Sranchammer
Arcane
I wonder if there's any modding possible
Really think they should have gone turn-based.
It says 0 killed, but that's not true. Grant's career was dealt a moral blow.I think this might count as a pyrrhic victory. Somehow 60 CSA troops inflicted 3,000 casualties on Grant's army. We won the battle, but not before succumbing to the rebel troops with their AK-47 rifles and anti-personnel grenade launchers.
It says 0 killed, but that's not true. Grant's career was dealt a moral blow.I think this might count as a pyrrhic victory. Somehow 60 CSA troops inflicted 3,000 casualties on Grant's army. We won the battle, but not before succumbing to the rebel troops with their AK-47 rifles and anti-personnel grenade launchers.
It says 0 killed, but that's not true. Grant's career was dealt a moral blow.I think this might count as a pyrrhic victory. Somehow 60 CSA troops inflicted 3,000 casualties on Grant's army. We won the battle, but not before succumbing to the rebel troops with their AK-47 rifles and anti-personnel grenade launchers.
3k casualties from a Grant led attack is peanuts.
I've played Day 1 "straight" and the results so far have been almost perfectly historical.
I have to ask this about any wargame. Do you feel like it ended up with historical results because it was simulated well, or is it just railroaded so that it will end up with that outcome no matter what?
Another problem is that battle objectives are static; you are given a list of five objectives in a dispatch and these do not change throughout the battle.
I liked the way Civil War Generals 2 did it.Another problem is that battle objectives are static; you are given a list of five objectives in a dispatch and these do not change throughout the battle.
That seems to be an eternal problem in wargames. If it's something like Operation Market Garden, then yeah, it's all about the bridges and controlling the highway and you can make that be the way to score VPs. But in a battle like Gettysburg where it's more about defeating the opposing force and cutting off their line of retreat, you can't just guess in advance what points on the battlefield will be important.
This game has a lot of potential, but UG:CW is a finished product and therefore much more polished and playable. UG:CW's campaign mechanics are not that good, though, and the scaling is very irritating.Is this or Ultimate General Civil War the better game? Anyone?
This game has a lot of potential, but UG:CW is a finished product and therefore much more polished and playable. UG:CW's campaign mechanics are not that good, though, and the scaling is very irritating.Is this or Ultimate General Civil War the better game? Anyone?