to fire and body attacks. His attack can break his target's armor.
Mega dragon
Info
Hit Points: 64,000
Armor Class: 100
The mega dragon is a monster in Might and Magic V: Darkside of Xeen. It uses a ranged attack that deals 10D200 energy damage and can strike all members of the party. It can eradicate its target. It is highly resistant to physical damage and immune to all other forms of damage.
Mega dragon
Info
Hit Points: 64000
Armor Class: 250
The mega dragon is a unique creature in Might and Magic II: Gates to Another World, and a central part of the history of CRON.
The mega dragon, should it fight the player's party, is practically impossible to defeat: it has an incredible amount of hit points, it can only be harmed by non-elemental magic which fails against it about half the time, and its melee attack eradicates party members thus removing them from the battle for good. It can also knock out all party members in the front row (or up to six targets, in versions of the game that don't use rows) with its energy breath attack, though this can be recovered from.
The only ways of dealing significant damage to the dragon are the Mass Distortion spell, and Implosion (once the dragon's HP has fallen to 2000 or less, thus making Implosion more powerful than Mass Distortion). Even if the player had a full party of clerics with Photon Blades, though, it is very likely that they would not have enough turns to defeat the dragon.
The mega dragon was created in the eighth century to battle King Kalohn. Both itself and Kalohn perished in a battle in the area that thus become the Quagmire of Doom. The player's party are ultimately obliged to save the king by traveling back to the eighth century with the elemental orb and talons that will allow Kalohn to defeat and survive against the dragon.
If the player's party returns to the Quagmire of Doom in the eighth century without the orb and talons, they will witness Kalohn die before the mega dragon turns to fight them.
None. I think it's just all around a better game than 6/7/8. You can play it entirely with the keyboard, which is by itself a big advantage over the later games, and it will feel a lot less clunky once you get used to that.How much nostalgia is required to really enjoy WoX?
yes, it is worth to endure...1. Is Might & Magic X worth having to download that UBISoft player?
1. Is Might & Magic X worth having to download that UBISoft player? I'm pretty gunshy with that stuff. I've got Steam, because duh, and I've got GOG, because they sold (cheap!) the games of my youth when nobody else would. But these other things - when I downloaded RDR2 they made me install and agree to so much shit I was worried I'd accidentally given away my house.
Sorry, that was boring. But is the game worth it? I read really upbeat reviews and others that cautioned that the combat didn't work quite as intended. What does everyone think?
2. I loved MM6 and MM7 when they came out. Since then I've dabbled in World of Xeen, but never got past the first city even though I was enjoying it. It's just that it's old and clunky, nothing more than that. Should I stick with it? How much nostalgia is required to really enjoy WoX?